Thoughts on Diablo 3

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JadeWah

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Nov 4, 2008
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Syzygy23 said:
JadeWah said:
Zeh Don said:
The Torchlight 2 Beta Gameplay on Youtube is more interesting.
TL2 spells from lvl1 are flashy aswell, but even worse then just flashy; they are crap in terms of dmg. Why use a spell that does 30% weapon dmg, when i can just autoattack for 100% dmg?
And who's brainiac idea was it to make splash dmg on weapons anyway? Gah!!

The artworks is more cartoonish then D3, to the points it's hard to target mobs, cause they blend in too much.
The music in TL2 is nice, but voice acting is fucking horrendous aswell.

So if you think that pot-spamming, autoattacking your way through mobs is fun, then go TL2.

captcha: "that's enough" yeah, it is
To be fair, if you play on at least veteran, you NEED all those potions. I went into one of the first dungeons with 20, and came out with 0, plus I was down to 1/4 health.

Also, the whole "do X% of your weapon damage" thing eventually allows you to do MORE damage than your weapon, it requires you to invest points into it though.
I did play on Veteran with all four characters.
And having to invest 15 points into one skill early to make it worthwhile is bad in my opinion. So I'd rather auto-attack and hoard my points.
D3 making health globes on drops is a huge improvement then dodging monster while waiting for the cooldown for potions to wear off.
Well, I did enjoy it when I got a legendary cannon and auto-attacked with aoe and stun (all cannons do that regardless of quality) my way through the rest of the beta.
 

Exocet

Pandamonium is at hand
Dec 3, 2008
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saltychipmunk said:
the you don't need time to tell you anything. prices for everything is dropping like a rock.

at the start of the game legendary items went for 100 k - a million gold.
now i see 50+ pages of these legendary items many of which go as low as 10k.

gems are even worse they crashed almost instantly.

rares are only doing well because of their variety.

as for the artizens ... they are only viable if the items they make are cheaper than the auction house items. and they are not, most stuff you can get from any artizen is 3 4 even 10 times more expensive than what you could get on the AH.

all things considered they are already dead weight existing only to remove gems from sockets and making staffs for the pink pony level.
Because the economy in a game that's not even a week old is already supposed to be stable?
Like every single person requesting changes after something is released: give it time to develop, then objectively assess the situation.

saltychipmunk said:
also they are trading longevity for accessibility , you got those two words mixed up in your response.
I did not such thing. Maybe I wasn't clear, so let me make my point again. Those who love the game will still be playing in a couple years, and those who want to try the game won't be intimidated.
If you want to have a conversation, please understand what I'm trying to save, instead of thinking I'm an idiot and made a mistake. It's rude.

saltychipmunk said:
and it is a major issue. Here is the thing , playing a game is an investment. A game needs to convince people to invest time in it. This is why rune words in diablo 2 took 2 years to find the items for. You did not need them , but they were there as something to work too.

alas here blizzard has removed alot of those incentives that are critical to longevity. hell I don't even see an expansion for this considering how they ended the game.

this game will lose 90% of its population in a year I promise
Remind me when those rune words were released, since they are the cornerstone of your argument. Was it on the release disk of vanilla Diablo 2? Maybe in a patch later on.....Ah, no. It was in an expansion pack, released an entire year after. Not present 5 days after release.
As for is there is the possibility of another? Yes, I can think of one possibility.
Longevity doesn't reside in finding runes, or buying them from a Chinese gold farmer, so you can pvp, or run Baal faster.
It's in the co-op, where I can assure you that doing a hardcore inferno run will take time and dedication. There's more to Diablo 3's longevity than just items, something D2 fails to accomplish.


All in all, you are asking me to trust the fact that since Diablo 3 is different than Diablo 2, it's bad and won't last long. Well, you can think what you like, but ultimately, I'm adapting to change and liking it, and not angry over the fact that I got a different game, not just Diablo 2 with 2012 make-up.
 

katml

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Mar 3, 2012
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Diablo 2 was my first real gaming experience, so I had high hopes for Diablo 3. I've been enjoying the gameplay -- the most important part -- but the story is so terrible that it detracts from the whole experience. I know that Diablo isn't about story at all, but rather about the sexy, sexy loot, but the story isn't just lackluster -- it's so bad that it's almost painful. There are too many reasons to list, so I'll just leave it there.

Anyone else feel this way?
 

Fishyash

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Dec 27, 2010
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As soon as I entered Act 2, I am very happy with the customization. I am also glad I found out about elective mode, I am looking forward to trying it out when I next log on.

I want to know first though, in late game, will rare items be the ones that end up being the most desirable (in general, that is. rares had generally the best stats, while uniques and certain set items might have that certain thing to make you want to use it, generally as a cheap alternative)? Because that was one of the main things that made me love classic D2. There was no such thing as a 'perfect' item, and the items would just get better and better the longer the ladder season lasted.
KatML said:
Diablo 2 was my first real gaming experience, so I had high hopes for Diablo 3. I've been enjoying the gameplay -- the most important part -- but the story is so terrible that it detracts from the whole experience. I know that Diablo isn't about story at all, but rather about the sexy, sexy loot, but the story isn't just lackluster -- it's so bad that it's almost painful. There are too many reasons to list, so I'll just leave it there.

Anyone else feel this way?
Every time I am in a co-op game, even if I want to listen to the dialogue, someone else is skipping it.

I had no investment within the plot or voice acting, so I am guessing it's for the better eh?
 

5ilver

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Aug 25, 2010
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Bottom line:
Would I reinstall and replay D2? Yes, despite Act 2 and 3.
Would I reinstall and replay D3? No, never.
 

WoW Killer

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Mar 3, 2012
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Lovely Error 33 for now...

I'm part way through Act 3 and the whole chapter is quite well paced; obviously reminiscent of D2 Act 5. Wading through 30 mobs at a time is pretty cool. I'm still unsure of the difficulty. I died a couple of times to the suicide bomber things. First time was omglolwtf, second time it was more like "eh, should've seen that coming". Third time and beyond I was ready with a relevant defensive ability and they haven't killed me again yet. I have to wonder how much the ability system saps the difficulty away. At this point in D2 you'd still be using the more mundane abilities and there wasn't any semblance of strategy. At this point in D3 I've got all kinds of CC, teleports, invincibility cooldowns, heals etc. that can help me deal with what's thrown at me. If I was just spamming one ability, like you would be doing in D2, then I'm sure it would be more difficult. On the other hand the bosses are a disappointment. The end of act bosses aren't so bad, but most of the mini-bosses are way too easy.
 

ChildishLegacy

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Apr 16, 2010
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5ilver said:
Bottom line:
Would I reinstall and replay D2? Yes, despite Act 2 and 3.
Would I reinstall and replay D3? No, never.
But why? This is whats confusing me a great deal.
If we all take our nostalgia goggles off for a few minutes (because I loved D2 aswell) and take a good look at D2, what did it really have?
It had a skill system in which you could only ever use TWO skills which you just spammed aimlessly at enemies, if you tried to spec into more than two skills they were terrible. This basically made the combat "hit when you have health, run away when you don't".
Once you had played through once, for all of your other characters you just skipped through the majority of the content by going "Tristram --> Andariel --> Sewers --> Arcane Sanctuary --> Duriel --> Travincal --> Mephisto --> Diablo --> Ancients --> 50000 BAAL RUNS", which was pretty boring to do even once, because you could do that in about 2 hours and get a level 40 character, then rinse and repeat for nightmare and hell.
The only thing that kept people coming back to D2 was loot farming, which only ever made you feel good when you got good loot, but there wasn't really a way to use it other than PvP, which was the same 2 buttons being used.

Diablo 3 actually has combat, which in my opinion makes it so much better than 2, although I don't agree with them simplifying the stats and not giving you any form of talent tree, the game is actually fun to play rather than just maximizing your character's stats and gears constantly.

Also for those saying it looks like WoW, im pretty sure if you tried to "modernize" D2's graphics, it would look a lot like WoW, just a bit more dark and gritty. The only reason it seems different is because it has that really retro and awesome feel of the transition between 2d and 3d games.
 

WoW Killer

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As soon as the servers came back up I went and did the Act 3 boss. That was a bit of a disappointment. My strategy was as follows: hold left mouse button over boss, when low on health, click one of four healing buttons. Done. Ok, on to Act 4 then. A little on the short side, but quite a nice level I thought. Then comes the boss. Same strategy = down first time. A bit of an anti-climax if I'm honest. Meh, I guess that could do with an adjustment.

First steps on the next difficulty have been a bit better. Nothing's really that difficult so far, but even the basic mobs have significantly more health and it makes the combat a bit meatier.
 

manic_depressive13

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Dec 28, 2008
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The gameplay mechanics just aren't very engaging. It's still okay though.

This wasn't a very constructive opinion but it's the only opinion I have.
 

SpaceBat

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Jul 9, 2011
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It looks really fun (like the art style) and I loved Diablo 2. Reading these posts only makes the fact that I won't be able to play it even more painful. I occasionally lose my connection to the Internet for a second or so, meaning that D3 is a no go.
 

Byere

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The_Lost_King said:
I am wondering what you all think of Diablo 3. I think it is really fun. The graphics are great and the demon hunter class is very interesting and awesome. The only bad part is the servers.
Loving the game, loving the demon hunter class... can't say I've had any problems with the servers. Maybe that's just luck, maybe it's not happening on this side of the pond (England)... dunno, don't care tbh.
 

shintakie10

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WoW Killer said:
As soon as the servers came back up I went and did the Act 3 boss. That was a bit of a disappointment. My strategy was as follows: hold left mouse button over boss, when low on health, click one of four healing buttons. Done. Ok, on to Act 4 then. A little on the short side, but quite a nice level I thought. Then comes the boss. Same strategy = down first time. A bit of an anti-climax if I'm honest. Meh, I guess that could do with an adjustment.

First steps on the next difficulty have been a bit better. Nothing's really that difficult so far, but even the basic mobs have significantly more health and it makes the combat a bit meatier.
From what people have been sayin and what Blizzard said durin development, the bosses aren't really meant to be the hardest things in the game. They're the hardest fights on normal, but that's only because of a lack of any real difficulty outside of them. In later difficulties the actual challenge comes from the rare and champion packs which range from snooze worthy to oh my god they just smashed my face in and I have no idea how.
 

WoW Killer

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shintakie10 said:
From what people have been sayin and what Blizzard said durin development, the bosses aren't really meant to be the hardest things in the game. They're the hardest fights on normal, but that's only because of a lack of any real difficulty outside of them. In later difficulties the actual challenge comes from the rare and champion packs which range from snooze worthy to oh my god they just smashed my face in and I have no idea how.
That seems to be what I've experienced so far. I've just done Leoric on hard and the same strategy of heal-tanking worked a charm yet again. On the other hand there were a few rare packs that made me back off once or twice (like arcane + electric can be nasty if you're trying to tank in their faces).

Still liking the new difficulty so far. With the 3-hit combo the Monk feels a bit more natural when you're not one-shotting most things.
 

RN7

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Oct 27, 2009
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Diablo 3 is a nice little hack-and-slash fest that will probably be enjoyable to many people for a while.

I didn't like it. I preferred Torchlight 2. The games essentially do the same thing, but I like the style, character classes, mechanics, storyline and graphics more. Diablo 3's not a bad game. I just don't like it.
 

Harrison Batchelder

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May 21, 2012
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Ok so it has been 3 days since i've had this and im already on Inferno...way to easy.... the gameplay is pretty crappy ...and all this is a reskin of diablo 2... act 1 only differnece was the boss... a character that was helping you turns out to be a bad guy... oh and act 3 looked a lot like act 5 from D2 even had the same quest light the beacons and get the turrets come on blizzard you really are just trying to go into bankruptcy Starcraft 2 the whole u have to w8 to use the Zerg and Protos, and WOW nerfed the hell out of it. at least be creative with a game that took 12 years that you still managed to make look like something i could play on my kindel fire