The existence of inFamous 2. How does such a bad game get a sequel? From most publishers, putting out a game as bad as inFamous would get your studio shut down, not them saying "Nice work making such a shitty game, here's even more money so you can make a sequel!" ...Okay, so that's not really IN the game, but just the game's existence itself.
Okay, how's this then? I was just playing some Tumble, and there was a level with the platform at an angle that I had to stack my blocks on. One of the block is a sticky block, and you have to put that down first and find a way to stick and position 20 or more other blocks onto this sticky block so none of them fall off. But come on, really, a bunch of really heavy stone and metal blocks aren't going to drag this sticky block off the platform? Really? I know why they did it as a mechanic as it makes for some really good puzzles, but it also looks silly when you're finished that the sticky block hasn't even moved at all.
Okay, how's this then? I was just playing some Tumble, and there was a level with the platform at an angle that I had to stack my blocks on. One of the block is a sticky block, and you have to put that down first and find a way to stick and position 20 or more other blocks onto this sticky block so none of them fall off. But come on, really, a bunch of really heavy stone and metal blocks aren't going to drag this sticky block off the platform? Really? I know why they did it as a mechanic as it makes for some really good puzzles, but it also looks silly when you're finished that the sticky block hasn't even moved at all.