yes. i DO believe shorter, cheaper games are the way to go. maybe they should have the occasional 65 dollar ULTRA-EPIC game like Mass Effect or Grand Theft Auto, but games like Crackdown 2? Prototype? Bulletstorm? these are games that are better taken in manageable chunks
i felt crackdown 2 was worth the 20 dollars i paid for it, i would have paid 30, maybe, but certainly not 65.
Prototype was also worth my 20, i felt i got GREAT value for it, and i would have gladly paid 40 dollars or more for it
Bulletstorm was not worth my 65, i was done with it in less than 8 hours and the multiplayer sucked.
it would be better to move towards making polished short games (both retail and downloadable) that could be, basically, testing the waters to see how that particular genre or concept works, then expand it into something more epic if it's successful.
if it only has niche appeal, just give it some DLC and let the hardcore fans have their fun, but you still don't lose a lot of money.
i really wish Radical, Rockstar, and Realtime/Ruffian games would do this... create short concept games that are only about 20 dollars or less and then expand on them if they're successful.