Looks like I won't buy Homefront.Andy Chalk said:a demo, however, is not going to happen. "We'd love to release a public demo, but this would detract efforts from the main game," the studio explained
I've said it once, I'll say it a thousand times - dedicated servers are extremely fucking expensive for developers to set up and maintain.Woodsey said:Good to hear, but this game just looks so uninteresting, and the guy criticising the inclusion of the Taliban in MoH has pissed me off.
Dedicated servers an "extra" though? Fuck no - should be standard. I don't see how they're any harder to implement than they were 10+ years ago.
I'm not talking about the 360.Paragon Fury said:I've said it once, I'll say it a thousand times - dedicated servers are extremely fucking expensive for developers to set up and maintain.Woodsey said:Good to hear, but this game just looks so uninteresting, and the guy criticising the inclusion of the Taliban in MoH has pissed me off.
Dedicated servers an "extra" though? Fuck no - should be standard. I don't see how they're any harder to implement than they were 10+ years ago.
The only reason studios like KAOS and DICE can do it for games like Homefront and Battlefield is because they know the populations will be low almost all the time; trying to do dedicated servers for a game like Halo or CoD (on the 360) would be financial suicide.
Hell, the only reason they're trying it for Gears 3 is because they're hoping the game will make enough money, and honestly, I think they all know the population will drop like a rock after the first couple of months, just like with Gears 2 (and Gears 1, once it had competition from CoD4 and Halo 3).
Also, first-person driving should be the mandatory and only avaliable option for vehicles, ever.
Same. I was waiting for a demo to avoid getting another frontlines, but no such luck. Least I'll be able to afford L.A. Noir now.Canid117 said:Looks like I won't buy Homefront.Andy Chalk said:a demo, however, is not going to happen. "We'd love to release a public demo, but this would detract efforts from the main game," the studio explained
ArmA did.GiantRedButton said:The rest is sweet especially the flight controls, nobody got those right yet.
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I'll take that as a game recommendation Been meaning to buy that for some time.CCountZero said:ArmA did.GiantRedButton said:The rest is sweet especially the flight controls, nobody got those right yet.
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In all seriousness. ArmA, with community patches, is basicly just Battlefield with realism beefed up tenfold.
Once you add all the community extras, it gets even crazier.
Landing two teams of five special operators on a four-by-four roof, in two MH-6 LittleBirds, and flying off again...
That shit is total Black Hawk Down. Epic
What was that all about? all bad company 2 servers are paid by the community, like pretty much all dedicated servers. (the exception being mmos)Paragon Fury said:I've said it once, I'll say it a thousand times - dedicated servers are extremely fucking expensive for developers to set up and maintain.Woodsey said:Good to hear, but this game just looks so uninteresting, and the guy criticising the inclusion of the Taliban in MoH has pissed me off.
Dedicated servers an "extra" though? Fuck no - should be standard. I don't see how they're any harder to implement than they were 10+ years ago.
The only reason studios like KAOS and DICE can do it for games like Homefront and Battlefield is because they know the populations will be low almost all the time; trying to do dedicated servers for a game like Halo or CoD (on the 360) would be financial suicide.
Hell, the only reason they're trying it for Gears 3 is because they're hoping the game will make enough money, and honestly, I think they all know the population will drop like a rock after the first couple of months, just like with Gears 2 (and Gears 1, once it had competition from CoD4 and Halo 3).
Also, first-person driving should be the mandatory and only avaliable option for vehicles, ever.