Nooners said:
campofapproval said:
i like to pretend the "health regeneration" in games like cod, killzone, halo etc. isn't really my character getting shot as much as combat-related stress and/or the increasing likelihood i'll get shot (and killed,.) staying out of fire for a few seconds means i won't get hit, and gives me a breather. it works.
My god, I love it. So simple, and yet so great. +5 Internets to you, good sir.
I'm pretty sure that's the actual way they explained it in the Brothers in Arms series, or some other similar ww2 fps.
Anyway, this thread could be endless from when I had less of a suspension of disbelief, but pretty much the entirety of X-Com. I mean, seriously? You start me with a few assault rifles and like 12 soldiers to defend against an entire alien threat on a strategic level all over the world? God damn. Priorities, people!
Sure, there's little things like drawing magic in FF8 or constantly regenerating health, but I've never seen the basis of a gameplay element be so odd as "respawning" in games like Unreal Tournament. In Quake 3, okay, the Vandrigar are resurrecting you to fight in their arenas forever for their amusement. In Doom, maybe it's just some weird form of hell or some other magical/mystical/demonic explanation. UT doesn't have that. It says yes, this is semi-real, yes, we have criminals fight for entertainment and make money off it. Alright, makes sense, but if they die, how come they don't...die? How do I see people later on in the tournament when I killed them the first level (Blake)? How come robots are the champions? Why did in the first game Xan seem to be a guy in a suit, then in 2K4 they're like "nope he was a robot LOOOL"
And why in UT3 did they try to make it logical "technology is reanimating you and it can only do it so many times so you need to kill them more to drain the power from their regenerators", and it was fucking retarded.
Also, how about in Fallout 3 when you are "walking" to be stealthy and then melee some guy directly in his face and he goes around shouting "WHERE? COME OUT AND FIGHT YOU COWARD?" and you can crouch directly on top of him and he says "HMM WHERE'D HE GO" and lose aggro?
Also, how about the entire concept of aggro? Dang!
TL;DR: Things don't really have to make sense in games, but it's funny when they don't.