ManutheBloodedge said:
I never played Legend of Dragoon, but in ferm of new systems I really liked Braving/Defaulting in Bravely Default. Just a simple core mechanic that was really well applied to the combat system and made it feel familiar and fresh at the same time. No wonder they named the game after it. What exactly was the addition system about? Are there modern counterparts?
I don't think there are any modern counterparts, but I could be wrong. I don't think I have ever seen another game try and copy it. I guess the closest I can think of is Lost Odyssey, just because there is an active element when you attack.
It isn't anything revolutionary, and it is kinda cheesy, but that is why I like it so much. Reminds me of Street Fighter or DBZ and how they say the attack they are doing, and it is equally funny and cool.
There isn't much to it really, they just tried to make the attack command more engaging. The addition system makes each attack command perform a combo, however, you need to press in time with the animation, as if you were performing the combo yourself. A video would show it better:
I haven't played Bravely Default. What did that system add to the mix?
EDIT: Oh I forgot that enemies will sometimes counter your string, so it changes the timing up and you need to adjust or else you will be damaged and it will end your turn.