I've finally thought of something.
Having your entire story be about a treasure hunt. You hype up the treasure, make the characters overcome a ton of obstacles to get to the treasure, finally reveal the treasure and take up several minutes to show off how awesome it is, but then some booby-trap gets triggered or a freak accident goes and drops it down a cliff or something, but it's okay because at least our heroes learned a valuable lesson about friendship and family and on occasion at least rescued enough to bail themselves out of whatever financial situation they're in.
Screw that! Friendship lessons are a dime and dozen, and you can learn them and keep the treasure at the same time! Donate them to a museum if you must, but stop destroying the very thing the whole story is based upon. It was very egregious when Duck Tales kept doing this. The guy's already filthy rich. It's not like you're gonna be upsetting the status quo!
Having your entire story be about a treasure hunt. You hype up the treasure, make the characters overcome a ton of obstacles to get to the treasure, finally reveal the treasure and take up several minutes to show off how awesome it is, but then some booby-trap gets triggered or a freak accident goes and drops it down a cliff or something, but it's okay because at least our heroes learned a valuable lesson about friendship and family and on occasion at least rescued enough to bail themselves out of whatever financial situation they're in.
Screw that! Friendship lessons are a dime and dozen, and you can learn them and keep the treasure at the same time! Donate them to a museum if you must, but stop destroying the very thing the whole story is based upon. It was very egregious when Duck Tales kept doing this. The guy's already filthy rich. It's not like you're gonna be upsetting the status quo!