THQ Boss Challenges $60 Price Point

CheckD3

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Dec 9, 2009
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This is EXACTLY what I hoped gaming would be doing. I feel like DLC needs to be more used, and this, if you think about it, helps the company more. It means that if they offer the 10 DLC updates at $5 US a pop, they're making $50 straight to them, meaning they get more money, thus making them a possibly profit even if people buy the game used.

Thank you, THQ, for finally pushing innovation in pricing :D
 

AlexLoxate

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Sep 3, 2010
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It's clear that this is good news for everyone. If I'm interested only in the Modern Warfare storyline I shouldn't have to be forced to buy the multiplayer portion for which I need to buy Live Gold anyway. I just really wish they do this with Saints Row 3.
 

Soviet Heavy

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Jan 22, 2010
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Depends on the value of the DLC to make it worth my investment. If some customizations are built better than others, then the busted ones are a waste of money.

Though this seems to me like a situation that Yahtzee would be against. He doesn't like getting locked out of content by morality gauges, and having multiple DLCs like this to customize the experience just locks out more content. And if you buy them all, you're paying just as much as the 60$ retail if not more.
 

Traun

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Irridium said:
Traun said:
Irridium said:
Art Axiv said:
I wish there wouldn't be DLC.
They either can make DLC or the publisher can fire a chunk of the studio after the game reaches content complete.
Or they could redirect them to work on another project...like they did for decades and are still doing so.
That would require the game they just worked on to be a success. Which is something thats not easily predictable.
Usually a work on an expansion starts somewhere around 1-2 weeks to a month before release. Not to mention that a lot of work is done by outside studios hired for specific task, so they work on part-by-part basis. Not to mention that they don't have to work on a sequal...or with the same studio (part of the CoD team may be redirected to work on Guitar Hero).

They've been doing it for decades, believe it or not there was a time when studios did fine without DLC.
 

Braedan

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Art Axiv said:
Braedan said:
Art Axiv said:
Jaranja said:
Art Axiv said:
I wish there wouldn't be DLC.
So you want continual updates for free? Not going to happen.
I'm a perfectionist, I'd like my products completed and bug-free.
I believe you need to find a new hobby then... there never has, and never will be a Bug-free game. At least, until we make computers powerful enough to design their own games....
I put bugs in three categories: The ones that break the game, the ones you can't see unless you really look for them and the funny ones. I can live with the latter ones, but the first type just does it for me.
Ok, I understand now. Agreed, no game should have to be patched to be completed. While some may accidentally slip through, it's happening at a worrying rate lately. I completely stopped New Vegas only 3 or 4 hours in...
 
Apr 28, 2008
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Traun said:
Irridium said:
Traun said:
Irridium said:
Art Axiv said:
I wish there wouldn't be DLC.
They either can make DLC or the publisher can fire a chunk of the studio after the game reaches content complete.
Or they could redirect them to work on another project...like they did for decades and are still doing so.
That would require the game they just worked on to be a success. Which is something thats not easily predictable.
Usually a work on an expansion starts somewhere around 1-2 weeks to a month before release. Not to mention that a lot of work is done by outside studios hired for specific task, so they work on part-by-part basis. Not to mention that they don't have to work on a sequal...or with the same studio (part of the CoD team may be redirected to work on Guitar Hero).

They've been doing it for decades, believe it or not there was a time when studios did fine without DLC.
Yes, there was a time when developers did fine without DLC. But that was before budgets ballooned into the $20,000,000 to $50,000,000 range, where one flop could mean the end of a developer.
 

Wolfram23

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I really hope this is a successful strategy for them. I think it's a great business model for the gaming industry.
 

Art Axiv

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Dec 25, 2008
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Irridium said:
Art Axiv said:
I wish there wouldn't be DLC.
They either can make DLC or the publisher can fire a chunk of the studio after the game reaches content complete.

OT: I for one would love cheaper games. However I know for a fact that other publishers(EA, Activision, most likely Ubisoft) would cock it up.
Or they can put the talent they have gathered into a development cycle of a new IP; I'm sympathizing with the developers, since they don't make the bad business decisions to publish often unfinished *items* but this does not mean that the quality standards are meant to be low for DLC. Also, you made it sound along the lines:

Publisher: "Buy the DLC or the Devs get it!"
Customer: "Alright, alright, put your pen away, you dont have to sign that management decision you have there.."

This is not how free market should work. And it's not something I support. I support quality, not harassment on both of the ends of the "supply chain". The DLC business model gets out of hand now. If its the digital purchase the publishers (or even developers?) want, just keep improving the digital stores and cloud computing while moving away from ordinary retail. I'd never buy a game to "customize" it with DLC. I find the idea atrociously frustrating. It's the same thing like buying a game just to see a in-game cash shop. Imagine Guildwars with a cash-shop in it, this is how I see it. Bad, is rather politely said.

Braedan said:
Ok, I understand now. Agreed, no game should have to be patched to be completed. While some may accidentally slip through, it's happening at a worrying rate lately. I completely stopped New Vegas only 3 or 4 hours in...
Exactly, no game should be complete only if you buy DLC. That's more like a DLGP model - Downloadable Game Part model. Call me old-fashioned but this is how I see it. Customers first.
 

meepop

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RedEyesBlackGamer said:
What I posted on Facebook about this 3 months ago:
"Apparently, THQ thinks that "the future of gaming" is releasing a deliberately unfinished game at a lower price point and completing it through DLC. That is one of the stupidest ideas I have ever heard. If I buy a game, it better well be a FULL game."
Pretty much my opinion now.
So lemme get this straight...Let's just leave out the fact that you may try something you don't like and actually like it, but if you bought Portal 2 only for the campaign and didn't want to bother with the multiplayer, and you knew no one who'd want it (Very specific circumstance, yes), then Valve would've wasted time on it for nothing?

My point is that the devs are making you pay the full price for a game they worked entirely on, even if you don't play something; in this case you're paying for the main game and then you can add in whatever you want when you pay for it. I've never played any type of dirt bike game like this, but I support their idea of making games cheaper.

Glademaster said:
I just want to stop making little shit trickles of DLC and start going back to making proper expansions.
And where's the money for said "proper expansion" going to come from? You gonna pay for it? The game has to be successful for an expansion to be made. If this model fails, then THQ could be suffering a major loss.
 

qbanknight

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I approve of such a system, though I would push for a lower base point for certain games (namely shooters) around the ballpark of $30 and have to pay for more multi maps or features
 

DonJavo

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Sep 22, 2009
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This has the potential to be good, and if implemented correctly, it can be a good leap in innovation. The question comes up as to what should be offered for the $40? Are you given just the multi-player and then asked to buy the single player, or vise versa? Are both options given at the $40, but only on a very basic level, and so you buy what you want from there? Is the game actually complete in its offering of both multi and single player and if you want more of one type over the other you just buy it?

This can either be a great way to customize the player experience while still generating a profit (maybe even a bigger profit) while not ripping off the player from having a complete gaming experience, but it can just be another form of price gouging. We will have to wait and see. Still, it sounds like an idea I could get behind.
 

IamGamer41

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Jaranja said:
Art Axiv said:
I wish there wouldn't be DLC.
So you want continual updates for free? Not going to happen.

maybe he wants a solid game and not have to have the DLC to finish the story or get the best cars.

Besides thats a crappy game so I can see why he would try it on that.40 bucks to buy it then 5 bucks here for some new bikes, 10 bucks here for 5 new maps another 5 bucks for even more new bikes.And what do you know??? they got their 60$ out of you anyway.Just may have took them 1 month or two longer.
 

Callate

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Dec 5, 2008
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I wish them luck, and I'll be interested to hear how it goes. But I have a nagging suspicion that the relative ease of piracy combined with a rising social trend of self-destructive irresponsibility disguised as self-interest has more to do with piracy than price point.
 
Apr 28, 2008
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Art Axiv said:
Or they can put the talent they have gathered into a development cycle of a new IP; I'm sympathizing with the developers, since they don't make the bad business decisions to publish often unfinished *items* but this does not mean that the quality standards are meant to be low for DLC. Also, you made it sound along the lines:

Publisher: "Buy the DLC or the Devs get it!"
Customer: "Alright, alright, put your pen away, you dont have to sign that management decision you have there.."

This is not how free market should work. And it's not something I support. I support quality, not harassment on both of the ends of the "supply chain". The DLC business model gets out of hand now. If its the digital purchase the publishers (or even developers?) want, just keep improving the digital stores and cloud computing while moving away from ordinary retail. I'd never buy a game to "customize" it with DLC. I find the idea atrociously frustrating. It's the same thing like buying a game just to see a in-game cash shop. Imagine Guildwars with a cash-shop in it, this is how I see it. Bad, is rather politely said.
I would love developers to put their talent into new IP's. But they'd have to convince the Publishers to go along with it. Which is much easier said then done.

And they are trying the "buy the DLC or the devs get it" thing. Only they're doing it with used games. I'm not saying I disagree(although it did sound like it...), I'm saying that with the way this industry works now, money is king. DLC gets more money, regardless of quality, so thats probably going to be the focus going froward.

And I wish they would improve online stores. Just to have something to compete with Steam. Its "biggest" competitors right now are Impulse(which was bought by Gamestop, so it might decline, or just get more annoying to use), and Games for Windows Live(HA!). Publishers/Developers are still trying to figure digital stuff out right now. There's going to be rough patches, but hopefully in time things will work out.

Well, publishers/developers other than Valve are trying to figure things out at least. You'd think that they would learn from the lessons of Steam, considering how successful it is.
 

StriderShinryu

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Not a bad idea, and it has worked in some cases (Turbine's LOTRO and DDO being two prime examples), but if done wrong it could instantly kill online play for the title in question. How is online play going to work when each player has potentially a completely different assortment of tracks to race on? Or some players have cash shop bikes/atvs that are more better than anything non cash shop players can get? They need to tread carefully here or they'll be charting their own demise, no matter good the concept is.