Irridium said:
Art Axiv said:
I wish there wouldn't be DLC.
They either can make DLC or the publisher can fire a chunk of the studio after the game reaches content complete.
OT: I for one would love cheaper games. However I know for a fact that other publishers(EA, Activision, most likely Ubisoft) would cock it up.
Or they can put the talent they have gathered into a development cycle of a new IP; I'm sympathizing with the developers, since they don't make the bad business decisions to publish often unfinished *items* but this does not mean that the quality standards are meant to be low for DLC. Also, you made it sound along the lines:
Publisher: "Buy the DLC or the Devs get it!"
Customer: "Alright, alright, put your pen away, you dont have to sign that management decision you have there.."
This is not how free market should work. And it's not something I support. I support quality, not harassment on both of the ends of the "supply chain". The DLC business model gets out of hand now. If its the digital purchase the publishers (or even developers?) want, just keep improving the digital stores and cloud computing while moving away from ordinary retail. I'd never buy a game to "customize" it with DLC. I find the idea atrociously frustrating. It's the same thing like buying a game just to see a in-game cash shop. Imagine Guildwars with a cash-shop in it, this is how I see it. Bad, is rather politely said.
Braedan said:
Ok, I understand now. Agreed, no game should have to be patched to be completed. While some may accidentally slip through, it's happening at a worrying rate lately. I completely stopped New Vegas only 3 or 4 hours in...
Exactly, no game should be complete only if you buy DLC. That's more like a DLGP model - Downloadable Game Part model. Call me old-fashioned but this is how I see it. Customers first.