surg3n said:
Yes, I'm sure this is a complete surprise, I'm sure Tim is totally shocked... either that or this was the plan from the start...
Ohh, look at Notch, becomming rich on a game before it's even released. If people will pay for a game that isn't finished yet, I wonder if they'd pay for a game that isn't even started yet. Even better, I wonder if they'd pay for the idea of a game that isn't started yet. Hell, if people will pay for a toothbrush with a tongue scraper, then they'll pay for anything. Tim owns you now, owns you all.
Where's the deception here? You are knowingly giving Tim Schafer money for a game that hasn't been created yet because of both his and Double Fine's past track record. Schafer and Double Fine have come through over and over again and they have a professional reputation to uphold; why would they not deliver, especially considering the damage they would do to themselves in the process? What possible reason do you have to be so suspicious of their motives?
surg3n said:
I didn't like the Kickstarter idea when the Mojang documentary came up, and I don't like it now. It's not some glorious savior for indi developers, it's a way to get you to pay for something that doesn't exist, for something that might not ever exist. Tim Shafers company is not indipendant, Mojang is not indipendant, the major factor here is the massive amount of funding they have, whether it's kickstarter, a legally binding promise, or grandma's jewelry.
Aren't their legal consequences for not delivering on your promises in Kickstarter? I doubt very much that someone could just take your money and get away with it.
As far as the indie developer thing goes, I don't care whether you consider Double Fine an indie or not. If nothing else, I think they have an independent spirit; the fact that they have worked for major corporations in the past means nothing to me. You act like it's a crime to have resources at your disposal, or to run a business well. There's nothing sacred about being an independent studio, and the games you produce don't magically improve in inverse proportion to the amount of cash in your pocket.
surg3n said:
I'm all for supporting someone making a game because people want it, rather than because it might make a profit - I'm completely against the idea that it's simply not enough to buy the bloody game when it's finished, we have to sponsor and mollycoddle developers these days to finish the job they started. It's getting pathetic, and it's not even a good genre for a kickstarter project. Contributers are supposed to get access to alphas, developer forum etc etc etc, all of which would just ruin the game - it's an adventure game, how much of it will be spoiled because the back doors have to be left open. I'd be happier contributing to an adventure game where absolutely nothing was divulged. Instead, your expected to pay for an adventure game before it's finished, so you can debug it and QA it, get sick of the damn game before it's even finished, and then have a warm glow at the end of it. You'd get more from Double Fine if you just ignored it totally and bought the game like a normal consumer buying from a normal developer.
You WILL be able to buy the game someday on Steam without donating a cent...because a bunch of other people were willing to pony up some cash beforehand. Alternately, if you donate $15 now and get the game when it's finished - you don't have to do QA or debugging, nor do you have to watch the videos or do anything you don't want to do. NO ONE IS FORCING YOU TO DO ANY OF THIS, AND I DON'T UNDERSTAND WHY YOU'RE SO PISSED OFF.
surg3n said:
Sorry Tim, sorry Fantims, sorry kickstarter, but snap the fuck out of it - wipe away the dollar signs and consider the can of worms someone just opened. Is this kickstarter horseshit going to happen with more games? - are we really expected to pay for a game to perhaps be made! - WTF? - that's not a new and inventive market strategy, that's downright consumer rape.
"WAKE UP SHEEPLE ARRRRGGGGGGGHHHHHHH!"
People paid to help get a game made from a commercially dead genre by the company of a man who has been involved with a number of that genre's most celebrated games. People did this because they trust him to deliver a worthwhile game (and I don't know why you are complaining about price when the donation for the game is $15 and it includes some bonuses for the price) and yeah, because they get "a warm feeling" from helping someone who probably provided them with some happiness in the past. This business model will not work with everyone. So what? Does Schafer have to feel responsible for the results other developers who try this business model may have?
Sorry for the rant, but your post actually pissed me off.