Tiny insignificant details in games that really impressed you

NerfedFalcon

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Near the end of Banjo-Kazooie, you have to complete a trivia quiz about the game before you can fight the final boss. One of the question categories is sounds, which will either be a sound effect, a piece of music, or a voice clip used by one of the game's many, many, many NPCs. For the voice clip questions, Gruntilda will ask you to select the owner of "this dumb voice". However, because she's more than a bit full of herself, when Grunty herself is the speaker, she says "this cool voice" instead.
 

NerfedFalcon

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There's a lot of them in the Vampire Survivors 'Ode to Castlevania' DLC map, but the first one that really stood out to me was the choice to have Leon Belmont be the first character unlocked in the DLC. Most people would probably assume it would be Simon, since he was the player character in the first game and he's been in lots of other things, including Smash Bros. However, according to the in-series timeline, Leon was the first Belmont to become a vampire hunter, so the choice makes even more sense than Simon.
 

BrawlMan

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Street Fighter Alpha Anthology (PS2) has a hidden game, you can only play by beating all of the games on the collection at least once. I didn't know about this. The game is called Hyper Street Fighter Alpha, and allows you to do SF3 style parries, instead of Alpha Counters. I question why Capcom just didn't put this version into the 30th Anniversary Collection.


 

ExtraWildGames

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Love how there's legit a whole ass backstory/lore based off Duck King's pet chick, P-Chan, who only shows up as a background character.

 
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NerfedFalcon

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In Assassin's Creed 4: Black Flag, most ships (other than by their weight class) are split between being Spanish or English ships. It isn't common, since they usually appear in different parts of the map, but if they encounter each other, they'll fight between themselves and ignore you as long as you stay out of it. More interestingly, if you only attack one group of ships and not the other, the group you don't attack won't attack you even after their enemies are defeated, because they assume you're one of their privateers.
 
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Xprimentyl

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In Assassin's Creed 4: Black Flag, most ships (other than by their weight class) are split between being Spanish or English ships. It isn't common, since they usually appear in different parts of the map, but if they encounter each other, they'll fight between themselves and ignore you as long as you stay out of it. More interestingly, if you only attack one group of ships and not the other, the group you don't attack won't attack you even after their enemies are defeated, because they assume you're one of their privateers.
Huh, that's interesting. I played the game, loved it and the ocean battles, but never encountered this phenomenon that I can recall, but if true, very impressive detail.
 
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BrawlMan

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Devil May Cry's input buffering.

 
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NerfedFalcon

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At one point in Chrono Trigger, your party is arrested and put in a cell aboard an airship. Since the guards took all your gear, when you sneak out of the cell, you have to avoid running into any enemies, or else you'll be sent back to your cell because you can't fight. That is, unless you have Ayla in your party at this point, because she fights unarmed just fine, letting you breeze through the stealth section by just having Ayla punch out all the guards.
 

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Metamorphic Force (Japanese version) is arguably Konami's second best arcade brawler. It has a lot of details their TMNT and X-Men brawlers lack. Each character in MF has their own dedicated direction inputs. Ivan, the Russian Bear of the four, can perform wrestling moves and is the only character that can carry enemies when transformed. Stage hazards actually hurt mooks and not just players only, unlike in TMNT and X-Men. The sprite is amazing and the best Konami had ever did with their brawlers and possibly surpasses even Violent Storm.
 

NerfedFalcon

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AI: The Somnium Files - Nirvana Initiative is the second game in its series, after AI: The Somnium Files, and for visual novels in particular coming in at the second game can lead to some issues with either not understanding the plot or getting major spoilers for the previous game right off the bat, or both. Nirvana Initiative begins with a short quiz about certain events and characters from the first game, requiring you to type in the correct answers rather than pick them from a list; if you don't answer correctly, several story beats are changed to remove spoilers/callbacks, since clearly you haven't played the first game yet.
 

Drathnoxis

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AI: The Somnium Files - Nirvana Initiative is the second game in its series, after AI: The Somnium Files, and for visual novels in particular coming in at the second game can lead to some issues with either not understanding the plot or getting major spoilers for the previous game right off the bat, or both. Nirvana Initiative begins with a short quiz about certain events and characters from the first game, requiring you to type in the correct answers rather than pick them from a list; if you don't answer correctly, several story beats are changed to remove spoilers/callbacks, since clearly you haven't played the first game yet.
Actually this is a pretty significant detail and it's really annoying because it means they had to write the game with almost none of the character development that happened in the previous game, or with really, really dumb explanations for why the main character from the last game is choosing to wear the mask of a serial killer all the time instead of just using their own face.

It's fine to just write a story that requires you to have experienced the previous installment. Especially in a visual novel that is almost entirely story.