When I first heard this, I wasn't even surprised. These idiots stubbornly refuse to utilize a new engine. Their Creation Engine is so out of date; yet, they persist. Wouldn't be surprised if the next Elder Scrolls game had the same issue. They refuse to accept that 144hz is very normal in this day and age.TopazFusion said:Haven't played it, but this made me groan:
https://www.forbes.com/sites/davidthier/2018/11/01/hackers-have-already-found-a-way-to-cheat-in-the-fallout-76-beta/
Apparently this game, just like the ones before it, caps the framerate at 60fps. You can of course unlock the framerate beyond that (using an .ini tweak), but just like the other games this causes all kinds of weird glitches and bugs with the in-game physics, (apparently a limitation of the game engine they keep using).
This was a problem in Fallout 3, New Vegas, 4, and also Skyrim. I guess Bethesda doesn't think that anyone uses monitors with more than 60Hz.
In the case of Fallout 76, this weird bug/quirk causes the players with unlocked framerates to move around the map at super speeds (probably because the 60Hz framerate is tied to the server tick rate or something, I'm guessing).
Please Bethesda (and devs in general), for the love of all that is holy, please don't tie framerate to game logic and/or game physics.
It's such an amateurish way of programming a game, and I'm amazed that the problem still exists in the AAA gaming sphere in this day and age.
Regardless, the game looks very, very average. It's also something that no one asked for, but it's easier to have microtransactions in online games, I guess.