The major resources are:Stevedave00 said:Or a beginner's resource (The who,what,where,when and why of the game, Social hints are nice. with WoW There's looting rules in group, What are common rules in guild wars? ect.)
Any real advice on classes or end game would be nice too.
The official wiki [http://wiki.guildwars.com/wiki/Main_Page].
The unofficial wiki [http://guildwars.wikia.com/wiki/Main_Page] (this one was first but it has kinda been overshadowed by the official one).
A build wiki [http://pvx.wikia.com/wiki/Main_Page].
A major fansite with forums &c. [http://www.guildwarsguru.com/]
If you do PvP, you'll want to look at the major PvP guilds' sites. They tend to have guides better than the ones posted on the general resource sites.
The main thing to watch out for is that Guild Wars is a game nearing its sunset. You'll still find lots of players but it won't be like the first few months after the release of a campaign. Right now the game concentrates players into a particular activity by having a "quest of the day" kind of thing that gives you a bonus for doing that particular thing.
You'll have a choice of which of the three main campaigns to start in. The "Prophecies" campaign offers the gentlest start (and more room to experiment) but the other two do a better job of teaching you gameplay techniques. I'd say just pick campaigns based on which one looks cooler. The game's generally non-grindy enough that you can feasibly maintain several characters simultaneously while still playing at a "casual" pace, too. Once you get to the point that lets you travel between campaigns, it's generally a good idea to do so to diversify your character's skills a bit.
Don't get too distracted by farming and prestige knick-knacks while you're starting out. You can make quite a lot of money just doing the game missions in order.
-- Alex