Turns out Leon's ability in Resident Evil Requiem to stick two grenades together to make them explode harder isn't a stupid, unrealistic, but hilarious and fun invention of the game as I originally assumed it was.
I think I need to deduct points on this one because he threatens you even if you choose "save and quit" from the menu during combat. I wasn't even trying to cheat, the fights are long and I needed to stop playing, chewing you out for trying to save and quit from the menu is kind of dumb.Mewgenics does something similar; if you quit in the middle of a battle, the game will revert to before it started, but Steven, a character from another game by Edmund McMillen called 'Time Fcuk'[sic], will appear and call you out on it. There's multiple layers to this:
-Time Fcuk is a game about time travel, so naturally Steven would recognize that you're committing temporal shenanigans.
-He directly compares himself to Mr Resetti during the initial sequence.
-Afterwards, he says he will let you have one reset per run, with any subsequent attempts applying increasingly severe consequences, up to Steven taking away your controls and (badly) auto-playing the remainder of the run.
Hornet in Silksong has the same animations for checking the map as the Knight in the previous game, as well as an additional one while lying down on a bed, something the Knight didn't have access to:When you check the map in Hollow Knight, your character physically pulls out a map and walks more slowly while reading it. You can also check the map while on a bench, and there's a different animation for it.