Things you wish a game dev would do

Nov 28, 2007
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Minhef said:
propertyofcobra said:
AngryMan said:
to be fair, Gordon Freeman never did live-fire exercises.

Dude was probably bricking it all the way through Black Mesa, but the suit just mopped it up....
Gordon Freeman was likely a survivor type person. In the end, there are two people. The ones who will survive, and the ones Vanguard_Ex wants to play as. The ones who DIE, and not with anger or even fear on their faces, but just stunned stupid surprise.
Seriously. If you don't pull your shit together when the bullets fly like bees, you're dead as shit. And nobody wants to play as a fearful infantile loser who doesn't fit on the field of battle.

Real life militaries have not only live-fire exercises, but also...y'know...Psych tests. To make sure you're mentally resilent enough to withstand combat.
If you removed BOTH of those, and conscripted average joes and just handed them a gun sans any training, THEN Vanguard_Ex's suggestion of so-called "realism" would indeed sound right.
But until then, let's remember that in FPS games, you play born soldiers. Freeman wasn't a soldier by profession, but I doubt anyone can say he wasn't born to be one nonetheless.
Please enlighten me on this master race you speak of. I'm damn sure it's not humans, as self preservation (not cowardice) is one of our most ingrained genetic traits.
Allow me: self-preservation is one of our traits, but how that affects each person is different. Some people protect themselves by running away or hiding until the danger is past, while others go after the danger and defeat it, rather than trying to avoid it. Gordon Freeman is of the latter persuasion.

Edit: Insert EQ level up ding.
 

poss12

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Apr 27, 2008
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Here are a few things:
1. Put COOP in games that there should be COOP and not just deathmatch. Also list this on the box don't just say 2-8 players. I can't tell you how many times my friends and I have rented a game that said 2 players and been disappointed when all it was was a deathmatch.

2. When you put coop in games make it so you can also play coop on the same console not just online.

3. When you have a deathmatch put bots in. A perfect example is Time Splitters: Future Perfect I had loads of fun playing that with friends where it was us against 20 bots especially with rockets.

4. Stop making button mashers. They are fun for about 5 minutes then they get redundant (walk into room kill everything move to next room kill everything move to next room...).

5. Make a game where what you do in the game actually has an effect on the outcome and not just killing alot of people and your still the hero of the game with a few appearance changes (Fable).

6. In FPSs don't make the AI with near god-like aiming kills and be able to snipe me off, before I can even see him, with a pistol.

7. Make more survival horror games like obscure where you have 2 player coop but with a good story line.

8. Make FPS damage more realistic. I've played a lot of games where you score 2 head shots and he's still firing back.

9. Make more action rpg games. I want the story of an rpg but I don't really have the time to spend 50+ hours on a game anymore.
 

Totallyfolked

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Mar 18, 2008
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1) Slap peter molyneux into making DK3 after he's finished over-hyping fable 2.
2) Make some more realistic modern day rpg's. I love fantasy but the ground is pretty much as trodden as it can get, unless you make a non-tolkien based fantasy game where say elves aren't the paragons of virtue and goodness.
3) I like the idea of a medieval style FPS although there won't be much shooting so maybe it should be called an FPM (first person maimathon)
4) Set fantasy games somewhere other than England!
5) Have modern day FPS's with a plot that doesn't involve blowing up arabs/terrorists/russians. Sod it, have the english as the villains, we do that rather well.
 

propertyofcobra

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Oct 17, 2007
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thebobmaster said:
Minhef said:
propertyofcobra said:
AngryMan said:
More text
Even more text
Allow me: self-preservation is one of our traits, but how that affects each person is different. Some people protect themselves by running away or hiding until the danger is past, while others go after the danger and defeat it, rather than trying to avoid it. Gordon Freeman is of the latter persuasion.

Edit: Insert EQ level up ding.
Thank you, well spoken. "Flight or fight". And frankly, as an armed soldier in all but THE most extreme circumstances, you should go for "fight". It's what you're trained for.
Furthermore, even if you DO flee, you should NEVER drop your gun. After all, you might have to fight later down the line.
Then again, maybe some people just ARE stupid cowards who would rather drop their one means of defense and flee rather than, if nothing else, KEEP that means of defense on-hand while they high-tail it out of there.
Either way, I've attempted to explain this before...
Videogames don't have very much "flight" response for NPCs for a REALLY simple reason.

Imagine it.
Generic Buff Guy (GBG): "Arr. I killed everyone in the room but one mook."
Mook: "HOLY MOTHER OF SHIT!" *Drops weapon, kneels with hands behind back* "Please don't kill me for the love of all that is holy, I have a wife and ki-"
GBG: "lol free ammo" *Headshot. Or placing C4 on his nose. Or shoving a grenade down his jacket as if it was a handful of snow*

Why even BOTHER to program in such a response, if the players are homocidal maniacs anyway?
 
Mar 26, 2008
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My brother and I were discussing this and EA should ressurrected the Road Rash series; and I'm talking about the Megadrive classics, not the dross they released on later consoles (although the Saturn one was not bad). Given new advances in lighting, modelling, damage physics, etc, it could be like Burnout on bikes.
 

werepossum

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Sep 12, 2007
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Realize that there is a very great difference in accuracy between a man who is kneeling and aiming, and a man who is dodging back and forth or leaping up in the air.
 
Jan 14, 2008
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medieval fps. nuff said

multiplayer rpg option (not necessarily online) ive always wanted to have a friend over to play Morrowind or... even... Animal crossing. i liked that game a lot actually, but if it allowed 4 players to play the same town SIMULTANEOUSLY instead of alternatively then the game could have been so much better. actually i could use another animal crossing game... for the wii... multiplayer option... crap load more creativity. sure its a kids game but it was fun for a long time

might just start a post on this...
 

tetsumonkai

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Apr 28, 2008
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Stop claiming that MMORPG's are games and not addictions, then get their head out of their ... and start making games that are fun to play like they used too. (ye im talking about blizzard)
 

Andrenavarro

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Apr 28, 2008
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Right. Things I wish a game dev would do.

I'll be specific:

MEDAL OF HONOR DEVS:

- Drop your obsession with "destroy the AA gun (2 remaining)" objectives.

- Actually try to innovate instead of just putting together a thirty second long parachuting mini-game in the beggining of each mission.

- Play "Call of Duty 4" and learn how it's done.

- Play "Call of Duty 3" and learn how it's not done.

DEVIL MAY CRY DEVS:

- Move with the bloody times. Enough with the mission start screen. Enough with the mindless battles and searching for a key to open a door. Put some goddamn depth into the game. That goes far beyond playing a melancholic music in the main menu.

- Get a dictionary and search for the word "subtlety". Read it several times, then start production on Devil May Cry 5.

- Simply mashing buttons and making combos does NOT a good fighting system make. Put some tactics into it.

- Is it too hard to ask your games to actually have a story? A game can have sarcasm and dark humor along with a good story, you know. Grand Theft Auto.

ASSASSIN'S CREED DEVS:

- People do not talk after having their throats stabbed. In fact, when you're going to the great beyond, you'll hardly be interested in explaining the plot to the guy who just killed you painfully.

- No, the fact Assassin's Creed turns out to be a sci-fi set in the present is not a good plot twist. It destroys the feel of the game, especially when you're walking across old Jerusalem and a high-tech DNA structure flashes in your screen.

- If you're going to force me to make a bunch of repetitive investigations before I can kill my target, how about they have SOME effect on the assassination itself?

- No, forcing every assassination to become an all-out chase or swordfight was not a good design choice.

- A man walking like a monk with a huge sword on his back is not convincing.

- Have you guys even tried developing an AI system? You're a guard. You've just seen the person you're chasing climb a roof. You climb after the person and the person just vanished. In front of you, though, there's a wooden structure with yellow curtains. But no, that wouldn't be a good hiding spot, I'll check somewhere else...

HITMAN DEVS:

- Your physics engine is ten fuckbuttering years old. Go get Euphoria Physics. NOW.

- Put 47's barcode out of sight or something. Honestly. This is getting ridiculous. He already looks suspicious enough without it.

INDIGO PROPHECY (OR FAHRENHEIT) DEVS:

- Finding books in a library or pushing an old lady's wheelchair around is not fun, especially when you make it so goddamn hard.

- How could you guys not notice how Indigo's Prophecy's story collapses into clicheville on its second half?

- Stop lying. This "you can change the story" feature in the game doesn't exist. Yes, you can clean the bathroom after you've killed the random guy. But that incredibly big blood stain there? Nope, or the OTHER characters you control won't know where to start looking for you. Might as well just leave the crime scene covered in blood and storm out of the goddamn bar.
 

AngryMan

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Mar 26, 2008
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Andrenavarro said:
- Get a dictionary and search for the word "subtlety". Read it several times, then start production on Devil May Cry 5.
Fuck that noise. If it were subtle, it wouldn't be Devil May Cry.

In fact, leave DMC the fuck alone, it's not broke. Don't try and fix it. it's pretty much a whole damned genre to itself by now. I don't see why it should be forced to conform to anybody else's notion of how it should be.

oh, and if you've managed to complete the game through button-mashing, I can only assume that you saw the "abandon all hope..." screen several times. Me, I prefer to actually THINK about what I'm doing: "shoot shoot shoot, swordsman, stinger Combo B special move, royal guard, royal block Combo A royal block Combo C stinger, swordsman, Combo B, gunslinger, switch to Pandora, activate the laser, KILL."

Those games are not, and never have been, about button mashing, and anybody who says otherwise is just making amusing speech-like sounds with their rectal gases.
 

CodingMonkey

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Apr 28, 2008
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I agree with the guy talking about D2. I would love to see something new with that system.
I mean, even if the game dev copied it more or less exactly, and then went crazy with the world, or the monsters or something, to bring it up to date. I wonder if there is an open source engine for something like D2...
 

Andrenavarro

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Apr 28, 2008
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AngryMan said:
Andrenavarro said:
- Get a dictionary and search for the word "subtlety". Read it several times, then start production on Devil May Cry 5.
Fuck that noise. If it were subtle, it wouldn't be Devil May Cry.

In fact, leave DMC the fuck alone, it's not broke. Don't try and fix it. it's pretty much a whole damned genre to itself by now. I don't see why it should be forced to conform to anybody else's notion of how it should be.

oh, and if you've managed to complete the game through button-mashing, I can only assume that you saw the "abandon all hope..." screen several times. Me, I prefer to actually THINK about what I'm doing: "shoot shoot shoot, swordsman, stinger Combo B special move, royal guard, royal block Combo A royal block Combo C stinger, swordsman, Combo B, gunslinger, switch to Pandora, activate the laser, KILL."

Those games are not, and never have been, about button mashing, and anybody who says otherwise is just making amusing speech-like sounds with their rectal gases.
1) I never said the game should be subtle. I said it should have some subtlety here and there. Maybe a better story. I know perfectly well Devil May Cry would lose its soul if the whole game was subtle. But that doesn't mean the whole game has to be so ridiculously macho it becomes awkward.

2) This thread is asking the opinion of each person. This is mine. So no, I won't "leave DMC the fuck alone". In my opinion, it's dated and broke, with gameplay that stopped being interesting years ago. If you like DMC the way it is, great, cool down. Me posting my opinion in a gaming forum is not going to change the game considering the solid fan-base it has.

3) I DIDN'T complete the game. I lost interest when I was supposed to find a key to a fucking door and kill random enemies along the way. That's why I don't like DMC, it doesn't keep me interested.

4) "Anybody who says otherwise is just making amusing speech-like sounds with their rectal gases". So anyone who disagrees from you is wrong and you own the truth. Well, this discussion is over then, I guess.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Khell_Sennet said:
G
DS remakes of X-Com UFO Def and TFTD, Crusader No Remorse and No Regret, Star Control 2, Raptor: Call of the Shadows, Tyrian, Albion, Earthworm Jim, Death Ralley, Hi Octane, and about 3 dozen other epic DOS era titles.
That brought back so many great memories I think I'm going to cry.


Anyways, I wish RPGs and MMOs would stop auto-leveling your stats. The best part (to me, at least) of an RPG is getting just the right stats to make that perfect build.
 

KevinR1990

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Apr 10, 2008
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Here's my list. Warning: it's long, so grab a sandwich.

1. FPS makers: use an original setting for once. I've noticed three settings that have come to represent about 95% of all modern shooters: the Western Front of World War II, a generic "modern war," and a future war between space marines and ugly-ass aliens. Perfect examples of truly original worlds included Bioshock's retro-future underwater city (something totally imaginative) and the vast world of Half-Life 2, which combined familiar elements with unique ideas (Ravenholm, the gravity gun). BlackSite: Area 51 also had a good idea by setting itself in small-town America (it's too bad they fucked up the actual game).

If you must do World War II, either focus on the Eastern or Pacific fronts (both woefully underused), or do something outlandish with it (like Resistance did). For the future war, you could depict it through the eyes of a civilian or an alien soldier, or have the humans invading a defenseless alien planet (a target that's ripe for satire, like Destroy All Humans! in reverse). As for modern war, it's tough to beat Call of Duty 4, unless you either (a) play as the "bad" side (terrorists, Russians, North Koreans, etc.) or (b) go the Resistance route and throw some really freaky shit in there. Three major religions have their roots in the Middle East, and some nutjobs have been claiming that the Iraq War is a sign of the End Times.....fertile ground for game ideas, people!

2. FPS makers: Stop giving average Joe soldiers the ability to heal like Wolverine. If you must do it, then you should either give a good explanation for it (Master Chief's shields, for example), or do it only when you're at the brink of death, then require the use of medkits to get back to full health (see Mercenaries or Resistance).

3. Racing game makers: Learn that the import tuner scene is no longer cool. The two biggest racing franchises are Burnout and Gran Turismo, neither of which bears any resemblance to The Fast and the Furious. The Need For Speed developers realized this, which is why ProStreet took place on closed tracks again - perhaps this is their first step in bringing the series back to its roots and former glory? (NFS still has a long way to go before it's fun again, though.)

4. Stop making sequels that do nothing to seriously upgrade the franchise's outdated gameplay mechanics. The worst offender is Madden, as EA's exclusivity deal leaves them with no competition, thus no incentive to make a better game. This means that, when the PS4 comes out, we'll still be playing the same Madden that we did on the PS2, only with prettier graphics. Tony Hawk is also guilty of this - the basic gameplay hasn't seriously changed since Pro Skater 3 in 2001. Maybe their last outing getting creamed by EA's skate (an innovative title from the last company you'd expect it to come from) will get Neversoft to finally do some real work on the tired franchise.

5. Revolutionize the survival horror genre. I say this as a die-hard horror fan: survival horror is perhaps the greatest road block toward the acceptance of video games as art. Most of these games have poor plots, bad dialogue, and clunky controls. They are the equivalents of the grindhouse movies and slasher flicks of the '70s and '80s. Isn't it about time that an ambitious dev team with money to burn decided to craft the video game equivalent of The Exorcist - a game that will bring survival horror into mainstream, critical and, most importantly, artistic acceptance? So far, the closest a game has come to achieving this goal was Silent Hill 2. It's time for a true survival horror revolution!

6. Stop making open worlds just for the sake of it. Too many games that have featured sandbox gameplay felt dull and lifeless - True Crime, Just Cause, The Godfather, the most recent Need For Speed games, etc. If you're going to do it, do it right. Study the GTA series intensively, and learn that, to make an open world interesting, you have to populate it with little details.
 

hippo24

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Apr 29, 2008
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All band together to kill the world of warcraft franchise so other new RPGs like tabula rasa, and Guild Wars can shine....

and then incorperate actual location damage if any of you have played the MechWarrior series I really liked the fact that if you got shot in the leg in that game you would move slower but if you got shot in the arm your mech would be less accurate or couldn't use some of it's weapons things like that that add another realistic sorta aspect to the game
 

Lvl 64 Klutz

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Apr 8, 2008
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AC10 said:
Anyways, I wish RPGs and MMOs would stop auto-leveling your stats. The best part (to me, at least) of an RPG is getting just the right stats to make that perfect build.
Unless I misunderstand you, I have to disagree. I mean, I"m really starting to dislike the approaches taken by series like Final Fantasy and Elder Scrolls that are starting to make it so you can turn your character into such a powerful God-like monstrosity, the game isn't fun anymore.
 

propertyofcobra

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Oct 17, 2007
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Dear Capcom, and other less-significant developers:
Please ignore Andrenavarro entirely.
Or in other words...

Know your audience. Devil May Cry's fans LOVE the over-the-top, FUCK-subtlety-up-the-ass-with-the-huge-laser-briefcase, incredibly-deep-combo-system gameplay. Don't fuck around with it.

Even my wife agrees: Anyone who thinks Devil May Cry should get rid of its over-the-top style and deep combo system (Button Mashing my fucking ass, man. What kinda Devil May Cry did you play? DMC2 and no others, perhaps? Or do you play on Easy with Auto-combo on, you spineless wimp?) should be DRAWN. AND. QUARTERED.
Her words.
 

hippo24

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Apr 29, 2008
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I kinda agree with propertyofcobra on this one im not a huge fan of the DMC series, but thats what the fans like so might as well keep it, and i can say that its kinda interesting in a "child fantasy" sort of way, but thats not to say I want other games to copy them or take their over the top style and put it into other games.

The DMC style is something that should stay in DMC i may not like it to much but its an interesting take on things and people like it.
 

Andrenavarro

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Apr 28, 2008
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propertyofcobra said:
Dear Capcom, and other less-significant developers:
Please ignore Andrenavarro entirely.
Or in other words...

Know your audience. Devil May Cry's fans LOVE the over-the-top, FUCK-subtlety-up-the-ass-with-the-huge-laser-briefcase, incredibly-deep-combo-system gameplay. Don't fuck around with it.

Even my wife agrees: Anyone who thinks Devil May Cry should get rid of its over-the-top style and deep combo system (Button Mashing my fucking ass, man. What kinda Devil May Cry did you play? DMC2 and no others, perhaps? Or do you play on Easy with Auto-combo on, you spineless wimp?) should be DRAWN. AND. QUARTERED.
Her words.
I'm cracking up right now. How old are you, seven? "He duzn't likes Dee Emm Cee!". I don't like DMC. Get over it. If you do, great, have fun with it. As I already said, the solid fan base will always keep DMC exactly the way it is. That doesn't mean I can't say what I think could be improved. No reason to call me a spineless wimp or say I should be drawn and quartered. Is that actually your wife saying it, or you just don't want to take responsability for your fanboyism?