First Off-
Add "Trip Skip". In GTA San Andreas, you could skip the trips during a mission by hitting up on the D-pad. It's not that the driving in the game is bad, or that the driving isn't fun. But the 30th time you have to drive a box truck 5 miles to a drug deal, it gets annoying, not to mention you damage your vehicle on the drive to the location, because it's not fun to sit in traffic. All we want to do Is kill the Russian mobsters, and move on.
Second- I know that games are "4 hardcore Gamerz only!! no nubz allowd!!!" But When I have to die 20 to 30 times in order to pass a certain area (Cough*MoH:airborne*cough) it's not fun. And unless their is some sort of massive pay-off in terms of plot or gameplay for acheiving this, it's not worth it. So do What God of War did, and Max payne did. When the character dies X amount of times, it lowers the combat difficulty, subtly, so that maybe you take 3 extra hits, and the enemy AI is a little dumber, and your bullets do more damage. It's shameful that we used to do this on PS2, yet we can't on the Next-gen supercomputers.
Third- I should never have to Walk around a mansion an go up to each door to check if it's locked. If you have a door, I will assume it can be opened. Rainbow Six let's you open every door. Oblivion does too. It's been done many times. When you have a rocket launcher and C4, and your stopped by a rotted wooden door, it sucks. So If you can't open the door, don't put a door there. I don't have to waste time with it, and it makes the game more fun. Red Faction got this right, let me blow the door down.
Fourth- Make intelligent friendly AI. Why is it that in R6V2, The enemy can throw a smoke grenade, leave men in front, and go around and flank me, But my Friends can't even shoot the enemy 60% of the time. Also, If your AI is retarded, don't make me fail the mission because "Chavez is Dead".
Fifth- Make a game where you just blow stuff up. Like mercenaries, only more realistic.
Add "Trip Skip". In GTA San Andreas, you could skip the trips during a mission by hitting up on the D-pad. It's not that the driving in the game is bad, or that the driving isn't fun. But the 30th time you have to drive a box truck 5 miles to a drug deal, it gets annoying, not to mention you damage your vehicle on the drive to the location, because it's not fun to sit in traffic. All we want to do Is kill the Russian mobsters, and move on.
Second- I know that games are "4 hardcore Gamerz only!! no nubz allowd!!!" But When I have to die 20 to 30 times in order to pass a certain area (Cough*MoH:airborne*cough) it's not fun. And unless their is some sort of massive pay-off in terms of plot or gameplay for acheiving this, it's not worth it. So do What God of War did, and Max payne did. When the character dies X amount of times, it lowers the combat difficulty, subtly, so that maybe you take 3 extra hits, and the enemy AI is a little dumber, and your bullets do more damage. It's shameful that we used to do this on PS2, yet we can't on the Next-gen supercomputers.
Third- I should never have to Walk around a mansion an go up to each door to check if it's locked. If you have a door, I will assume it can be opened. Rainbow Six let's you open every door. Oblivion does too. It's been done many times. When you have a rocket launcher and C4, and your stopped by a rotted wooden door, it sucks. So If you can't open the door, don't put a door there. I don't have to waste time with it, and it makes the game more fun. Red Faction got this right, let me blow the door down.
Fourth- Make intelligent friendly AI. Why is it that in R6V2, The enemy can throw a smoke grenade, leave men in front, and go around and flank me, But my Friends can't even shoot the enemy 60% of the time. Also, If your AI is retarded, don't make me fail the mission because "Chavez is Dead".
Fifth- Make a game where you just blow stuff up. Like mercenaries, only more realistic.