Things we miss from old games.

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veloper

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Jan 20, 2009
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babinro said:
yclatious said:
Simpler,catchier music.
I actually drew a blank on this threads question until I read this. I've been a big fan of PC/Console gaming since Commodore 64/NES and yet I couldn't think of anything. I'm among the minority who believes gaming has evolved for the better in just about every conceivable way.

However, the music is the only area where I'd disagree. I easily have 200+ instrumental tracks from gaming on my computer and about 90% of them come from SNES or earlier. Even when I check my setlist for more current gaming tracks a lot of them are from indie oldschool inspired titles like Binding of Isaac and Bastion.

Old school music often commanded your attention. Current age gaming music often tries to create immersion without distraction. I can appreciate it's purpose but it given the choice I'd go with the classics any day.
Seconding this one. Space Manbow for the MSX2 also has the catchy chiptunes.
 

deathzero021

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Feb 3, 2012
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Ishal said:
deathzero021 said:
I recommend you try Demon's Souls, its Dark Souls predecessor and it's quite a bit more difficult. Several of the more convenient aspects in Dark Souls aren't present in Demon's Souls. Also your health is cut in half if you die and aren't in human form, I believe.
Way ahead of ya. I just beat Demon's Souls 2 weeks ago. I wouldn't say it was harder, but it does FEEL harder. I actually died less times and the enemies aren't as challenging in terms of technique, but they do a lot more damage and the level design is a lot less forgiving. (pitfalls galore)
 
Dec 16, 2009
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The_Echo said:
Mr Ink 5000 said:
little to no hand holding. and come on, do we really need a tutorial on 90% of the games we play.
Yes, we do. Tutorials aren't handholding. Batman: Arkham Asylum would show you button prompts for the most basic of actions, and those prompts would show up the entire way through the game. That is handholding.

You and I have been playing games for a while. But, say, my mom? Far as I know only thing she's played is Wii Fit.

There's no singular "first game" for everyone. That's why they all have tutorials. It's basically an evolution of the instruction manual. Though it'd be nice if all tutorials were skippable.
i coped, neither of my parents game and Atari 2600's only came with instruction manuels no tutorials
 

SonOfVoorhees

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I miss the fun i had on Creatures 2 on the C64. My most beloved game ever. I wish that game was on XB live.

A lot of games dont have that sense of fun. Maybe thats just nostalgia. Just my age at the time.
 

SonOfVoorhees

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Also, any game that doesnt need a day one patch. Biggest problem with online consoles/PC is that bullshit "release though its broken" mentality. An the fact gamers now see it as acceptable. Even PC accept a crap game because modders will fix it later, thats unacceptable to me - it should work straight out the box.
 

Torque2100

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I miss games being longer than 8-10 hours. I miss being able to play the same game for a week or more and still not finish the main story. This problem is especially pronounced in first person shooters. I remember playing Syn for the first time and being blown away at the sheer length of the main story.

Also in First Person games I miss "Mantling." Do you know how monumentally useful it is to be able to climb up onto objects that are just slightly higher than you can jump. How hard would it be really to code this in and adjust level design to accommodate it?
 

Mikkel421427

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Nov 10, 2010
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Easy. Manuals. Not the pisstake, little, weedy pamphlet, no. That big, nice and thick one where all (And I mean ALL) the controls were in, the combos and perhaps, most importantly, an explanation of the different characters and/or units in the game. Made for some nice reading while waiting for the install
 

WeepingAngels

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Dirty Hipsters said:
Genocidicles said:
Loading bars.

Nowadays we usually have a stupid little spinning logo or something, like a little buffering sign in the corner. They're just so ambiguous... They don't tell you anything about how long you have left to wait.
To be fair, loading bars never really told you how long you had to wait either, and you'd always get those times where the loading bar would stop for too long and you'd start wondering if the game had frozen. At least with the stupid spinning logos you know the game is still loading and hasn't secretly crashed.
Microsoft has it worked out with windows, the loading bar itself is animated. I remember Windows 95 having a loading bar and above it there was a page being moved from one file to the other or an animated drum.

If game developers can't figure out a way to represent both in 2013, that's sad.
 

Quadocky

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Aug 30, 2012
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Another thing I miss is over-the-top nonsense. We have all this graphic power yet older games were doing so much more cooler things with it than I've ever seen newer games even try. (the Summons in Final Fantasy 7 and 8 for example)
 

Victim of Progress

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Fireaxe said:
I miss RTS not being shit, that's what I miss from old games..
That. Along those times where games didn't have DLC, and came complete. And if they did release new things, thing did it in forms of those glorious "expansion packs"
 

TrevHead

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Working things out for myself and been left to make my own mistakes, alot of modern games are way quick to give up their secrets for ppl who can't be bothered trying, it's almost considered bad game design for any gamer to get stuck nowadays.

I also would like manuals to make a comeback or at the very least make use of a wiki like Dark Souls does.
 

Oroboros

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Feb 21, 2011
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Passwords, Memory Cards, split-screen multiplayer, unlockables instead of DLC, the Flight Sim genre (I miss you colony wars, rogue squadron, etc), Jrpgs that I could be convinced to play, sprite-based graphics, large party sizes in rpgs, reduced npc/party member plot immortality. Isometric camera games, increased complexity in game mechanics, lack of DLC, physical copies of computer games, lesser prevalence of DRM, increased moddibility of games. Long games. 2d-metroid games, infinity engine games, turn-based combat, less generic AAA games in general, Star Trek games, Star Wars games,and Forgotten Realms games that aren't MMOs, lack of level scaling (if I backtrack, I want to be able to stomp all over those Eye Goos/Orcs/Robots/etc, not fight level 50 versions of them!), cheat codes, secrets, and bonus bosses/challenge areas, non regenerating health/magic.

Probably a few things I have left out, because I *vastly* prefer older games. For examples, I would be vastly more interested if Bioware announced a new Infinity Engine game or if Capcom announced a new Breath of Fire for the PS1/PS2 than I am for *anything* either company is working on right now. Kinda a disappointing feeling knowing that once you are finished with your backlog, of older games, there really isn't much else to look forward to.
 

JazzJack2

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Feb 10, 2013
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Bright bold art design

Being able to carry more than two guns at once in an FPS

FPS games that are fast paced

RPGS with meaningful player interaction

Challenge


There are some modern games with these of course.
 

TheSteeleStrap

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May 7, 2008
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I miss the simplicity of games like the original Mario titles. I miss the feeling of discovering things for myself and having that "AHA!" moment. I miss it when every company wasn't afraid to push the envelope.
 

SKBPinkie

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Oct 6, 2013
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Good boss fights.

A good example is something like MegaMan X or Castlevania Rondo of Blood. There's a sense of dread when facing each boss. In addition to the skills you've learnt so far in the game, you also need to recognize patterns and figure out counter-techniques to defeat them. But when you do, it feels amazing.

God of War doesn't count, btw. It doesn't matter how large the bosses are, but it always comes down to quicktime events, which are fucking terrible at giving you a sense of accomplishment.

The only modern game that gets it right is Monster Hunter. Each boss has their own moveset, their own patterns, weakspots, etc. It feels fantastic to take each monster down because you've not only done your research, but you get to implement it as well. As all good action games do, it not only tests your reaction/timing and "skills" in general, it also tests your strategy.

EDIT: Gears of War 1 had a fantastic final boss, come to think of it. 2's final boss was crap, and 3 was meh.
 

Glaice

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Mar 18, 2013
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No DLC. Back in the day we didn't have to deal with this crap from the Atari to PS2, now we have this nonsense on every other major game release.

No hand holding. I don't like the fact some to many games do this, especially cover shooters. Bring back the challenge!