Most gamers who have sat down and thought about it actually agree with Sarkeesian's complaints, right up until they hear it was a 'feminist' making them at least.
Think about Metroid: Other M - what was the complaint there before 'such a wanker that it is a wonder he hasn't spurted his testicles yet' became the default voice of the male gaming community?
None of us liked how Samus was weakened as a character, we liked her strong and in command of herself. We liked her for being different to what was the industry norm for female characters.
Zelda, which are your favourite incarnations of the character? The ones where she actually did stuff and demonstrated that she was indeed worthy of holding a third of the triforce.
In Baldur's Gate II - who wouldn't pick the following dialogue option?
"Oh, you lost your wings? My sister just got her soul sucked out by a vampire and mine has been nicked by a bloody torturer. Currently I am struggling to not turn into a crazed murder-kill-beast. Excuse me if I'd rather try sticking it in Korgan than listen to more of your whining Aerie."
We kind of all hate the exact same portrayals of female characters that feminists are complaining about. We find these portrayals boring or manipulative, we find them weak and uninteresting.
And we don't like weak and uninteresting characters, particularly when they come out lacking variety. Game of Thrones on TV - why does that work so well? Because it has several different female characters who are just that - different. Why did Amanda Waller work so well in DC comics? Because there weren't terribly many characters like her in comics.
And that is what feminists are calling for in gaming - not necessarily an end to the female characters we have right now but rather more variety in the new characters that get written.
Instead of a repetition of four basic female themes (Amazon, victim, nurturer or sex interest) having the courage and skill to show women in a variety of roles. And when the female character fits into the four archtypes listed above - giving her some depth beyond the Amazon, victim, nurturer or sex interest.
At the moment the sex interests have so little depth they don't even seem all that interested in the sex.
And while we are on the subject, lets have some of that for men as well, because the way men are portrayed isn't terribly good either. Aren't we all getting a bit tired of playing the exact same broody brown haired dude?
Whatever happened to having men who could honestly smile occasionally?
Think about Metroid: Other M - what was the complaint there before 'such a wanker that it is a wonder he hasn't spurted his testicles yet' became the default voice of the male gaming community?
None of us liked how Samus was weakened as a character, we liked her strong and in command of herself. We liked her for being different to what was the industry norm for female characters.
Zelda, which are your favourite incarnations of the character? The ones where she actually did stuff and demonstrated that she was indeed worthy of holding a third of the triforce.
In Baldur's Gate II - who wouldn't pick the following dialogue option?
"Oh, you lost your wings? My sister just got her soul sucked out by a vampire and mine has been nicked by a bloody torturer. Currently I am struggling to not turn into a crazed murder-kill-beast. Excuse me if I'd rather try sticking it in Korgan than listen to more of your whining Aerie."
We kind of all hate the exact same portrayals of female characters that feminists are complaining about. We find these portrayals boring or manipulative, we find them weak and uninteresting.
And we don't like weak and uninteresting characters, particularly when they come out lacking variety. Game of Thrones on TV - why does that work so well? Because it has several different female characters who are just that - different. Why did Amanda Waller work so well in DC comics? Because there weren't terribly many characters like her in comics.
And that is what feminists are calling for in gaming - not necessarily an end to the female characters we have right now but rather more variety in the new characters that get written.
Instead of a repetition of four basic female themes (Amazon, victim, nurturer or sex interest) having the courage and skill to show women in a variety of roles. And when the female character fits into the four archtypes listed above - giving her some depth beyond the Amazon, victim, nurturer or sex interest.
At the moment the sex interests have so little depth they don't even seem all that interested in the sex.
And while we are on the subject, lets have some of that for men as well, because the way men are portrayed isn't terribly good either. Aren't we all getting a bit tired of playing the exact same broody brown haired dude?
Whatever happened to having men who could honestly smile occasionally?