assassins creed 2 if someone punches u everyone goes on with there lifes u punch someone and everyone fears for there life
Most of the time, DLC is added to add stuff in that developers thought of after, or were having a lot of trouble working on.LitleWaffle said:Respect has been gained.FargoDog said:This.. thing!
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Money grubbing prick that it is.
OT: DLC, if you wanted it in the game, then goddammit put it there in the first place.
well I think its forgivable because zombies is pretty damn awesomeStraying Bullet said:Modern Warfare and it's zombies giving Activision the bright idea to keep charging. more and more to play ONE game.
Actually, the level size wasn't due to the Unreal 2 engine- it was because of the port to the XBox and its 64MB of memory. I played a Fan Mission for TLe_Lisra said:But the worst to me: The decision to make Thief: Deadly Shadows with the Unreal2 engine, which utterly destroyed the possibility of keeping the large levels, made Garett die instantly in water and generally messing the game up no end.
This, tbhGaBB0256 said:Invisible walls. If the developer doesn't want you to go somewhere, then why can't they just put an actual obstacle there?
You cant put walls in the skyGaBB0256 said:Invisible walls. If the developer doesn't want you to go somewhere, then why can't they just put an actual obstacle there?