Tiny, insignificant details in games that really bother you

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NerfedFalcon

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So back in the day we had a little trick called "changing the system clock." I'm assuming this is still possible on a modern console, maybe if you disconnect the wifi?
Animal Crossing is prepared for people to attempt to change their system clock, and will not take kindly to you doing so. Among other things, you won't be able to buy turnips and any you have in your inventory will be deleted.
 

Drathnoxis

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Animal Crossing is prepared for people to attempt to change their system clock, and will not take kindly to you doing so. Among other things, you won't be able to buy turnips and any you have in your inventory will be deleted.
Hmmm, looking into it a little further It looks like turnips only spoil if you set the clock backwards. So it should be possible to set it forwards Saturday night, buy your turnips, then set it back Sunday afternoon before you play.
 
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XsjadoBlayde

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So back in the day we had a little trick called "changing the system clock." I'm assuming this is still possible on a modern console, maybe if you disconnect the wifi?
thought about it now and then, but always seem to forget when actually playing the game, could be hypnotic powers or ADHD lol
 

Xprimentyl

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Ugh, I'd forgotten after all these years, but this complaint is now fresh in my mind. In Morrowind, never mind the NPCs' AI is rudimentary at best, i.e.: everyone tends to wander in the same 20 square feet at all times of the day if they're not stock still never moving at all, when they DO wander, the love to plug up hallways and doorways, and when you approach them trying to get by, it triggers an automatic "focus on the player" behavior that leaves them stuck in place until you move away to await their AI to move them freely again. Collision is terrible, so obvious gaps that might merit a polite "excuse me" in real life turns the NPCs basically into walls you can't get by.

I took a guess and looked it up on YouTube for evidence of this behavior, and sure as shit here you go. I'd like to say this is an infrequent problem, but it happens ALL THE TIME. I've got an NPC stuck (doesn't wander) in a hallway in a Mages Guild I use frequently for fast travel who hangs me up EVERY. SINGLE. TIME I try to pass through. It's so bad, I've thought about killing her, but I'd forfeit my standing in the Mages Guild, and I'm pretty sure pissing off he people that can teleport you around isn't good business. Not a game breaker, but certainly something that bothers me.

 

BrawlMan

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Call of Duty Vanguard - You are forced to make an Activision account to play the single player! Why?! Even then, you still have to install about 9 more GBs (the game itself is already 60+ gigs), just get the main missions. So they're not even on the disc technically. I wish I knew that sooner. I am sure the single player is still fun, but this makes it already a step down from WW2 and most of the recent COD games I've played. None of them have you do this. Once you install the game, that's it. You can go straight to the single player with no issues.

Funny how many reviewers failed to mention this. Even the people who don't like the game. Yahtzee said the single player was fine, and that he missed WW2 shooters (where was this attitude back in 2017?), but even he failed to mention this. How the fuck do you forget that?
 
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NerfedFalcon

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Dr Robotnik's Mean Bean Machine specifically takes place in the continuity of the first cartoon series, Adventures of Sonic the Hedgehog, but in each of the cutscenes, Robotnik's fortress in the background...



...lacks the giant golden statue of Robotnik that should be there:

 

Drathnoxis

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Dr Robotnik's Mean Bean Machine specifically takes place in the continuity of the first cartoon series, Adventures of Sonic the Hedgehog, but in each of the cutscenes, Robotnik's fortress in the background...



...lacks the giant golden statue of Robotnik that should be there:

I bet he never talks about pingas either!
 

laggyteabag

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I'm just playing through Darksiders, and one thing that really bothers me about a lot of games, is when a game is grounded in its own setting, and then it does something that suddenly becomes super gamey.

Every now and again, I have come across these giant rock elementals that are blocking a certain doorway, and to get past them, I need to break a curse. These curses apparently come in the form of tiny challenge dungeons, where I need to complete a certain task to beat it - for example: defeat 5 enemies using the parry/counter.

And it just complete throws me out of the immersion.

| don't mind that these exist. And they are sometimes fun to complete. But as a mandatory task? Completely immersion breaking.
 

BrawlMan

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don't mind that these exist. And they are sometimes fun to complete. But as a mandatory task? Completely immersion breaking.
I'm pretty much why I couldn't get into franchise. Expect a little more that in the second game, but not as much. It's why Dante's Inferno flops hard in it's last act.
 

NerfedFalcon

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If you're going to have a timed challenge in a game, for fuck's sake, don't start the timer until I have control of my character, even if the timer's generous enough that it won't come close to mattering. Looking at you, Genshin Impact.
 

bluegate

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If you're going to have a timed challenge in a game, for fuck's sake, don't start the timer until I have control of my character, even if the timer's generous enough that it won't come close to mattering. Looking at you, Genshin Impact.
I liked how in Death Stranding timers started with a negative time to ease the transition between "stuck in menu" and "ready to go deliver some cargo".
 

thebobmaster

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In Jedi: Survivor, after you defeat the first boss, you get a cutscene where Cal finishes her off, and when the game resumes, you're still in the same area...but no body. Was it that hard to include her corpse for the sake of consistency?
 
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Ezekiel

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To add, 3rd person shooters with no shoulder swap but a very intimate camera, such as resi evil remakes and evil withins.
This is not a tiny, insignificant problem, but a major one that's far too widespread. Even the games that do have it often only let you swap shoulders when you aim the gun, which makes checking corners more cumbersome. I made a video about it a few years ago.

 

BrawlMan

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Final Fight 2 is yet another SNES brawler which suffers from up to 3 enemies limit on screen. Making stages feel longer than they need to be, on the harder difficulties. Weapons barely appear now, and to get the true ending, you have to beat the game on Expert. Playing any easier difficulties only gives you bits and pieces of the same ending. Screw that noise.

The hack version, Final Fight 2: Readjusted alleviates the enemy count by having 5 on screen. Though it does make the more difficult for the right and wrong reasons.

Anarchy Reigns campaign is barely disguised tutorial for the now dead multiplayer. Finishing the game twice to get the true ending is padding the run time in the worst way possible.
 
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XsjadoBlayde

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When game menus don't let your scroll return to the top or bottom of a list once you reach the end and keep pushing. Come on now. It's a small thing. A microaggression. Ok I don't know what a microaggression is but this feels like one lol. Just...come on, lemme go to other side, do I really have push the whole opposite direction on the controller stick?? Throw away this momentum?? You know who you are. You know what you've done. It's not too late. We can fix this still.

Not finished being petty, What's with all these glaring white menu screens in popular games? Ghost of Tushima? Plague Tale? Days Gone? They don't seem affected by the brightness slider and lemme tell you they are not friendly with migraines or even migraine adjacent shenanigans. Why is your menus giving headaches bro, we don't always have to be in the matrix weapon selection scene! Gimme some shade! Those actors weren't wearing shades to look cool they were wearing them to avoid a constant fucking headache lol
 
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