THQ Hammered by Sub-Par Homefront Scores

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Weaver

Overcaffeinated
Apr 28, 2008
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You mean Kaos studios which made the ever mediocre"Frontlines: Fuel of War" made ANOTHER mediocre FPS? Shock and amazement!

I really, honestly can't understand why people thought this game was going to be anything special.
 

mattaui

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Oct 16, 2008
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I got a pre-order through Amazon for the 360, and they threw in a $15 credit, so that was a nice bonus. The engine is clearly dated, but I'll never let that be my sole judge of how I enjoy a game, given that I spend hours across numerous platforms in engines that are by no means modern, and I enjoy the heck out of them. However, if you're put off by paying full price for something that's not the latest and greatest in polygons and textures, then you'll want to reconsider.

The single player game is short, I've heard, but given that I usually play games in one or two hour bursts during the week, it's going to be a few days before I work all the way through it, and I'm not in any hurry to blast to the end. But, yes, if you're expecting a long, drawn out and extensive single player experience, it's not here.

What did impress me was the multiplayer, and the incorporation of vehicles into otherwise tired, tried and true CoD-style gameplay. There were some server issues last night because, so the server messages claimed, there was such high demand. Once I did get into a game, however, it flowed quite smoothly and was fairly intuitive.

I especially like the battle point currency you're awarded for kills and objectives, and how you can purchase equipment on the fly, depending on what options you choose. As a basic Assault kit, for instance, I had a flak vest and a RPG, and I could 'activate' the flak vest for that life with a small amount of BP, and I could buy reloads for my RPG in the same fashion, and those BPs would replenish during the round. Save up enough of them and you can purchase vehicles which you spawn in next time (I don't know if there's a way to buy them while you're still up) but I though that was a good way of everyone fighting over who gets to drive the tank.

I've made purchases that I've regretted, and Homefront definitely isn't one of those. As several other posters have noted, how does a ranking in the 70s qualify as sub-par? Only if you've decided that 'All Games Worth Buying' must receive a 90+. I've played a lot of games, and I'd rank very few of them in the 90s, but that doesn't mean those other games were terrible or that they weren't even good, it just means they weren't among the best I've ever played. I give Homefront a solid 80.
 

ZaxqZombie

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DaHero said:
hem dazon 90 said:
Well that sucks for THQ.
There is only one single reason why this game was hit bad.

It didn't have "Call of Duty" in the name, so the fanboys didn't buy it and instead bombed it because it could have been what Modern Warfare 2 and BlackOps will never be.
Agreed my good sir and/or madam, to me it seems unfair to dub this a bad game simply because it is similar to call of duty. i find the online more fun then anything black ops can provide (fan boys can call me a heratic if they wish)even if the campaign is lacking alot of length and some sense. also its good to remember that Bad Co 2's single player was complete shit but the game was worth the sweet multiplayer, so ease off homefront because it isnt just another Alpha Protocol.
 

McNinja

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Sep 21, 2008
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vrbtny said:
That.... wasn't really unexpected... was it?

We all knew it was going to happen.
Usually, when you take a couple years to build something, you tend to not see the flaws after a while. Not to mention there are probably things cut out all over the place.

But when your company's shares are riding on the game's success... you should probably take your time to make a good story.
 

TheBelgianGuy

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Aug 29, 2010
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If I had an average of 73% in uni, I'd be happy.

I hate the CoD multiplayer. Just run forward, throw nades, hope you see an enemy before he sees you, fire, die, repeat. No tactics needed at all.
I love battlefield, and if Homefront multiplayer looks like battlefield, I will probably love it.
 

duchaked

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Dec 25, 2008
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but the scores were pretty good...
better than Medal of Honor

but ah I can't buy a game where the campaign is somewhere between 3-5 hours max...
even if the multiplayer's really good, it's secondary for me :/
 

DaHero

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Jan 10, 2011
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ZaxqZombie said:
DaHero said:
hem dazon 90 said:
Well that sucks for THQ.
There is only one single reason why this game was hit bad.

It didn't have "Call of Duty" in the name, so the fanboys didn't buy it and instead bombed it because it could have been what Modern Warfare 2 and BlackOps will never be.
Agreed my good sir and/or madam, to me it seems unfair to dub this a bad game simply because it is similar to call of duty. i find the online more fun then anything black ops can provide (fan boys can call me a heratic if they wish)even if the campaign is lacking alot of length and some sense. also its good to remember that Bad Co 2's single player was complete shit but the game was worth the sweet multiplayer, so ease off homefront because it isnt just another Alpha Protocol.
It's sir =P

Astalano said:
Fortuan said:
Astalano said:
If you wanted better scores, you shouldn't have copied Call of Duty.

The game had potential and you screwed it up. You deserve whatever punishment you get for producing a mediocre Call of Duty clone, as well as hyping up a sub-par campaign as something emotional and special.


It's hardly a Call of Duty clone. Just because it has loadouts and is an FPS doesn't make it a clone. Infact it actually is in a different setting. The campaign definately sets this game apart. Also the multiplayer is far more varied in action than COD. If you REALLY want to get technical COD is just a clone of earlier FPS games and just made it more popular. They all copied ID's concept of a FPS with games like Wolfenstein and DOOM.
-Short campaign.

-Better multiplayer than campaign.

-Mowing down dozens of enemies.

-Varied missions where you get in chases with vehicles, a helicopter ride, etc.

-A mute character and buddies who are unlikeable.

-A setting that is not even remotely possible for another 50 years.

-Insert other comparison here.


The game is salvagable with multiplayer, but the biggest slap in the face is how much they hyped up the campaign and refused to listen to the players who were telling them it looked shit.

Holy crap, it's JUST like Call of Duty =O
 

Frankster

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Mar 13, 2009
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I remember a time called the age of gaming magazines, where getting equivalents of 8/10 or above was considered a great score and a worthy purchase.

I remember games scoring 7 or 6 outta 10 being accepted as "good games, with some flaws", now its a guarantee of failure it seems....
How times have changed.
 

chinangel

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Sep 25, 2009
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DaHero said:
hem dazon 90 said:
Well that sucks for THQ.
There is only one single reason why this game was hit bad.

It didn't have "Call of Duty" in the name, so the fanboys didn't buy it and instead bombed it because it could have been what Modern Warfare 2 and BlackOps will never be.
not entirely. Playing through the game and I've noticed a few things. it IS a challenge, but the game is also quite short with no real definitive climax. Also there are lots of small things that just take you out of the game. Like some of the reload sequences, and other small factors. Also, a lot of the guns seem to be clones of eachother, sometimes i can't tell if I'm holding a fully-automatic rifle or a semi-automatic because both weapon designs are exactly the same, if not exactly, then pretty darn close.

The game WANTS to be COD with all it's might without being COD. It succeeds in just being a COD clone. I'm not a fangirl of COD, but I can recognize superior gameplay.
 

godofallu

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Jun 8, 2010
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Blank Kold said:
I love the self righteousness brought on by ignorance. I wonder how many people that are bashing the game have actually played it. The new hipster craze of hating pretty much any fps game gets a bit old when the only thing anyone has to say is that it's like cod and that cod sucks. Get over yourselves, children.

That aside, the single player mediocre at best. The multi player, however, exemplifies everything that I, personally think a multi player game ought to have.

there's also a Qr code that my phone can't decode in the manual.

Also, the servers are down because the game sold more than thq thought it would, dedicated servers, eh?
QFT

All these kids talking big game, pretending like their opinion reflects reality. Oh the game is similar to COD and COD sucks! Yeah... except COD is by far the best FPS series on the market. Don't believe me check the review scores. Don't believe that check the player base, don't believe that check the units sold.

Homefront is multiplayer focused, so who cares about it's short singleplayer? Frankly I havn't liked the new Battlefield games for a while, due to poor class and vehicle balance. If homefront fixes those problems then it might be one hell of a multiplayer FPS.

The only game Homefront should compete with is Battlefield. I'm looking forward to renting it and discovering if it can take down that giant.
 

Doclector

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Aug 22, 2009
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fire-exit-man said:
Hang on, Homefront hasn't even been released in the UK yet and people are already saying it's a flop? (This seems to be the general consensus anyway) Shouldn't we give it a bit more time to see how many units it actually sells globally?

Also, CoD got brought into this pretty quickly (as expected), sure it's the best selling FPS out there but surely, considering this is a new IP in a fairly saturated market shouldn't we give them at least a bit of a chance?
I agree. I really hope some of this overly negative press homefronts getting doesn't affect it's sales. I hate seeing good multiplayers with no players.

And will people stop comparing it to cod!? Just because it's an fps set around the present does not mean it's necessarily a cod clone! Give it a gorram chance!
 

Dice Warwick

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Nov 29, 2010
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it's biggest problem is it's story, about everyone was already skeptical of it's story from the get-go, but we were also willing to give it a shot. When the game came out, most critics said the same thing "It's single player is short and unsatisfying, but it's multiplayer is excellent." The problem being is that for games like this, the single player is the bate to bring gamers in, and multiplayer is the hook to keep them. So it's not going to matter how good your hook is if nobody is going to bite!

so ya, bad move for THQ, they should have seen this coming, but they charge foreword and fell.
 

Optimystic

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Sep 24, 2008
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The quality was part of it, but honestly the market is just saturated with "realistic shooters" right now. Bulletstorm is showing that more zany stuff can be successful, though even that game was bogged down by seeriousness. Hopefully DNF overcomes that hurdle and we can go back to run and gun gameplay.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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Bretty said:
BTW: I havent bought Any newer COD because of the weak SP. 5 hours of gameplay? And I have to pay $50 for it? Bullshit.
Technically, if you buy it for the multiplayer, you can squeeze hundreds of hours out of there. I never liked online competitive shooters and thus have never paid money for a CoD game. I did borrow them for the single-player, and it is... sort of, worth about half the price. I mean, I beat the MW campaigns, probably explored a fraction of the game's content, and still feel like I owe the developer $20.

But then I realize that games like Crysis had a campaign that took me 30 hours to beat (ok, I'm a bit OCD in large environments), plus a multiplayer. And it looked better. I don't know, what's the excuse exactly?
 

Vrach

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Jun 17, 2010
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So... just wondering here... if the story was supposed to be about civilians fighting back the invasion... how come you're a helicopter pilot? I suppose it could've been a civilian pilot (no clue, haven't played the game, don't intend to), but how come you're familiar with the assault heli that you take later on? And how come you know instantly how to use a gun as well as (or probably better than) any soldier? Feeling like they did a major ball-dropping here with the story by not getting the player into a position where they can become immersed in their role, but maybe I'm just missing something
 

Gralian

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Sep 24, 2008
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Hilarious. I'd have put money on this being the outcome. I expected exactly the same type of mediocrity we got from the Medal of Honour remake. Not to mention the popular consensus is that realistic, miltary shooters are ironically 'dead', or at the very least, grossly unpopular. Just look at the many comments about how rubbish the COD franchise supposedly is (and yet, sales figures continue to counter these statements. What does that tell you? Well, it tells me it's "cool" to rip on something regardless of whether or not it's objectively good or you even enjoyed it)

Regardless, there's nothing really stand-out about Homefront. As i said before, it's extremely narrow marketing. What if "your home" was invaded? Oh, yeah, sorry. I'm living in Britain. It ain't my home, so that's out the window. As is the case for everybody living in Europe and probably moreso for those living in Japan / Asia.
 

Vrach

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Jun 17, 2010
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Bretty said:
BTW: I havent bought Any newer COD because of the weak SP. 5 hours of gameplay? And I have to pay $50 for it? Bullshit.
Well if singleplayer is what you're into, I getcha. But the fact is, most people buy FPSs for the multiplayer. With Battlefield: Bad Company 2, I bought that game for the multiplayer and multiplayer alone. I've seen and played through the singleplayer elsewhere and I know it was utter shite (goddamn pretty shite, but shite nonetheless).

But I wanted to play an online FPS and as I'm partial to the Battlefield franchise, I went ahead and gotten it. As for the hours, I've slammed *checks* some 146 or so hours into it. I'd say that's pretty good value for my 25 euros or so (thank you Amazon UK!) and I still play it :)
 

fabiosooner

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Sep 3, 2010
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Am I the only one worried that Metacritic scores can actually drive a company's share price down?

That's too much power in the hands of a bunch of game journos who can't even get their facts straight most of the time. Picture those guys from IGN, Destructoid, G4 or Game Informer knowing that they can spell such doom with their scores. It's freaking scary.

Then again, it's the industry's own fault. They accepted it, even welcomed it. Now they should live with it.
 

sleeky01

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Jan 27, 2011
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Moeez said:
Andy Chalk said:
"This score is a bit of a disaster for THQ and the share price today is reflecting that," said Mike Hickey, an analyst with Janco Partners. "The market is a quality driven market [and] you need at least a score of 80 and above on Metacritic to do well."
Ugh.
I know. Every time I read something about how Metacritic works I'm reminded of Adam Sesslers rant about them.