Well, as an option, yeah, but personally, I like having the HUD viewable at all times. A well-made HUD doesn't clog the screen, but it does make it easy to check anything you want in an instant without having to press an extra key. Sure, it isn't the most realistic, but not all games are meant to be realistic, and I'm personally glad that is the case, because most of the "super realistic"[footnote]Gah! I hate referring to any game like that![/footnote] games aren't that fun to me.oversoon said:I'd also like to see fading HUD as an option in every game.
Also, not every game has to add a full-scale body of the player. It certainly aids some games should the player's character have more complex movement in the environment, but it really doesn't add anything to games that don't use complex movement. In that case, all it does is potentially take up screen space and force the developers to use a more realistic movement system that may not fit the rest of the game.
OT: Search Bars and Sort Options in item menus as well as an ability to select all items of a specific type should there be more than one full stack. I play a lot of games where the player can spend a considerable amount of time trying to navigate a menu looking for the item they want to equip/drop/sell/etc. Allowing players to quickly search for the item or set sorting parameters so it is closer to the top would certainly help. As of right now, the best you've got is alphabetical sorting, and woe to you if the game sorts it based on the time you picked it up. It isn't necessary for games that can streamline their menu and don't bog you down with countless items. However, for some games, this is a feature I'm constantly wishing I had, especially in PC games where it would be very easy to type in whatever you want.