It's not auto point allocation. There really isn't any "point allocation" at all. Here's how it works.supersupersuperguy said:I've never played a Diablo game before, but I'm looking into buying this particular game. I can't yet, though, because my goddamn computer sucks. Namely, I'm having extreme gaming graphics issues. ANYWAY, I wanted to ask what people's problem with auto-skill point allocation is. Whenever it's an option, like in Mass Effect, I usually just go with it. And what about level-based skill learning? I'm not sure if anyone really complains about it in games like Final Fantasy 4; Rydia will always learn Bio at level 26, and not any earlier. To be honest, I find games in which you can allocated points to skills and stats freely needlessly stressful. I mean, what if I put too many points into the wrong things? I may want skill A right now, but what if I need skill B later? From what I've heard, I think I'd enjoy Diablo 3's skill and stat system more than Diablo 2's.
You start with two skills. LMB, and RMB.
Eventually, at set level intervals, you add four more, triggered off the number keys.
In the default hand-holding mode, there are four options for each skill. In elective mode, you can choose from amongst all available options for each skill. New options unlock at set level intervals.
Additionally, you can set a rune for each skill. There are 5-6 runes for each skill, again unlocked at intervals.
Finally, you can have three passive skills, chosen from a pool of options. (unlocked at intervals).
Early on, and with elective system turned off (it defaults to off) this system feels quite restrictive. If you don't care for the skills you're getting in those initial few levels, you're pretty much boned until you put in some work leveling. Later on, it provides decent scope.
There's really no way to accidentally gimp yourself as you can change your skills around at any time. You're not locked into anything. So I highly recommend turning elective mode on in the gameplay options straight away and leaving it on. It just gives you a lot more flexibility and lets you shape the character a little more to your preference, instead of being locked into Blizzard's "suggestions".
They're significantly better, actually. Which is not to say they're remarkable, but Diablo 2 is not an attractive game. Diablo 3 also has a better sense of pop and impact, better particle effects, nice physics effects, etc.Griffon_Hawke179 said:Here's what Blizzard could have done. Revamped Diablo 2's graphics (D3's are only marginally better) kicked all the spambots off Battle.net and you'd already have a better (cheaper) less bullsh***ty game than Diablo 3 that still plays great.
Whether we really need more loot n' grind ARPGs is a question worth asking, and I'm really not sure we do, but let's not be ridiculous about the visuals.