Things we DON'T miss from old games

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IrenIvy

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Mar 15, 2011
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Boring Backtracking. Sometimes backtracking is clever, fits the story and even fun, but a lot of the times it was (and still is) just padding, like a cutscene you can't skip. From my experience I'm getting less of boring backtracking now even in open-world like games thanks to fast travel.

Fake difficulty where computer just cheats.
Unskippable cutscenes.
 

Tayh

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Apr 6, 2009
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I would bring up no manual saves and checkpoints, except we still haven't gotten rid of them to this day.
Retro graphics: If I can actually count the pixels, then the graphics are too old for me. Call me vain, but I prefer my games to look good.
 

aozgolo

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Mar 15, 2011
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Character limits (as in number of letters/numbers you can enter, not game characters). I remember one NES game where you could name yourself but were only allowed 4 characters... really? I had to go by Shau.
 

shootthebandit

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May 20, 2009
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ShinyCharizard said:
I don't miss those crappy save systems that relied on passwords you had to input in order to skip to the part of the game you last got to. They were fucking annoying.
I dont miss writing shit down. I remember as a kid i mustve had a notepad worth of cheat codes, level codes, secret frequencies in MGS and the list goes on. I suppose its more to do with internet access and wikis nowadays but im still glad i dont have to write anything anymore
 

Pink Gregory

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Shaun Kennedy said:
Character limits (as in number of letters/numbers you can enter, not game characters). I remember one NES game where you could name yourself but were only allowed 4 characters... really? I had to go by Shau.
However, it does at least accommodate 'Poo', 'Ass', 'Dump', 'Butt', 'Dick' and many other favourites on one simple cartridge.

From Time Life.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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shootthebandit said:
ShinyCharizard said:
I don't miss those crappy save systems that relied on passwords you had to input in order to skip to the part of the game you last got to. They were fucking annoying.
I dont miss writing shit down. I remember as a kid i mustve had a notepad worth of cheat codes, level codes, secret frequencies in MGS and the list goes on. I suppose its more to do with internet access and wikis nowadays but im still glad i dont have to write anything anymore
Heh, I just remembered back when I was a kid playing Banjo Kazooie. I found myself writing down all of the stuff Brentilda told me about Grunty to help me with the game show thing towards the end. Unfortunately, it didn't really help much because I sucked at organization and the questions and answers were all over the place. XD
 

ScrabbitRabbit

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ShinyCharizard said:
I don't miss those crappy save systems that relied on passwords you had to input in order to skip to the part of the game you last got to. They were fucking annoying.
Did you ever play James Pond 3 on the Mega Drive? Not only were the passwords really long, but they were all objects instead of a sequence of words. And not only were they objects, but they could come in several different colours! So you'd have to write down a sequence of, like, 13 characters all of which were like:

Green book
Red fish
Blue star
Orange etc

It was horrible.

I also don't miss controlling third person cameras with the shoulder buttons, but that's seems like such a petty comlaint now...
 

Grach

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Aug 31, 2012
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Horrendous old 3D graphics like in Mario 64 and Half-life. Frankly, I don't know how anyone could defend that kind of 3D against 2D sprites of the same time.
Clunky controls and bullshit difficulty are also things that are not that common nowadays.
 

Saelune

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Mar 8, 2011
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Save points. Auto Save is an amazing feature and I cherish it greatly. The exception is games that make their save style a point of the game, like Dead Rising 1.

Also cause sometimes I just want to stop playing. Got FF7 on Steam, and while Im actually enjoying it ok so far, I had to push myself through a large dialogue part cause I needed to get to a save point cause I wanted to just stop for a bit.
 

Autumnflame

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Sep 18, 2008
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Very poor translations on older jrpgs.

I remember when i was young trying to play lufia. and when you have items in your inventory that have no description of what they do.

for example a tea or juice item. and the fact that if you used it and didnt need it it was still consumed.

oh second thing.

when you were attacking an enemy with 4 players and he died from the first attack. the otheres would all attack empty air for a miss instead of swapping to a new enemy to hit
 

white_wolf

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Aug 23, 2013
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Having to find a save point that could be anywhere on the map

Having to track down which memory card I stored that data on

Restarting entire levels after death and respawn

My games not working because dust got in them

Controllers that worked liked cell phones and had tons of buttons you had to memories what each one did or what ones out of the 12 didn't do anything for your game.

Poor blocky graphics and bad sound quality

tracking down the paper like card to slid into my remote to play the game

The retro version of 2 player which consisted of player 1 goes first until they die then player 2 can control their character while player 1 sits and watches until they die
 

MammothBlade

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Oct 12, 2011
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Awkward interfaces. I won't miss having to equip everyone on a 30 person team manually, or having to micromanage every simple task.

Screwed up 2D camera angles for 3D games.
 

CleverCover

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Nov 17, 2010
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I don't miss not being able to save or the having to put in a long password to get to the last checkpoint. It frustrated me to the point of not even attempting to finish the game because I would always lose everything around the same place and have to START ALL OVER AGAIN. Screw you Sonic. You can save your own village on your own. The second was just annoying and I was too lazy to want to bother with writing it down

I don't miss not having an end goal, like in those retro space games. There was no point in playing besides I GOT THE HIGH SCORE WOOOO!

I don't miss controlling everything with the d-pad. How did we do it back then? It's so less....focused.

I don't miss not having an autosave. Thank fuck someone was checking my progress, because sometimes I just forget.

I don't miss craptastic graphics. I couldn't play Morrowind after Oblivion for this reason alone. God, everything was UGLY.

I don't miss no-voice acted RPGs. Current Bioware have spoiled me against non-voice acted RPG's. One day, when I can play those magical RPGs on a working computer, hopefully that won't be a deal-breaker.



.
 

Soviet Heavy

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Jan 22, 2010
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Old school CRPG Unit Interfaces. Planescape Torment is a great game, but its combat interface is horrendous. Why do I need to hold down right mouse button to open my attack menu?
 

Billy D Williams

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Jul 8, 2013
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The extremely horrible looking 3D games. I mean, lets face it most of the N64/PS1 3D games look like SHIT. And the sad part is even though the games didn't have a lot of graphical power or anything doesn't mean they can't look good. For example, my two favorite N64 games:



Granted, they don't look very good graphically and yes they did pretty much push the system to its limits, but because of good programming and a great team working on the visuals both of those games, while dated, still look pretty nice (or at least not cringe-worthy such as
Ya, might have been fine for back then but now... ehhhh.... All I know is I can still get lost in the world of Ocarina of Time without having to look past its visuals. Not many games can say that, at least from that day and age.

Still, not gonna lie, there isn't much better than a good ol' retexture...

 

Remus

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Nov 24, 2012
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Crazy 30-digit passcodes that were used to save your game instead of an actual save file. Upper case, lower case, numbers, sometimes even punctuation symbols were used in these long, very specific codes. Probably the only good thing about this system is when developers add specific worded codes to do specific things, such as making zero-suit Samus playable.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Oh I've another one. Having to hold down a button before you can even use attack buttons. I'm looking at you Silent Hills 1 through 4.

I think Resident Evil 4 would fall into this too, but I'd imagine shooting blindly in that game would be suicide.