Things that Dota noobs should know

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NerfedFalcon

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Those of you who spend all their free time keeping tabs on my Internet presence (all one of you) probably know that I have more than a few issues with trying to play Dota. Mostly, I just have the wrong attitude to actually play it well myself. I don't know how much of it is subconscious being wired in the wrong way to be good at the game and how much is just inexperience, but after finding out about my conscious attitude problem indirectly from being told about something completely different, I decided to write this guide to help anyone else who just started playing the game and is having problems that I did, and to some degree still do. I've broken it up into three sections: one general one, and two for whether Dota is your first game of the type (for strict MOBA, not MOBA/something else like Super MNC) or you played another one (probably League of Legends) first. I came over from LoL, so all my tips for 'converts' are based on it.

-Deal with lag, if you get it
While you can't get away with blaming losses on it, you may still have to deal with lag issues, especially if you don't live in Australia or none of your friends play on a server close to you. You can check lag during the game by opening the chat box with the Enter key and typing in '-ping' without the quotation marks. In the top right corner, you'll be told your latency (lag) and packet loss (I don't know what this means). If you can't be bothered doing that, start figuring out what the delay is between giving a command and it being followed, and lead your attacks at least that far in advance. This might make it difficult to attack things, but that's what the attack-move command is for.

-Know the heroes
If you don't know who all 10 heroes are in a match just from their portraits, followed by who to watch out for (and I'm not expecting you to), you should at least know your own. Before you intend to play a hero (note that you should stick with all-pick until you improve), go to their page in the 'Learn' tab and look at them. Perhaps you could also set up a private lobby or a bot game to properly see how their abilities work. Don't look at any hero-specific guides, or if you do, don't try to follow them exactly. Dota is a highly situational game - there is no 'silver bullet', and reading guides too early will probably get you thinking there is one.

-Pushing
While having a nice kill/death ratio might look nice, it doesn't count for much if you can't push a lane. Pushing is what allows you to destroy enemy structures and reach their Ancient. Needless to say, it's how you win the game. Here's the thing, though: don't just push because you have to. Pushing too early might lead to your opponents taking advantage of your proximity to their tower and the distance from your own, and could easily get you killed. That's never a good thing - you lose gold when you die, and you can't gain gold or experience while dead.

-Items
You can probably infer from the previous statement that losing gold is a bad thing, that gold is useful. But what is it used for? Simple - to buy items from the shops. When you get some gold, which stacks up over time or is gained when you kill a creep or an enemy hero, you can spend it to get items. These can be used to restore HP or mana, or increase your stats. Don't just buy items randomly, though - try to figure out what best compliments your hero, and your situation. The 'recommended items' list is a good starting point, but once again, it's highly situaitonal - even the stuff listed as 'core items' can be skipped or put off in cases.

-The jungle
The jungle serves two purposes: quickly travelling between lanes, and fighting neutral creeps. The latter can be a way to gain more gold since you don't have to share the creeps with anyone, but it's also dangerous, as the neutrals are often much stronger than the lane creeps and they're all focused on you. As I said, it can also be used to get between lanes or escape an attack in your own. There are even a few items and abilities that can be used to destroy trees, creating even more jungle routes. Learn to make good use of it.

I'm assuming that you're already decent at League of Legends, and understand concepts like map awareness, last hitting, team composition, jungling/roaming, etc. If you didn't understand any or all of those terms, try the other box.

-Deal with lag (specifically on autoattacks)
Defense of the Ancients: Allstars wasn't made with a metagame in mind; the metagame came about later. Included in that was last hitting. The idea of hitting creeps only once to ensure getting the gold was something the players came up with on their own. It wasn't designed that way, so a lot of heroes have a long wind-up animation. The solution? Work out how long the windup is and try to factor it in to your last hit timing. Which, I shouldn't need to tell you this, but it's pretty different to the timing in LoL. If you want to set up a lobby for learning how much health the creeps should have left before you click them, Sniper (ranged) and Anti-Mage (melee) both have very short windups. In an actual game, though, both of them are hard carries, so don't try to use them seriously until you have the basic last hit timing worked out.

-Learn the map
The map itself is pretty different to Summoner's Rift, though they look similar on the surface. I'll cover the important differences. First, the jungle is destructible - some items and abilities can destroy trees, making additional routes. Second, the side lanes are different - some heroes are better suited to the 'safe' lane (bottom of Radiant, top of Dire) and some to the 'hard' lane (vice-versa.) Third, there is only one legendary monster, Roshan. He spawns at the start of the game, and the killing team lets one person pick up the 'Aegis of the Immortal', basically an extra life. Finally, there are two 'rune' spawn points in the river. The runes confer a temporary bonus on whoever picks them up, and the 'bottle' item can be used to store them. There's only ever one rune at a time, they spawn at every 2:00 interval if the last was picked up, and it's always in one of the same two spots - keep them warded. Speaking of which:

-Items and the courier
The item shop works differently enough to be worth mentioning. First things first, though: to purchase an item, right click. Or you can just double-click, which I'm sure most League players do anyway. Recipes are filled by automatically combining the items when you have all the necessary items in either your inventory or your stash. The stash is filled when you buy items while away from the fountain, or just if all your slots are full - while in lane, you can use a 'courier' (the donkey) to take items over to you. It's important that somebody picks it up early on - if nobody else does, modify your starting build to use 150 gold to get it. Oh yeah, and don't let it die. You lose it for a few minutes, and the killer gets a very large gold bonus. One last thing: In the later stages of the game (30:00 and later as a general estimate) don't spend all your gold on a recipe; you'll want to keep some around for buyback.

-The numbers, Mason! What do they mean?
Each hero has three 'attributes': strength, agility and intelligence. These are used to increase your stats a small amount. Each hero also uses one as their 'primary' attribute, which determines damage. Items can increase either attributes or specific stats. Attack speed is a straight number that calculates the delay between each attack, shown when you mouse over the sword icon - the number shown next to 's' is the delay, not the number of attacks per second. Finally, abilities that don't scale off stats or attributes are the exception, not the rule. Get used to them not doing as much damage as you think they should do.

-Don't compare champions to heroes
Here are all the things that Drow Ranger has in common with Ashe:
-The same Q
Here are some things that are different:
-Ashe scales better
-Drow has no steroids (well, no blindingly obvious ones)
-Drow needs a lot more farm
-Drow's passive is able to affect every ranged unit on the team
-Ashe is actually appropriate for first-timers
-etc, etc.
You'll get very similar results if you go into any kind of depth comparing a certain champion to a certain hero. Save yourself the trouble and don't do it at all.

-Real-time strategy basis (LoS and micromanagement)
Since Dota 2 is basically DotA: Allstars with a fresh coat of paint, it has a lot of elements of more 'regular' real time strategy games. The two big ones are how line-of-sight works, and having to handle multiple units at once. Firstly, the greyed-out area is fog of war - outside your entire team's sight range: yourself, the other heroes and your creeps and other units. It's also impossible to see around corners and up hills - but you can look down hills. It's also impossible to target anyone inside fog of war, so either use attack-move or a 'point target' ability. As for those other units, a lot of heroes have an ability that places more units under your control, and a few items can as well. This ranges from Venomancer's ability to directly control all the plague wards summoned by his E, to Meepo having three clones that can separately gain gold, experience - and deaths. The first is easy enough to handle. The second requires either a lot of practice or experience with games like Command and Conquer and Starcraft. Most of the micro-heavy heroes should be avoided when you're new to the game.

-Commitment necessary
While League of Legends gets a lot of hate from the Dota community for being 'dumbed down', what it was going for and arguably achieved was 'accessible'. It's also possible to pick up and play, to some degree. Dota is not like that. If you ever want to stop being completely useless, you will need to play this game a lot. Heck, you can even play it a lot and still not actually be a useful team member, if you have a bad attitude or you're having a bad day, or you're new and don't really know what's going on. Here's something that someone once told me - at low levels, everybody comes into the game knowing one trick. Watch your own replays. Besides making a mental note of what you did wrong and what to improve on (which isn't as hard as it seems), try and figure out what if any of the enemy team's tricks screwed you over and use them yourself. And even if you lose, if you do well enough, your matchmaking rating (MMR) will go up, so you start getting better teammates as well as better opponents. Most importantly, though, try not to get too discouraged by your early failure. Pretty much everyone started at the same point you did.

P.S. Here's a list of heroes that you should not, under any circumstances, pick for your first game:
-Invoker (ridiculously complicated abilities)
-Rubick (requires knowledge of every active skill in the game)
-Meepo (insane micro required; once you start feeding, you won't stop)
-Chen (insane micro and jungle knowledge required, as well as watching all your units' and teammates' HP for ult)
-Enchantress (like Chen, but slightly easier. Very slightly)
-Anti-Mage (requires a completely stupid amount of farm)
-Enigma (jungle (but not to Chen's degree), lots of micro) (EDIT: You can just select all eidolons and right click whatever you want dead, but his ultimate really messes with teamfights on both teams. Thanks for clearing this up, SomeLameStuff.)
-In fact, pretty much anyone labelled as a 'jungle' hero (a few of them work in lane, but not many)
-Wisp (requires excellent teamwork, which you're not likely to get in pubs at all, let alone on your first game)
-Clockwerk (clunky, so hard to initiate with)
-Faceless Void (if you don't place your ult properly, it'll do more harm than good)
-Phantom Lancer (playing him really well requires micro. A lot of it)
-Alchemist (at least one skill requires a lot of focus)
-Visage (micro: you don't want to lose your familiars since they're worth a lot of gold)
-Tinker (needs mid and roam - a difficult combination)
-Spectre (global ultimate that requires micro. Two of a newbie's least favourite things)
-Ancient Apparition (slow skillshots and abilities that both benefit and harm their targets, requiring you to really know what you're doing with them, like FV's ultimate)
-If you don't have any experience with other MOBAs or you're still having trouble last hitting even when not under pressure from enemy laners, you should probably also avoid most heroes labelled as 'carry'. While picking, the 'carry' icon is a white star on a blue background - anyone with it should be left until later.

P.P.S. Here's some items that you'll probably want to know about:

-Tango: 3 charges. Click the item, then click on a nearby tree to eat it and gain 116 health. The tree takes a while to respawn, and you can walk through where it was in the meantime.
-Town Portal Scroll: Teleport to any friendly building. This is turrets or your base, but the building has to still be alive.
-Observer Ward: 2 charges. Click somewhere to place an invisible ward that gives sight of the surrounding area for 6 minutes. It might not seem like much, but sight wins games. Use them. (Note: After you buy two packs, you have to wait about 5 minutes for a 'restock'.)
-Black King Bar: If you're playing as a carry, you'll definitely want one of these. It'll give you magic immunity for a short time - AoE and targeted, though some spells (usually ultimates) can still break through it. Every time you use it, the duration and cooldown get shorter, to a point. Also, you can't sell it or break it.
-Dust of Appearance: If you know you're playing against a hero who has a stealth ability, this item will reveal all invisible units within a certain radius. Use it if someone just disappeared in front of you using an ability or item, or at the start of a teamfight to reveal the Bounty Hunter moving in to attack, for instance.

If you aren't a noob, but you want to correct or add to anything I said, feel free to say so. I'm still pretty new myself.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I'm still interested in playing DOTA 2 once I hopefully get around to buying a new PC this year since my laptop is so, so shit. It does "run" DOTA 2 but the resolution and aspect ratio of the screen is wrong whenever I start it up so I have to change it and whenever I load a game (in Spectate of course, I don't want other people to deal with a fucking 4v5) my frame rate is literally like, 2... As in 2 frames per second permanently. People don't move son!

It runs ok if I were to down literally every setting to minimum but that goes into such a mess of polygons there is no point even playing the game at that point.

How much damage do spells do since there is no AP? I guess autoattacks are just super good for most people?

It saddens me that you can't build a Soulstealer with max stacks followed by some magic pen and Deathcap to oneshot entire teams with a Lux Laser. That's in a extreme "OMG so fed, I don't even" case though.

Speaking of feeding, I guess DOTA 2 has the same problem? Worse I would imagine since you actually lose money when you die. That sounds so, so dumb... You know what's worse than being 0/5/0 with your lane able to effortlessly instakill you under your tower whenever you walk back in? Not even being able to hang on to lategame to become awesome by default or teamfights to KS your team to get back in the game.

DOTA 2 seems to be more about keeping the other team behind than getting your team ahead from what i've seen. Denying and all that. In LoL it is a fact that if you hold on 'til like 30/35 minutes you will be useful to your team unless you are just very, very bad. As in, a Mundo who doesn't have one Warmog's finished in a 50 minute game. Everyone else was on full build, he had almost 3 full items... Why is it always the Mundos?

I figure i'll try Crystal Maiden since she's pretty much the Ashe of the group. Not as in she's a Carry but in a noob friendly way. Like how Annie is a guide on How to Mid for Dummies almost.

Watch me go and jump into the enemy team with her ult Fiddlesticks style and get instagibbed. I have no idea what they were thinking when they gave a Support such a high damage and flashy ultimate that is impractical at best. The rest of her skillset doesn't compliment it at all. She's not Katarina who can actually manage to sit in the enemy team channeling a high damage ultimate while being incredibly squishy and still not die. Escape with Shunpo or just kill the entire enemy team because fuck bitches you are Katarina!

Is Templar Assassin any good? She the only I one I really like the look of.

Oh and there's no Flash... Fuck. GG
 

NerfedFalcon

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The Wykydtron said:
I'm still interested in playing DOTA 2 once I hopefully get around to buying a new PC this year since my laptop is so, so shit. It does "run" DOTA 2 but the resolution and aspect ratio of the screen is wrong whenever I start it up so I have to change it and whenever I load a game (in Spectate of course, I don't want other people to deal with a fucking 4v5) my frame rate is literally like, 2... As in 2 frames per second permanently. People don't move son!

It runs ok if I were to down literally every setting to minimum but that goes into such a mess of polygons there is no point even playing the game at that point.
That kinda sucks. Oh yeah, that's another part of the appeal of League of Legends I forgot to mention - you might not like the 'anime' art style, but it'll run on your grandmother's laptop.

How much damage do spells do since there is no AP? I guess autoattacks are just super good for most people?
You know how spells still deal damage even if your AP is zero? It's in the tooltips, including how much damage, stun, channel duration etc. scale with the ability's level.

It saddens me that you can't build a Soulstealer with max stacks followed by some magic pen and Deathcap to oneshot entire teams with a Lux Laser. That's in a extreme "OMG so fed, I don't even" case though.
Ever seen a really, really good Meepo player? Meepo's ultimate creates clones that, if any of them die, the main one does too - but if you can pull off high level micro...

Speaking of feeding, I guess DOTA 2 has the same problem? Worse I would imagine since you actually lose money when you die. That sounds so, so dumb... You know what's worse than being 0/5/0 with your lane able to effortlessly instakill you under your tower whenever you walk back in? Not even being able to hang on to lategame to become awesome by default or teamfights to KS your team to get back in the game.
Something else I should have mentioned - the towers have a much lower DPS and missile speed, so tower diving happens a lot more. The tower's not there to protect you - you have to protect it.

DOTA 2 seems to be more about keeping the other team behind than getting your team ahead from what i've seen. Denying and all that. In LoL it is a fact that if you hold on 'til like 30/35 minutes you will be useful to your team unless you are just very, very bad. As in, a Mundo who doesn't have one Warmog's finished in a 50 minute game. Everyone else was on full build, he had almost 3 full items... Why is it always the Mundos?
And if you focus too much on denying, at least if you're not a support and therefore don't care about gold, then you're not going to get any gold either. Weird how you keep bringing stuff up I should have said. Oh yeah, and did you know you can deny towers (10%) and heroes (25) as well?

figure i'll try Crystal Maiden since she's pretty much the Ashe of the group. Not as in she's a Carry but in a noob friendly way. Like how Annie is a guide on How to Mid for Dummies almost.
I dunno...I mean, I didn't start with all the noob characters anyway, but that's part of why I made this - to stop other people from getting discouraged like I did. Pro tip: CM, despite the passive on her E, is very, very, very mana-intensive. Work at least one clarity into your first items.

Watch me go and jump into the enemy team with her ult Fiddlesticks style and get instagibbed. I have no idea what they were thinking when they gave a Support such a high damage and flashy ultimate that is impractical at best. The rest of her skillset doesn't compliment it at all. She's not Katarina who can actually manage to sit in the enemy team channeling a high damage ultimate while being incredibly squishy and still not die. Escape with Shunpo or just kill the entire enemy team because fuck bitches you are Katarina!
Black King Bar. Not something that lane support normally gets, but I think she can be built as a carry as well - if you are, then BKB. If not, don't use your ult until after the enemy team's run out of disables. Same deal with Katarina, I'm pretty sure.

Is Templar Assassin any good? She the only I one I really like the look of.
Actually, I don't know. She definitely requires a lot of map awareness and some micro to make the most of her ultimate, though, since...I know I said don't make comparisons, but the closest analogue I can think of is Teemo's shrooms. You stick them down and they slow people, but they don't deal damage, have more vision and have to be activated manually. Hitting D triggers the closest, but clicking on a trap and pressing Q lets you be more specific. You can also place traps at a pretty long range - for instance, to stop an escape, put one in front of the running enemy and immediately hit D.

Her other skills are a lot more complicated, though, so I'd say you probably shouldn't use her too early.

Oh and there's no Flash... Fuck. GG
If you ever get really, really good as a carry with lacking mobility, consider getting a Blink Dagger - 2150, no recipe items so you have to get it all at once, but it's Flash on a 14-second cooldown. Except it also costs mana. This is why you can't do comparisons.
 

SomeLameStuff

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The Wykydtron said:
How much damage do spells do since there is no AP? I guess autoattacks are just super good for most people?
The spells have fixed damage. Lina's Dragonfire for instance, does 75/150/225/280 magic damage, and does not scale. This means that heroes with massive burst damage can rule the early to mid game, while falling off in the late game after enemy heroes get levels and farm.

Speaking of feeding, I guess DOTA 2 has the same problem? Worse I would imagine since you actually lose money when you die. That sounds so, so dumb... You know what's worse than being 0/5/0 with your lane able to effortlessly instakill you under your tower whenever you walk back in? Not even being able to hang on to lategame to become awesome by default or teamfights to KS your team to get back in the game.
Oh yeah, well it adds another level of complication to the game. Losing gold when you die means that you have to be more wary of your map position, the enemy map position and your allies map position. If you're a support hero, you dying in the place of your carry is a much better tradeoff, because you don't need as much gold, and are likely underleveled so your respawn timer is much lower, and the opposing team gains less gold from your death.

Vengeful Spirit is kind of built around this. Her ult swaps places with another hero instantly. This lets your team get the jump on whoever she swaps, or saves your teammate when they get jumped instead. There's always the low level pricks who swap you into danger because they got caught out and don't want to die, but hey, shit happens.

Also, feeding early game doesn't necessarily mean they you're useless for the rest of the game. It will be harder, yes, but it is entirely able to come back from a 0/7/0 start with enough farm.


Also, there is flash. It costs 2150 gold for any hero that doesn't have their own blink ability.

OT: WARDS WARDS WARDS. Wards save lives. Wards can spot that Pudge moving into position for a hook, or Sand King channeling his ult on the high ground, or that Earthshaker preparing to blink in. Or Tiny / Lina / Lion running over to instagib your ass.

Also, You forgot to mention to keep an eye on your minimap. Even without wards, it still provides information. Which heroes are in lanes? Which heroes are missing? Which heroes are missing that I haven't seen in a while and are likely walking over to gib my ass?

It really frustrates me to no end when I as a support hero blow thousands of gold to ward the map, only to have my team NOT keep an eye on their minimap and die as if there were no wards in the first place.

Besides those, pretty good beginner's guide. Enigma doesn't require THAT much micro though. I wouldn't recommend him to new players because his ult is a really big teamfight ult, and most newbies can't be trusted with that kind of power.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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SomeLameStuff said:
The Wykydtron said:
How much damage do spells do since there is no AP? I guess autoattacks are just super good for most people?
The spells have fixed damage. Lina's Dragonfire for instance, does 75/150/225/280 magic damage, and does not scale. This means that heroes with massive burst damage can rule the early to mid game, while falling off in the late game after enemy heroes get levels and farm.

Speaking of feeding, I guess DOTA 2 has the same problem? Worse I would imagine since you actually lose money when you die. That sounds so, so dumb... You know what's worse than being 0/5/0 with your lane able to effortlessly instakill you under your tower whenever you walk back in? Not even being able to hang on to lategame to become awesome by default or teamfights to KS your team to get back in the game.
Oh yeah, well it adds another level of complication to the game. Losing gold when you die means that you have to be more wary of your map position, the enemy map position and your allies map position. If you're a support hero, you dying in the place of your carry is a much better tradeoff, because you don't need as much gold, and are likely underleveled so your respawn timer is much lower, and the opposing team gains less gold from your death.

Vengeful Spirit is kind of built around this. Her ult swaps places with another hero instantly. This lets your team get the jump on whoever she swaps, or saves your teammate when they get jumped instead. There's always the low level pricks who swap you into danger because they got caught out and don't want to die, but hey, shit happens.

Also, feeding early game doesn't necessarily mean they you're useless for the rest of the game. It will be harder, yes, but it is entirely able to come back from a 0/7/0 start with enough farm.


Also, there is flash. It costs 2150 gold for any hero that doesn't have their own blink ability.
I've noticed that you can quite easily fuck over your own team in DOTA 2. Like being able to hook your own team with Pudge (that would be so funny if you could do that with a Blitzcrank in LoL) or misusing a Wisp ult or something. Its pretty fun.

Yeah wards are important, even though you can get a feel of whether they're doing Baron/Dragon/Roshan if you play long enough. You can recognise the signs, like they've all just disappeared to an unknown destination... You still can't Smite steal over the wall without wards though! Unless you are lucky as fuck. Junglers who have a wall jump are so useful I swear. Amumu all day, Bandage Toss is OPOPOPOPOP!

I guess stealing Roshan is more difficult/easy. Unless someone has a chunk of true damage on your team I would imagine it's a battle of who can pour the most damage on it then nick the collectible it drops. Then the support takes the revive effect from the Carry because trololol

Oh does anyone have in-built CC reduction/clearing in their kit? I'm not talking items here. I would love an Irelia-esque "fuck you, i'm destroying this carry GTFO" in the game. Her passive is so much fun. Over 80% CC reduction in a teamfight. She never, ever stops moving.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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leet_x1337 said:
This snip is ridiculous
I do know a surprising amount of DOTA stuff actually. I spent around 2 weeks to a month going over some games and guides since when I decide to go into a game I really go into a game. I try to learn as much as possible about it unless it's a super story based game that would be spoilered the hell out of.

Denying towers is hilarious and denying actual player kills sounds like some amazing troll potential with friends.

"It's ok, I think i'm out!"

"Nope, you don't look out to me, better make sure"

Trollface.jpg

DENIED

I think the meta is less strict that LoL's. Bruiser top lane, probably AD. AP mid, one of the many junglers most likely a tanky one then the AD carry and Support bot lane. After playing bot for a while it becomes apparent how badly the AD needs a support. You put that carry into a solo lane s/he's gonna get owned by anyone decent. Noticed the majority of Carries are female. I can only think of Ezreal and Graves... Oh and Corki I guess. Maybe it's more equal than I first thought :p

AD carries mid is so annoying to start with but once the AP gets levels and isn't getting harassed super duper hard it's time to instakill her from full health. AP Assassin don't cha'know? Carries are so bloody delicate, especially the ones without a proper in-built escape.

There are freaking tri-lanes in DOTA, tri-lanes! Sounds a bit clusterfucky to me.

And you don't understand man... I NEED my Flash. Fuck items, I just need the 3 minutes get out of jail free card that costs no money. I once tried to play without Flash recently... Fucking no, no,no so bad, no. It's like a drug I swear. I NEED MY FLASH MAN! YOU JUST DON'T UNDERSTAND!

Oh and I don't think you have proper emotes in DOTA 2, as in you can't click /joke for fun or sit in lane spamming your laugh for teh lulz. I know they have a load of lines between characters anyway but I think it's still a shame.

Overall LoL seems more bursty than DOTA. If I had to describle LoL in three words it would be: BURST BURST BURST
 

Whitbane

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Mar 7, 2012
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First things first, buy tons of potions. Always have an inventory full of potions because you'll never know when a creep will hit you and take away 68 health. No one likes sitting below full health and screw regeneration because that takes too long. Even if your character isn't a mana heavy character, get a ton of mana potions because you can hand them off to your teammates if they need them.

Secondly, never call MIA. It takes precious time to call MIA, time that could be spent buying potions, or heading back to buy potions. In the end, this lack of potions, as a result of taking time to call enemy heroes missing in action, can lead to your death, and dying is bad. If you ever need to tell your team an enemy has disappeared into the fog of war, lay a trail of potions where you think they've gone too. If you don't have any potions, then ping all over the place. Your teammates will know something's up and it should prevent any deaths. Always take pride in your actions, and if anyone dies after your map pinging marathon, then call then a feeder and get them banned.

Thirdly, always, ALWAYS, push lanes by yourself. Grouping with teammates draws attention, sometimes too much attention, sneaking in and "Rambo-ing" the enemy tower yourself is a sneak attack they will never see coming. Even if you're a low level, always attack the tower, even if your creeps are dead. Who cares if you die doing damage to a tower, that is incredibly useful damage which can turn the entire match on its heels.

Spending your leveling points in stat upgrades is a powerful strategy. Why do you want stupid, low level abilities when you can get +2 to your stats! That's two extra damage with every attack, and more mana/health! Always max out stats first, it's the best upgrade you can take.

As a player, I, myself, love playing Riki. He is a stealth machine, and, if built right, can destroy any hero with one-two strikes. When playing Riki, don't bother with the smoke bomb. It slows the enemy down, reduces their LoS and attack speed. Why would you want that? Not only does it make the enemy hard to see (that cloudy area is all gray and stuff), it gimps the enemy and makes your kill less cool! Would you strike down an old man who couldn't fight back? NO! Obviously not. Then why the hell would you want an sizable advantage over an enemy. That's not how MEN fight. And if you're not a man, you're a wimp, and no one wants to be a wimp.

These few tips are the best places to start as a new player. Soon, you can be griefing and KS'ing your teammates at a professional level. Godspeed, newbies, godspeed.

Yeah, I'm bored.
 

endtherapture

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The Wykydtron said:
And you don't understand man... I NEED my Flash. Fuck items, I just need the 3 minutes get out of jail free card that costs no money. I once tried to play without Flash recently... Fucking no, no,no so bad, no. It's like a drug I swear. I NEED MY FLASH MAN! YOU JUST DON'T UNDERSTAND!
Doesn't that mean you're just a bad player who needs a get out of jail card to get out of bad situations you've put yourself in?
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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endtherapture said:
The Wykydtron said:
And you don't understand man... I NEED my Flash. Fuck items, I just need the 3 minutes get out of jail free card that costs no money. I once tried to play without Flash recently... Fucking no, no,no so bad, no. It's like a drug I swear. I NEED MY FLASH MAN! YOU JUST DON'T UNDERSTAND!
Doesn't that mean you're just a bad player who needs a get out of jail card to get out of bad situations you've put yourself in?
Yeah cuz a short range teleport is only good for escaping... You've clearly never Flashed over a minion wave to hit a max range Bandage Toss for the most professonal gank ever.

Plus baiting is now easier than ever by walking into a fight on half health, taking some focus off your AD Carry before Flashing back out on like 50HP while your Carry just plinks away at them.

Being in a bad situation doesn't always mean put yourself into a bad situation... Sometimes you just get 4 man ganked under tower randomly when you're on full health. Because lol Normals. Annnnnnd sometimes you get invaded by a Blitzcrank. Annnnnnd sometimes it turns out that they warded your Red Buff at level 3, which you can keep an eye out for if top and mid mysteriously disappear. Even so you can't let your jungle pattern get fucked up just because you might get jumped by 3 guys, in my opinion. Bitches i'm playing either Nocturne or Amumu, either way I am beyond out of there 3v1 or no.

Surprise ownage is also a possibility with Flash. They never expected the Riven to Flash the wall with her ult active to punish those filthy low health chasers for following our Vayne who was clearly away anyway for example.
 

Savryc

NAPs, Spooks and Poz. Oh my!
Aug 4, 2011
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So what you're saying is I can save myself a lot of grief and ball-ache by just avoiding MOBA's entirely? Thanks for the warning I guess.
 

SomeLameStuff

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Apr 26, 2009
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The Wykydtron said:
I think only Tiny has that CC reduction. I could be wrong though (I play HoN too, and the heroes are the same but different, so I may be mixing up some stuff here).

Also, you can only deny an ally hero if they're taking DoT. Not much room for trolling there =P

Trilanes aren't too bad, you rarely see them in random matches, and most of the time the two supports go roaming to gank other lanes and stack the jungle after giving their carry a head start.
 

RobfromtheGulag

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After hearing that Dota2 takes much more strategy and you can't spam abilities as hard, I was surprised to find people spamming abilities. And about the same level of strategy. Granted I was never a pro at LoL or Dota.

Just playing casually I think I'll stick to the seemingly easy cheesers like Crystal Maiden and Lina. I try to be super sneaky with wisp but it rarely works out.

I know hardly any of the characters, but it seems there's a huge difference between some ults. Some guy named Lich or something was coming in and destroying our entire team solo. Then I played Windrunner, who has an Ult which actually lowers her damage output. Why would you do that, just why?
 

DasDestroyer

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Drow is the character I tell all my friends to play on their first time. She has a decent attack animation, does a lot of damage, only has one active ability besides her autocast, meaning that at low levels you can just completely focus on right clicks. And the fact that she is a carry and therefore the game more or less depends on how she plays, that doesn't matter at low levels since pretty much everyone picks carries anyway.

SomeLameStuff said:
I think only Tiny has that CC reduction. I could be wrong though (I play HoN too, and the heroes are the same but different, so I may be mixing up some stuff here).

Also, you can only deny an ally hero if they're taking DoT. Not much room for trolling there =P
If by CC reduction you mean something that gets you out of stuns then afaik only Tidehunter and Slark have that.

And not even any DoT, possibly the worst one, Axe's Battle Hunger, isn't deniable.
 

Lyri

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The Wykydtron said:
Yeah cuz a short range teleport is only good for escaping... You've clearly never Flashed over a minion wave to hit a max range Bandage Toss for the most professonal gank ever.
Blink Dagger is better than flash in every way.

- 14 second cooldown.
- 75 mana cost.

It does go onto a cool down or 3 seconds if you take damage from an enemy hero but it allows you to intiate, escape freely.
It's core on some heroes like Enigma/Earthshaker who require it to get into the middle of the enemy team and let rip with their ultimates.
It can be bought on almost everyone though (Pudge and Vengeful spirit are not allowed it)and used effectively, blink daggers make some heroes terribly scary.

True facts lol players, Flash isn't that good.
 

NerfedFalcon

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SmashLovesTitanQuest said:
PLEASE take out the bit about the guides.

Guides are vital to becoming a good player. They helped me so, so much. Why? Well, besides stopping me from buying 3 straight javelins because they give damage (a very real possibility), they also got me to use a wide variety of items. Knowing exactly what every single item does is one of the three most important things in DOTA, right there next to learning hero abilities and being able to effectively use or counter use of the fog of war.

Yes, from time to time you'll buy a subpar item because your guide told you so, but if you're a new player you'll make much bigger mistakes without them. For example - someone might pick Anti Mage and rush a Yasha, because it worked on another hero and it's in the reccomended slot. They might opt not to get a Battlefury at 20 minutes even though they can afford it, because it's in the situational slot and they don't want to fuck with that complicated shit. You'll get people rushing Aghs on Lich or buying one set of wards the entire game because the shop told them it's a "starting item".
I only have personal experience to speak from, and that experience is 'I had five incredibly bad Venomancer games in a row because I was told not to get E until level 3.' I think there was only one game where I didn't wind up feeding harder than I've ever done in League and getting yelled at constantly by my team. And that's especially true of people who came over from LoL - there's a lot less situations since everyone is using the same playbook. At least in ranked games. Pre-30, anything goes.

Edit: The entire point of this is to stop any other new players from making the same screwups and getting discouraged the same way that I did. Part of that is 'guides aren't a silver bullet and it might help to not think of them that way if you don't read them at all.'
 

Artemis923

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How's the community for DotA? Truth be told, that's the ONLY problem I have with LoL. Game after game after game of retarded teammates who feed the shit out of the enemy team and then blame me for not pentakilling the super powered opponents.

Are there consistently competent players, or is it just more of "Carry us, Darius?"
 

felbot

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you know what, i honestly never thought dota 2 was much harder than lol, then again i have only played around 60 hours of dota 2 and god knows how much of lol so my word may be null there.
 

NerfedFalcon

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Artemis923 said:
How's the community for DotA? Truth be told, that's the ONLY problem I have with LoL. Game after game after game of retarded teammates who feed the shit out of the enemy team and then blame me for not pentakilling the super powered opponents.

Are there consistently competent players, or is it just more of "Carry us, Darius?"
Mostly, it's 'go back to cod/fifa/lol noob'. I swear, I've gotten someone saying that every single game, usually on my team because the other team is too busy saying 'ty for radiance veno'. That's one benefit I have with LoL over Dota - occasionally I can get a game with decent human beings in solo queue.

Still, no two people have the same opinion of a game's community, since we all run into different people, especially since we're all at different levels.
 

Artemis923

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Lyri said:
The Wykydtron said:
Yeah cuz a short range teleport is only good for escaping... You've clearly never Flashed over a minion wave to hit a max range Bandage Toss for the most professonal gank ever.
Blink Dagger is better than flash in every way.

- 14 second cooldown.
- 75 mana cost.

It does go onto a cool down or 3 seconds if you take damage from an enemy hero but it allows you to intiate, escape freely.
It's core on some heroes like Enigma/Earthshaker who require it to get into the middle of the enemy team and let rip with their ultimates.
It can be bought on almost everyone though (Pudge and Vengeful spirit are not allowed it)and used effectively, blink daggers make some heroes terribly scary.

True facts lol players, Flash isn't that good.
Meh, that sounds unforgivingly op to me. Several LoL champions get multiple "Flash"-like abilities and it drives me fucking crazy.

Flash may not be as brootal as that, but at least it's balanced.
 

Artemis923

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endtherapture said:
The Wykydtron said:
And you don't understand man... I NEED my Flash. Fuck items, I just need the 3 minutes get out of jail free card that costs no money. I once tried to play without Flash recently... Fucking no, no,no so bad, no. It's like a drug I swear. I NEED MY FLASH MAN! YOU JUST DON'T UNDERSTAND!
Doesn't that mean you're just a bad player who needs a get out of jail card to get out of bad situations you've put yourself in?
Not at all. Some {most} champions need the extra chase or escape potential that comes from Flash. As a Darius player, Flash is my only escape option...but sometimes its just so god damned hard not to just Flash to the fleeing carry and Guillotine them for the GLORY OF NOXUS.