What I don't understand above all else, is why people are so much up in arms over a game that is not out yet. Is the vast populous REALLY going to base their judgements on a small handful of reviewers who have early access? A bunch of people who's entire livelihood is based on stirring up discussion and generating hits is going to define for you how you should feel about the game?
Why don't people wait until they play it tomorrow, THEN start discussing it's faults and strengths?
Maybe it's because you don't need to play the game to complain about certain things like the microtransactions which, whether they are just tacked on or they were part of the design from the beginning, WILL have an effect on the game.
Can I ask, in all seriousness, how does an optional component that has no detrimental impact to opt out of, negatively effect the game? You are simply being offered the OPTION to take, for all intents and purposes, shortcuts IF you want to in building up your weapon arsenal. I'm genuinely curious where this line of reasoning comes from some people. It's clear a lot of people feel this way so there MUST be something to it, but I'm not grasping the foundation on it.
Because while microtransactions may be optional, their inclusion has a very real effect on gameplay.
Imagine it like this: a sequel to a game comes out. In this sequel, you can either use real money to upgrade your weapons, or grind away to collect 999 essences with which to barter and upgrade your weapons in game.
Now, whether your choose to spend your money or not is entirely optional. However, if you decide not
to do so, then you the player are still forced
into grinding away to collect 999 essences with which to upgrade your weapons. So it's not really a choice at all. You either hand over money, or the game will sidetrack you into one long side mission to collect essences, rather than actually getting on with what you wanted to be doing.
Ask yourself this: why does Dead Space need
grinding? This isn't an MMO. It's supposed to be a Horror title. Either Survival Horror if you go by the marketing for the series, or Action Horror if you go by the marketing for this game in particular. In both cases, Horror is not exactly a genre which lends itself well to microtransactions. If I'm farming Necromorphs for currency or whatever, I'm not exactly going to be feeling very terrified, am I? You didn't see Ripley farming Xenomorphs for hunting trophies in the Alien series. I don't see why the player should be forced to do the equivalent in this game, just to unlock more weapons. Either integrate those weapons into the core game design, or don't fucking include them. Don't force players with a choice between giving up cash or wasting time grinding when the emphasis is supposed
to be on surviving a horrible onslaught of horror nasties.