Why? Books, films, video games, all these mediums have been adding words rather then simply jusrt numbers since the beginning of time. And your use of assassins creed is possibly the worst, most inaccurate comparison you could make. The entire point is, the Assassins Creed games have number on them if the main character (other then Desmond) is a brand new character, and if instead they are a continuance of the existing characters then they shouldn't.. This is because the whole series is building up to the modern day conflict, and therefore you playing the point of different ancestors in the main games as they drive forward that meta-story. Ubisoft may have been better served prefixing brotherhood and revelations with a "2" just so its more obvious it is a continuation of the AC2 story through Ezio, rather then the AC1 Altair's story, but thats debatable as it does seem to be clumsy to say.LobsterFeng said:EDIT: Oh and I totally just remembered something else that bugs me. Adding titles to sequels instead of numbers. This probably only bugs me, but I find it so annoying that Assassin's Creed went from 2, Brotherhood, Revelations. I mean what happened to the numbers Ubisoft?
Being someone that has never played Assassin's Creed, that totally confuses me. See why this is a bad thing to an outside observer? And really, since the beginning of time? Woah.ScottyMuser said:snip
Sorry for the sarcasm, was exagerrating a bit there. And, no, I don't see why it is a bad thing - again, because of the whole mythos of the story Assassins Creed means that the developers want to tell the story a certain way, and want gamers to understand this (and all the reviews would/shouldhave pointed this out).LobsterFeng said:Being someone that has never played Assassin's Creed, that totally confuses me. See why this is a bad thing to an outside observer? And really, since the beginning of time? Woah.ScottyMuser said:snip
I disagree. If we minimize the costs then we may also end up with a cheap, poorly made game. It would be far better to do things to their best degree so that the game brings in a tidy profit.EverythingIncredible said:Big budgets.
Gaming should focus on ways to minimize costs in gaming rather than inflating them.
If we can reduce costs necessary to make a game, we can introduce more risky ideas without the risk of a massive downfall.
Dunno if this got pointed out, but they do. At least Aria definitely does.rofl jet said:Reading this I looked back at Mass Effect a series full of violence, some graphic gore, overall a lot of mature themes, and to my memory no one ever swears.LobsterFeng said:Swearing in videogames. It annoys me that writers think that an M game needs to have a ton of F-Bombs in order to be seen as "mature" Seriously is there any real need for it? Let's look at Resident Evil 5 as an example, it has an F-Bomb totally out of nowhere and wasn't needed at all.
Fixed that for you.ArcaneFyre said:6: Bury Duke Nukem, forever
Name one. I can only think of games were the Americans were dicks, like C&C Generals, or Red Alert 3.Saelune said:And how many games is the American Government the bad guy?
I think you're misunderstanding this a little bit. By cutting costs he means putting money where it matters, currently the game industry pours so much money into making everything realistic and marketing the hell out of it. We need to pour more money into every other aspect and make graphics a lower priority.The Unworthy Gentleman said:I disagree. If we minimize the costs then we may also end up with a cheap, poorly made game. It would be far better to do things to their best degree so that the game brings in a tidy profit.EverythingIncredible said:Big budgets.
Gaming should focus on ways to minimize costs in gaming rather than inflating them.
If we can reduce costs necessary to make a game, we can introduce more risky ideas without the risk of a massive downfall.
Indie developing has all these things, that's why you rarely see rushed indie games. Learn from the indie kids.
Yes, that way even fewer people buy PC games and fewer games are released for PC, brilliant!VikingSteve said:Also, start making PC games actually have super high requirements. I don't game on PC just for the controls, I do it for the raw power. The last game that actually seemed to care about that was Crysis in 2007.
If you want cheap gaming buy a console instead
Also, sad attempts at realism. If you're not pursuing realism like ArmA or OFP, then don't even bother with the quasi-realistic bullshit. I've only enjoyed 1 FPS that was somewhat realistic, all the rest I loved for being just the opposite