I think it's a trend towards "realism" which does not mean they want things to be totally real, but feel like they could be. Right now you might have noticed that geekdom is taking a back seat in a lot of game development as the casuals want things that seem like they could be vaguely plausible. Rather than say a Space Marine fighting demons on Mars, they want to say play a modern soldier fighting enemies that can be sold with a bit of Tom Clancy type writing as remotely plausible. The Assassin's Creed games which sell really well are mostly historical reinactments, which keep the weird stuff to a minimal, indeed the whole science fiction aspect of the game seems to be getting downplayed with each installment, it seems your typical AC player can't make heads or tails of most of it anyway, mostly they just think it's cool to feel sort of like a pirate using "authentic" weapons or whatever. Faux-realism is a big deal, and games seem to strive to be convincing today.
This is not to say that all kinds of crazy fantasy and science fiction games don't get made constantly and don't sell pretty well in many cases, but they are niche generas. Right now "realistic" games either warfare, or sports, are largely king and are what outsell just about everything else. It seems like the more outrageously crazy you get, the more you limit your audience.
Even "Zombie Games" oftentimes sell on the conceit of being "realistic" in the sense of letting people step into the shoes of someone trying to survive the apocalypse everyone jokingly has an emergency plan for.
I'll also say that one problem I do have with allowing you to carry a weapon for every situation in shooters is that it makes it a relatively trivial matter to switch over to the ideal kind of weapon for the situation your facing. I'm not a huge shooter fan, but within my experiences in the genera one of the things that tends to stick in my mind is when I'm forced to confront an area with weapons that are hardly ideal for the situation and improvise. If you can always pull out the perfect boomstick, your just not going to have to face that. I admit two weapons can be pretty harsh seeming, but to be honest most people don't wind up carrying more than one long gun and a sidearm. That said I would personally consider 3 or 4 weapons to be optimal, which is the balance say Far Cry 3 used, you could carry a decent selection and address most problems, but you weren't going to have a gun for every occasion. What's more I don't really see much wrong with defaulting to an assault rifle or carbine, as that's what soldiers and such tend to really use by default for a reason. But then again for some odd reason in many shooters I oftentimes wind up trying to play through the whole thing with a handgun for whatever reason.
That said tastes come and go, and times change, everything that was popular once eventually comes around again. You already see a lot of people getting exasperated by "modern shooters" so I imagine we'll probably see a return to more over the top fun sooner, rather than later, however for things to really take off it's likely going to involve one of the big companies thinking outside the current box for about 15 minutes, succeeding, and then everyone playing follow the leader again.
This is not to say that all kinds of crazy fantasy and science fiction games don't get made constantly and don't sell pretty well in many cases, but they are niche generas. Right now "realistic" games either warfare, or sports, are largely king and are what outsell just about everything else. It seems like the more outrageously crazy you get, the more you limit your audience.
Even "Zombie Games" oftentimes sell on the conceit of being "realistic" in the sense of letting people step into the shoes of someone trying to survive the apocalypse everyone jokingly has an emergency plan for.
I'll also say that one problem I do have with allowing you to carry a weapon for every situation in shooters is that it makes it a relatively trivial matter to switch over to the ideal kind of weapon for the situation your facing. I'm not a huge shooter fan, but within my experiences in the genera one of the things that tends to stick in my mind is when I'm forced to confront an area with weapons that are hardly ideal for the situation and improvise. If you can always pull out the perfect boomstick, your just not going to have to face that. I admit two weapons can be pretty harsh seeming, but to be honest most people don't wind up carrying more than one long gun and a sidearm. That said I would personally consider 3 or 4 weapons to be optimal, which is the balance say Far Cry 3 used, you could carry a decent selection and address most problems, but you weren't going to have a gun for every occasion. What's more I don't really see much wrong with defaulting to an assault rifle or carbine, as that's what soldiers and such tend to really use by default for a reason. But then again for some odd reason in many shooters I oftentimes wind up trying to play through the whole thing with a handgun for whatever reason.
That said tastes come and go, and times change, everything that was popular once eventually comes around again. You already see a lot of people getting exasperated by "modern shooters" so I imagine we'll probably see a return to more over the top fun sooner, rather than later, however for things to really take off it's likely going to involve one of the big companies thinking outside the current box for about 15 minutes, succeeding, and then everyone playing follow the leader again.