Three things you hate about your favorite series.

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Dosbilliam

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sextus the crazy said:
Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
Try moving 10 unpacked Mortars on a mountainous map in AoE 3, which move slightly slower than moving in the opposite direction.
 

MetalMagpie

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Not very good at picking "favourites", but I adore the Borderlands games, so we'll go with that. These points are specifically about Borderlands 2, but they all apply to the first game as well (just to a lesser extent).

1. The bits that involve 1st-person "platforming". (Finding a way up to a roof, jumping across a gap you need to be sprinting to clear, jumping from a ladder to a platform behind you, etc.) Yes, I know they're basically never compulsory, but some side-quests rely on them and there's often good loot to be had. I am crap at them and they take me ages.

2. The mysterious loading gap in coop. My boyfriend usually hosts, and I generally appear in a new area a good 10 seconds after he does. This is fine if we're in a vehicle and he's driving, because he can just get a move on and I'll pop into existence whenever my computer fancies it. But when I'm driving, there's this really flow-breaking pause while I navigate the magic blue tunnel and he twiddles his thumbs. And if we're on foot I'm forever having to sprint madly after him shouting "Wait for me!" and that totally ruins Maya's cool.

3. The f**king menus!!! I play on PC, and I swear some of those inventory/shop screens have not worked the same way for me twice. Sometimes I can't scroll all the way to the bottom of my inventory. Sometimes weapons refuse to move slots. Sometimes trading fails to work with my coop buddy because "you have too many items". Yes, my inventory is full. So why can't I bloody give something to him?!

[Disclaimer: Number 2 may be the fault of our router, not of Borderlands.]
 

hermes

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God of War.
1, 2 and 3: The way the franchise has been handled. The first game was a complete (and surprisingly well written) story, the following games flanderized so much of the story and the character that he became a caricature of himself. I am, also, not a fan of the way they try to cover every single interval of the backstory of Kratos instead of having another character or making the story move forward because, apparently, they don't know how...
 

Oly J

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Shenmue

1. that Shenmue 3 isn't out yet
2. that Shenmue 3 seems unlikely to ever be released
3. that SEGA have been sitting on already completed HD versions of Shenmue 1 and 2 for over a year now and have not seen fit to release them even digitally (or so I've heard)
 

370999

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Yopaz said:
Tales of. By far my favourite series, but picking out three things I hate is easy.

1: Few games hit Europe.
2: Late releases in Europe.
3: They take ages to announce if a game is coming to Europe or not leaving us hoping to get a game, then only finding out when the next Tales of game is coming out that we're probably not getting it.

Yeah, the games are great and I don't really have any complaints about them by themselves.
What about the save circles, those piss me off royally, when I get beaten and then get thrown all the way back to the circle at the beginning of the dungeon-(Tales of Symphona with both the boss of the wind temply and then the resolute assain)?
 

PeaceRider

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The Legend Of Zelda.

things I hate;
NOT BEING ABLE TO PUNCH OR KICK THINGS! I mean come on, in at least 2 games you lose your sword for a bit and have to sneak around. Can't I just sneak up, grab a moblin, and chuck it's sorry ass off a high ledge?

Empty Hub Worlds. Hyrule Field, Great Sea, and The Sky and so miserably EMPTY!! can't we dot the world with a few extra things so I'm not spending 10 minutes traversing a great nothingness?

Companion noises. Give me an option that let's me turn their noise off, please. I'm tired of getting pestered with a ringing noise every time the companion wants to give me useless information.
 

sextus the crazy

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Dosbilliam said:
sextus the crazy said:
Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
Try moving 10 unpacked Mortars on a mountainous map in AoE 3, which move slightly slower than moving in the opposite direction.
Do said Mortars have the ability to clip through each other? If so, I've still got you beat. Getting weapon crews to move in this game is also somewhat painful, due to the lack of a "decrew weapon" button.
 

Yopaz

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370999 said:
Yopaz said:
Tales of. By far my favourite series, but picking out three things I hate is easy.

1: Few games hit Europe.
2: Late releases in Europe.
3: They take ages to announce if a game is coming to Europe or not leaving us hoping to get a game, then only finding out when the next Tales of game is coming out that we're probably not getting it.

Yeah, the games are great and I don't really have any complaints about them by themselves.
What about the save circles, those piss me off royally, when I get beaten and then get thrown all the way back to the circle at the beginning of the dungeon-(Tales of Symphona with both the boss of the wind temply and then the resolute assain)?
Never really bothered me. It's such a minor thing and it's not like I got stuck on either of those bosses anyway. It's also not something the series is known for doing and even in Tales of Symphonia it's not a common occurrence. Compared to not getting the game at all having to walk through a dungeon twice in order to be prepared for a boss I didn't know would show up is actually enjoyable. However I guess that I am stupid for not hating an entire series for a minor issue with one of the games in the same series.
 

Dosbilliam

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sextus the crazy said:
Dosbilliam said:
sextus the crazy said:
Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
Try moving 10 unpacked Mortars on a mountainous map in AoE 3, which move slightly slower than moving in the opposite direction.
Do said Mortars have the ability to clip through each other? If so, I've still got you beat. Getting weapon crews to move in this game is also somewhat painful, due to the lack of a "decrew weapon" button.
Assuming the game feels friendly enough, yep. Remember my original point, though, that these issues exist as part of the genre as a whole, even though they might have different strengths in different series.
 

Canadamus Prime

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Jun 17, 2009
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EcoEclipse said:
Kingdom Hearts:

Fucking Atlantica. Does anyone actually like that level, in any of its incarnations? Also Wonderland.

The fans. Especially the ones who won't shut up about Kingdom Hearts III, and within those fans, the ones who consider the non-numbered titles as "side stories" and skip over them, even though they're important to the plot and provide the setup for what will eventually be KHIII.

Dishonorable Mentions: Final Mixes being exclusive to Japan.
Atlantica was ok in the first game, but in Kingdom Hearts II, it was utterly superfluous and stupid esp. since it was just a series of stupid songs and quick time events that contributed nothing to the story.

Also yes it sucks that the Final Mixes were exclusive to Japan.

And the fanbases to most things are stupid and annoying, Kingdom Hearts is no exception.

As for me, well does it have to be games? Because what I hate about Dragon Ball is that they won't stop milking the living FUCK out of it. To me Goku's story is finished, stop trying to ruin it already by tacking new shit on to it.
 

sextus the crazy

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A Smooth Criminal said:
sextus the crazy said:
Fire Emblem:

1. Bland, do-good main characters
2. Some balancing problems
3. low sales leads to JP-only games :(
The Fire Emblem GBA games all have the same problem. They're difficult until you do as much as touch the Arena or the Tower of Valni, at which point the games become RIDICULOUSLY EASY.
Tower of Valni does make Sacred Stones really easy, but the arena is a whole different matter. Let's face it, if you're not using save states, its really hard to abuse the arena (unless you use the ninis grace trick). And in the harder difficulties (anything but Eliwood normal mode), the arena costs (and therefore the difficulty of the opponents) skyrockets. In Eliwood hard mode, the arena in chapter 20 cost around 1000 gold to use and without ninis grace every one of my characters would die. Arena abuse is really only possible on the easiest difficulty.


A Smooth Criminal said:
I think Fire Emblem 5 has a fatigue system that stops you from only using one set group of characters. So you could for example use a general in one chapter, then in the next you'd have to have something to substitute. While it sounds annoying, it does sound like it would increase the difficulty and character usage in the game quite a bit. I haven't played it though, I might have to use an emulator and english translation patch.
I don't think it increases the difficulty that much. It means that your characters have to sit out the occasional chapter, which isn't that bad considering that the max stats in the game are reduced to 20, meaning that growths aren't as important.

FE5 is still hard though (the hardest in the series, only competing with the hardest difficulties Radiant Dawn and beyond). It's difficulty is more due to the annoying pitch black fog of war, difficult enemies, deadly magic, horrible status staves, and worst of all, the cruelest RNG in the series (prepare to miss a ton of 80s).
 

jollybarracuda

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Banjo-Kazooie Series

- Running around as Banjo has always been a bit too slow for my tastes. Sure, you can just Talon Trot with Kazooie, but it ends up making Banjo sort of pointless, especially since Kazooie is used for most attacks and abilities as it is.

- The levels you travel to could have used a bit more context. Take for example Witchyworld (the theme park level in BanjoTooie), you meet that polar bear mom with her three kids, and those creepy people with the food stands, but other than that, the level is a bunch of homicidal cash registers and employees. Like...what? Its just a game, of course, but once you think about it for a second, its just hard to stop thinking about how little context it all makes, especially with a lack of NPC's, its like part of the game wants you to believe that people actually visit this place, but the other half didn't get the memo and just made a really fun place to explore, even if a bit barren of life.

- Nuts and Bolts.
 

BoredAussieGamer

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Breaking Bad.
1: The massive delay between the first and second halves of season 5...
2: Saul Goodman doesn't have his own spin-off.
3: ... fuck. I got nothing for the third.

The Lego game series
1: Some of them (Pirates of the Caribbean) aren't as good as others.
2: Some annoying platforming moments in just about all the games.
3: The combat isn't really that challenging.

Deus Ex.
1: The original hasn't aged well.
2: Invisible War. Fucking Invisible War...
3: Human Revolution's terrible fucking boss fights.

[EDIT] Metal Gear.
1: The original Metal Gears haven't aged well.
2: MGS4's cutscenes were too fucking long.
3: MGS2 was a bit underwhelming.

That's all I can think of right now.
 

Catrixa

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Elder Scrolls Series
I didn't play the first two, so I really can't comment, but I've played the snot out of Morrowind-Skyrim.
1) Removing over half the dang magic effects from Morrowind->Oblivion, then Oblivion->Skyrim. One of which was levitate. Same goes for what magic effect can be attached to what object. I freaking miss perma-levitate pants. I want them back.
2) Combat, kinda. I don't mind the combat in Oblivion/Skyrim (although I play it with a mouse/keyboard and never from 3rd person), but I wish the controls for Morrowind were a bit more fluid.
3) No markings for "radiant" quests (the ones that you just do endlessly). I'd rather have something tell me I'm just doing the same quest forever, as opposed to me doing the same quest forever, in an attempt to be done with a quest line, and coming to the realization that I've just done the same quest forever.

Pokemon
1) That there's no easy way to get all of them in the later generations. Not just the event ones, but all of them. I don't see why I can't trade someone in-game for every starter or something.
2) But, on the topic of event pokemon, I do not have the funds to fly to New York/Japan/wherever and get some random pokemon. I really wish there was, like, a wifi day for those (plus, I wasn't playing when Mew was released, so I'm pretty much screwed now).
 

Dark Prophet

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Fallout

1. turn based combat and I just don't get along, in 1 and 2, I can't understand how can I miss something like 8 times in a row although my hit chance was always over 70%.
2. 3 and NV, all the glorious bugs, I know it's a fucking big game but come on, NV was nearly unplayable at launch.
3. Tacticas and that console exclusive one that could not play, although I heard it was pretty shit so I guess it's actually good that I haven't played it.

Mass Effect

1. planet scanning
2. in ME 2 they took so much RPG out of it that it was merely a shooter with some RPG bits.
3. the ending of ME3, not even the ending itself but the fact that almost non of your decisions mattered.

S.T.A.L.K.E.R.

1. the artifact system in CS and CoP lost all imagination
2. CoP although almost bug free was so small and you had to use the guides to travel between areas.
3. no way to repair your guns and stuff in SoC.
 

Texas Joker 52

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Jun 25, 2011
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MASS EFFECT

(1): The Multiplayer Unlock system. Random unlocks are always irritating as hell, and when you tend to want something, no matter what level of rarity it is, it always seems to take forever to unlock, at least in my case. The higher the rarity, the longer it takes. Seriously, Bioware, you can keep the random boxes, just give us the option to buy the weapons themselves on their own, if only for a higher cost!

(2): The fact that human romance scenes tend to be more drawn out and detailed than those with aliens. Ok, so they aren't human, big fucking deal. When all I get is a hand-hold from Tali, a headbump for Garrus, that's disappointing. At least Tali's romance was a little better in Mass Effect 2. Don't even get me started on 'Casual Garrus'. Wearing the turian equivalent of a smoking jacket and reading a book after, please.

(3): And lastly, the fact that the last missions on Earth didn't culminate into an extended Suicide Mission, only you got to coordinate your war assets for maximum effect. Now, the defense of the missile trucks wasn't too bad, it felt pretty intense at the end to me. But I'm sorry, the last mission's left a hell of a lot to be desired, regardless of the extremely lackluster ending. Damnit, Bioware, you forgot the saying, "Not with a whimper, but with a bang!"! I wanted Shepard to go out with a bang, if at all! But nope. Closest blaze-of-glory moment is given to Grunt, and although deserving, he still isn't Shepard.

HALO (mainly 4)

(1): This is actually for all but Halo 3, and Halo 4 is most definitely guilty of this, but 343? Make the Assault Rifle stand up against the other main rifles, like the Battle Rifle and DMR. In Halo 3, it was on par to the Battle Rifle, and in Reach, it was close to the DMR. But now, for Halo 4, I can rarely use it and get ahead. Everyone uses the Battle Rifle and DMR, and I'm getting kind of sick of the lack of variety. The Carbine doesn't stand much of a chance, the Light Rifle isn't much different, and apparently, automatics are shafted entirely unless its the SAW.

(2): The story of 4 is pretty good, I'll give it that, but it hinges a little too much on the extended universe. Now, I've read some of the earlier books. But some of the 'revelations' in Halo 4, such as humans having had a war with Forerunners before, and eventually becoming with the Prometheans, messed with my head a little since I didn't read the latest ones. "How did that happen? How long ago was this? If technologically advanced humans were around back then, why did we have to start all over again, and are where we are now with tech?". It was after watching the Terminal Videos in Waypoint (Yet another mistake, let them be watched in the game-proper, damnit!), that it made sense, and reconciled nicely.

Now, I'm all for incorporating the extended universe, so long as it's done well, and does not rely too much on the works outside of the games.

(3): LET ME PLAY AS A FUCKING ELITE. I don't care if you're supposed to play a Spartan, I don't care if they're the bad guys again in Halo 4, don't care. There are still some that are good, they are still aliens, and seriously, I was disappointed at the lack of Elite action for multiplayer.

Of course, I bring this up simply to pad out this particular list. Otherwise, I couldn't think of a third. What can I say, I love Halo.

Anyway, these are, mostly, minor gripes, since I love both series dearly.
 

Legion

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Oct 2, 2008
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I don't really have a single favourite series but I shall mention this one.

Mass Effect and Dragon Age -

This one applies to ME 2,3 and Dragon Age 2. The first games weren't so bad. Too many developer created actions by the player character. The character has to have a reason to fight the bad guys, and obviously cannot do absolutely anything, but in these three games they lack so much player agency at times you may as well be playing as an established character like you do in non-RPG's. They will say things without prompting, react to things that the player might have the opposite reaction to, apparently do things off camera that other characters mention.

The developer constantly talks about things such as the player "shaping the story" and "making decisions with major consequences" but most of them have a very small impact. A few lines of dialogue or a slightly different reward being about the extent of it. In itself it wouldn't be an issue, but the fact that they use it as a selling point really irritates me.

The games get increasingly simple as the series progress. I am not talking about "dumbing down" because games do not need to be complex to be good. I mean that there is less customisation and variety. For example, rather than fixing things such as the poor inventory designs or vehicle controls, they just remove them. They decide to start concentrating on making the games more action packed, despite them not being the main reasons people liked the series to begin with.

Halo -

Lack of innovation. Halo 1 had the best campaign in my opinion. Halo 2 had the best multiplayer. Since then the games have lacked any real improvements or innovation. Halo 4 I am enjoying to an extent, but three new enemies and a handful of weapons, most of which are more or less the same as the human/covenant counterparts anyway, it's just a waste of potential.

The story to the Halo series is quite deep. The story to the Halo games is "Go here and blow stuff up to stop the bad guy destroying the whole galaxy". It is frustrating to see such potential for a story to be wasted on making such simple and unimaginative plots.

What I consider to be "false difficulty levels". The enemies don't act smarter on higher levels. They don't use better abilities and take cover more often. They just get their health magically increased and despite them using the same weapons as you, they do more damage than yours. They could make enemies more likely to throw grenades, more likely to use cover when their shields are down, more likely to chase you when injured, but they don't.

Gears of War -

Same point as my second one for Halo. Great lore, terrible game plots. Plus the writing is pretty atrocious too.

The setting for the first game was fantastic. A ruined city full of gothic architecture. It looked great. The second games were basically vista's with shooting to join them together. The level designs were not smooth at all, just full of contrived and convenient cover. In the first game it was fallen pillars and ruined cars, which at least made sense.

The mulitplayer has some serious issues in regards to both the gnasher shotguns consistency (sometimes it kills from insane ranges, other times does no damage point blank). As well as the fact that explosions do not work in a realistic manner. If you throw an explosive towards three people with only one in range, and the other two just outside; all three will die because the grenade tends to "chain" explosive damage.
 

TJC

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Snownine said:
I have too many series that I consider my favorites to bother with so I think I will just go with one for now.

The Legend of Zelda:
2.The fact that the third Oracle game was scrapped.
I like you very much. Seriously, "Oracle of Secrets" needed to happen :c
 

sextus the crazy

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A Smooth Criminal said:
sextus the crazy said:
A Smooth Criminal said:
sextus the crazy said:
Fire Emblem:

1. Bland, do-good main characters
2. Some balancing problems
3. low sales leads to JP-only games :(
The Fire Emblem GBA games all have the same problem. They're difficult until you do as much as touch the Arena or the Tower of Valni, at which point the games become RIDICULOUSLY EASY.
Tower of Valni does make Sacred Stones really easy, but the arena is a whole different matter. Let's face it, if you're not using save states, its really hard to abuse the arena (unless you use the ninis grace trick). And in the harder difficulties (anything but Eliwood normal mode), the arena costs (and therefore the difficulty of the opponents) skyrockets. In Eliwood hard mode, the arena in chapter 20 cost around 1000 gold to use and without ninis grace every one of my characters would die. Arena abuse is really only possible on the easiest difficulty.
I played through Eliwood Normal and Hector's modes, and I didn't find the Arena that hard to abuse.

Some classes I hardly had to heal while they did the Arena, mostly units like 20/1 Serra and Rath. Others I couldn't do the arena with, these units being the heavier ones, like Oswin and Dorcas. Oswin would just miss against pretty much everyone (and when promoted he only went against silver weapon wielding opponents) and when promoted they would just get unlucky and be one shot by swordmasters or beserkers who crit.

And to be clear; I didn't emulate Rekka No Ken (no save states), The Binding Blade I used savestates in so I could train up Roy and dump him to the side (I didn't like using him, don't know why) and Sacred Stones was emulated but I didn't use savestates.
Yeah, classes do make a difference in easiness (generally, high-damage, dodge tanks like the ones you mentioned before are good at taking the arena).

I'm guessing you don't like using Roy because he's as bad a unit as his father. That's why I used the chapter 16/16x Roy Promotion patch when I played Fuin no Tsurugi. Because suddenly roy becomes as good as the rest of your units.

I usually use savestates, but mostly because I hate having to replay large sections of the game (or any game) over again. I don't use them too much though. Mostly on those really hard ROM hacks (oops, tautology!).