Boring Backtracking. Sometimes backtracking is clever, fits the story and even fun, but a lot of the times it was (and still is) just padding, like a cutscene you can't skip. From my experience I'm getting less of boring backtracking now even in open-world like games thanks to fast travel.
Fake difficulty where computer just cheats.
Unskippable cutscenes.
Fake difficulty where computer just cheats.
Unskippable cutscenes.