Alan Wake 2 so far is a great game and a step up from the original, got loadsa positive stuff to say about it to any soul who makes the mistake still being around after plying me with drinks and, uh, whatnot etc . But! It is peppered with loadsa tiny, insignificant little bothersomes, so many, the list grows still. Luckily not the kind to taint the overall experience as of yet, though mileage probably will vary elsewhere. Disclaimer/
That said, the investigation Charlie Day conspiracy board (
wall? Board on wall??) in the elaborate menu room has been taking the piss with how and where it wants to accept my evidence. At first it just kinda accepted anything I had and anywhere I wanted to pin it, was an amusingly dumb distraction I thought.
Then it sleepily pretended to have standards, albeit standards quickly overcome by slow-wiggling left thumb stick while randomly pressing accept button with your eyes closed.
Now, though, it's just finicky to illogical degrees: specifically when you can see exactly where the evidence goes, you move the evidence over to the area to pin up the goss, and it won't accept until you find the precise invisible spot it officially sanctioned in secret, usually further away from the relevant clue area than seems obvious. Quirky, endearing even.
Eventually it got to the piss taking stage when I saw the line of clues in the relevant area matching what I was holding, so like a model student, moved my evidence over to the end of the clue line where space was clearly set for the evidence to be pinned to, just to be denied again. Expected of course, so deployed the tactic of moving evidence back to the branch topic for another acceptance attempt, which indeed it accepted finally...
only for the cheeky kunt to then move n pin the evidence back to the space it just denied me from a second ago!