Things you wish a game dev would do

Meado

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Apr 27, 2008
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Why has no one mentioned releasing Duke Nukem Forever yet?
Why don't they stop making GTA/Halo clones?
Why don't they make a Dynasty Warriors game that isn't just a CARBON COPY OF THE PREVIOUS ONE and takes a tip from Gordon Freeman and CUT OUT ALL THE EAR MELTING DIALOGUE?
They're more likely to eat 50lbs of ball bearings and stand next to a large electro-magnet.

Seriously now, I'd like them to do another Shadow of the Colossus game, except in english. Undervalued gem, that was. Some decent downloadable content for Mass Effect would be nice, too.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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Meado said:
Why don't they stop making GTA/Halo clones?
I agree with the Halo clones statement but I'm not sure about the GTA clones. The only other game I can think of as a ripoff of a GTA game would be Crackdown and thats still a very original game. Ya know with the super powers and all.

I would like more games set in WW3/4/5 etc. hang on hear me out:

You not a super tank man in 5 tonnes of combat armor but instead a normal guy who may/may not have been conscripted. He is let loose on a Battlefield with no understanding of fighting and no formal weapons/tactics training. It would capture the feeling of good WWII games but put it in an unfamilar scenario. It would also let DEVS to be ascreative as they like, allowing World War game to move away from the America scene. Hell the good guys could be germans. The bad guys could be spain.
 
Nov 28, 2007
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Fire Daemon said:
Meado said:
Why don't they stop making GTA/Halo clones?
I agree with the Halo clones statement but I'm not sure about the GTA clones. The only other game I can think of as a ripoff of a GTA game would be Crackdown and thats still a very original game. Ya know with the super powers and all.

I would like more games set in WW3/4/5 etc. hang on hear me out:

You not a super tank man in 5 tonnes of combat armor but instead a normal guy who may/may not have been conscripted. He is let loose on a Battlefield with no understanding of fighting and no formal weapons/tactics training. It would capture the feeling of good WWII games but put it in an unfamilar scenario. It would also let DEVS to be ascreative as they like, allowing World War game to move away from the America scene. Hell the good guys could be germans. The bad guys could be spain.
No, make the bad guys France. And have them be a serious threat.
 

boyitsme95

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Feb 26, 2008
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Make a good story line is alwas seconde on my list, because I played Oblivion for about an extra 24 hours total because I wanted to know what would happen in the Thieves Guild!

Fun gameplay that may not be pickup and play, but is simplistic, but not to easy to master so you can alwas have something to strive for.

Sorry if I copied someones statment.
 

Meado

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Apr 27, 2008
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Fire Daemon said:
Meado said:
Why don't they stop making GTA/Halo clones?
I agree with the Halo clones statement but I'm not sure about the GTA clones. The only other game I can think of as a ripoff of a GTA game would be Crackdown and thats still a very original game. Ya know with the super powers and all.
I agree, sometimes a clone of a game can be good. Saints Row and Crackdown in particular come to mind. But if you say there aren't any GTA clones, you are sorely mistaken. There have been many, many games like it, but most of them weren't good enough to gather much attention. Two that come to mind are the Godfather and Mafia games. There's also one which involves you being a cop and nicks the good/evil morality thing from Fable, but it's name is lost to me.
 

mshcherbatskaya

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Feb 1, 2008
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Make it possible to get through a level without killing every goddamn thing just for the XP. In other words, recognize that a good sneak, evasion, or dodge can be just as difficult as a good shot, and give XP credit accordingly.
 

ElArabDeMagnifico

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Dec 20, 2007
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WhiteFangofWar said:
Do LSD or some other similar hallucinogen during your planning sessions for original games. The fruits of such an excercise are often worth it.
Be careful what you wish for, that could have a real bad outcome if you think about it.

ecalmosthuman said:
Port GTA IV to PC and release it tonight.
Eh, we get it in October, don't worry, it got a ten EVERYWHERE but, read the reviews, you aren't missing THAT much, why? Cuz the strong point this time around is the STORY...yeah, weird.
 

Vanguard_Ex

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Mar 19, 2008
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Make an FPS with actual realism. I don't mean like bullets penetrating walls or enemies that jump out the way of grenades, I'm talkin' enemies that drop their gun and scream in pain, then run like hell when you shoot them in the arm. And when a grenade drops nearby, your character yells in fear. When there's bullets flying overhead with nothing but a pile of sandbags between you and certain death, your hands shake and you occasionaly clumsily drop your gun.
 

Spacehouse

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Mar 5, 2008
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Touching your enemies should not damage you. Only if they are covered in spikes, fire, very disgusting pimples, or a combination of the previous three should this gimmick be acceptable.

Seriously game devs, are you trying to raise a generation of people morbidly afraid of human contact?
 

Moo64c

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Apr 2, 2008
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Don't kill the gameplay with forcing on us the goddamn story. (I think it's easy to know what I'm talking about)
 

propertyofcobra

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Oct 17, 2007
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Vanguard_Ex said:
Make an FPS with actual realism. I don't mean like bullets penetrating walls or enemies that jump out the way of grenades, I'm talkin' enemies that drop their gun and scream in pain, then run like hell when you shoot them in the arm. And when a grenade drops nearby, your character yells in fear. When there's bullets flying overhead with nothing but a pile of sandbags between you and certain death, your hands shake and you occasionaly clumsily drop your gun.
....Yeah. See, you know what you call a soldier who drops his gun and flees like a little girl at the first sign of danger or pain?
You call him DEAD.
A good soldier will have been seasoned and trained through live-fire exercises even before he gets to the field of battle to NOT shake and drop his gun like a clumsy freaking idiot and generally act like a fearful jackass as soon as the bullets start flying.

Now if you used the Euphoria engine (spelling might be wrong there) to simulate injury reactions in a manner not seen since the original Soldier of Fortune, THEN we've got realism going, as the game will take into account the physical bullet impact as well as simulating pain reaction on the go without pre-rendered animations.
THAT is the sort of realism you speak of. Not "Oh yeah you got shot so you drop the gun and run like a girl, and get gunned down like the not-soldier freaking loser moron you ARE.".
 

AngryMan

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Mar 26, 2008
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to be fair, Gordon Freeman never did live-fire exercises.

Dude was probably bricking it all the way through Black Mesa, but the suit just mopped it up....
 

propertyofcobra

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Oct 17, 2007
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AngryMan said:
to be fair, Gordon Freeman never did live-fire exercises.

Dude was probably bricking it all the way through Black Mesa, but the suit just mopped it up....
Gordon Freeman was likely a survivor type person. In the end, there are two people. The ones who will survive, and the ones Vanguard_Ex wants to play as. The ones who DIE, and not with anger or even fear on their faces, but just stunned stupid surprise.
Seriously. If you don't pull your shit together when the bullets fly like bees, you're dead as shit. And nobody wants to play as a fearful infantile loser who doesn't fit on the field of battle.

Real life militaries have not only live-fire exercises, but also...y'know...Psych tests. To make sure you're mentally resilent enough to withstand combat.
If you removed BOTH of those, and conscripted average joes and just handed them a gun sans any training, THEN Vanguard_Ex's suggestion of so-called "realism" would indeed sound right.
But until then, let's remember that in FPS games, you play born soldiers. Freeman wasn't a soldier by profession, but I doubt anyone can say he wasn't born to be one nonetheless.
 

Lvl 64 Klutz

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Apr 8, 2008
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I want to know when developers thought mashing one or two buttons faster than humanly possible constituted a mini-game... or fun for that matter.
 

RoThgar

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Mar 9, 2008
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I only wish for one thing...

I wish game developers would have the courage to make a game thats actually difficult.

and im not talking about just having cheating AI (thats you C&C3!) or having bionic vision dead on accurate enemies (thats you farcry!) or just adding more enemies (yeah dont think your getting away halo...)

I mean a game that is actually challenging... like having to solve a puzzle. i.e. get through this door...but where the hell is the switch... whilst having guards/rabid dogs/ zombies chasing u while u try to solve it.

put the player under a bit of stress maybe?

oh and as a last note. if your holding your gun in your right hand, and u swing around to the right. u cant move past more than 45 degrees b4 you have to move your body. rotating when your crouched should be a little more realistic, I really hate enemies in FPS that can shoot u the moment they notice your behind them.
 

Minhef

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Jan 22, 2008
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propertyofcobra said:
AngryMan said:
to be fair, Gordon Freeman never did live-fire exercises.

Dude was probably bricking it all the way through Black Mesa, but the suit just mopped it up....
Gordon Freeman was likely a survivor type person. In the end, there are two people. The ones who will survive, and the ones Vanguard_Ex wants to play as. The ones who DIE, and not with anger or even fear on their faces, but just stunned stupid surprise.
Seriously. If you don't pull your shit together when the bullets fly like bees, you're dead as shit. And nobody wants to play as a fearful infantile loser who doesn't fit on the field of battle.

Real life militaries have not only live-fire exercises, but also...y'know...Psych tests. To make sure you're mentally resilent enough to withstand combat.
If you removed BOTH of those, and conscripted average joes and just handed them a gun sans any training, THEN Vanguard_Ex's suggestion of so-called "realism" would indeed sound right.
But until then, let's remember that in FPS games, you play born soldiers. Freeman wasn't a soldier by profession, but I doubt anyone can say he wasn't born to be one nonetheless.
Please enlighten me on this master race you speak of. I'm damn sure it's not humans, as self preservation (not cowardice) is one of our most ingrained genetic traits.