Titanfall 2 Confirmed, is Coming to PS4

RicoADF

Welcome back Commander
Jun 2, 2009
3,147
0
0
Steven Bogos said:
If you think that a game needs a singleplayer component to do well, you are very sorely mistaken. League of Legends is multiplayer only and it is the biggest game on the planet.

Team Fortress 2 and Counter-Strike: Global Offensive are multiplayer-only shooters and they are among the most popular games on steam.

Even full-priced games like Battlefield 4 have a bare-bones forgettable campaign that most people I know didn't even bother to play.

There is clearly a market for multiplayer-only shooters - making the game multiplayer only was NOT the problem with this game.

The problem was that there was no-where near enough content for the $60 asking price. If the game was in the $20-$40 price range, or had a bunch of FREE updates right from the start, or just had... more content, it would have been much better.
A game asking for top dollar damn well better have SP, I didn't touch it for that reason and so havent others. LoL and TF2 are free to play games and Counter-Strike is far cheaper than EA was asking for with Titan Fall. They either need to drop the price from the get go or include SP. I won't waste $80 on a MP game, esp one that requires servers. Counter strike atleast works via LAN. There are far better games out there more worth the asking price and EA suffered because of it.
 

Lightspeaker

New member
Dec 31, 2011
934
0
0
Mortis Nuncius said:
More on topic, I don't have many hours of Titanfall under my belt, but what hours I did rack up were pretty fun. Especially rodeoing titans and the verticality of the maps paired with the level of mobility the jetpacks provided made jumping and gunning pretty intense. So if we can expect improvement, and even more variety from the next title, then great. I'd like to see what comes of it.
I have to agree with this. I bought Titanfall on release and found a huge amount to love about it, its a lot of fun. It helps that I seem to actually be reasonably good at it and that the engine feels wonderful (I'm very picky about my FPS game engines, a lot just feel awful to me).

But then...I look at the install...and I've only put 30 hours into it. Only 30 hours. For the amount of enjoyment I had I can't really resent it because I feel I got my money's worth out of it. But compared to other, even similar, games...I mean I've played almost as many hours of Planetside 2 and I consider myself to have hardly touched that. I've played 19 hours of CSGO and I only got that a couple of months ago.

It just feels like something I can only play in small doses. I'll play a couple of rounds and then not play for a week or more. I don't know what it is about the game that makes me feel like that though.


In any case I'm looking forward to see what they do with the sequel.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Cut the price in half and I'll be interested in it. Otherwise 60 bucks is too expensive for a multipalyer only game.
 

Me55enger

New member
Dec 16, 2008
1,095
0
0
Was an interesting game for roughly 4 days.

The Big vs Small combat was interesting, but by then end of the match everyone was just wondering around in Titans, which dented the immersion somewhat.

The story was unoriginal, the voice acting was superb. Not that that's worth the game. Or a sequel.
 

martyrdrebel27

New member
Feb 16, 2009
1,320
0
0
this is exciting. Titanfall was an awesome game that was under-rated because of its exclusivity. but the game itself was filled with fun, fast gameplay, smart level design, and managed to stay balanced despite the inherent imbalance of man vs. titan.
 

gorfias

Unrealistic but happy
Legacy
May 13, 2009
7,382
1,971
118
Country
USA
I'm still liking it. Better than Destiny. I've never had any trouble getting enough people to join me in a game. I will say the dude that got me into this (fellow from work) has basically won everything he can and has moved onto the latest COD.
 

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
I very much doubt this is going to light the world on fire; the first game did alright, but it wasn't anything spectacular and eventually interest just faded. The game modes were also nothing to write home about. Thus far it's clear that the attempts to try and make full-priced multiplayer-only games the next big thing have had few successes. People bring up games like Battlefield and CoD, but then look at all the other titles and suddenly the idea of multi-player only or multiplayer-centric isn't as successful as people like to think it is, especially when so few of them have anything unique to bring to the table thus facilitating people just going over to titles with far larger player pools. And that's before I get into how a lot of these multiplayer-centric games ultimately end up becoming disposable, left to the wayside when the next title comes out.
 

An Ceannaire

New member
Mar 5, 2012
175
0
0
martyrdrebel27 said:
but the game itself was filled with fun, fast gameplay, smart level design, and managed to stay balanced despite the inherent imbalance of man vs. titan.
Very true. In particular, people tend to overlook how well the Titanfall levels were designed. With the exception of the DLC map "Rise", there wasn't a single map I was ever disappointed to see come up in rotation.
 

Li Mu

New member
Oct 17, 2011
552
0
0
008Zulu said:
Still no single player? Excited to bored in 3.5 seconds, that's gotta be a world record.
It's the 'CALL OF DUTY every year' idea. Churn out the same game every year and make big money! BUT, these guys have taken it one step further. Why spend lots of cash making a story or any real game when you can just make up 5 or 6 multiplayer maps for half the time and cost.

The devs are doing a conga line around the office singing, "WE'RE IN THE MONEY...WE'RE IN THE MONEY"
 

SecondPrize

New member
Mar 12, 2012
1,436
0
0
Great, that should be fun for a couple of weeks. No really, I look forwards to buying this new collection of maps at sequel prices.
 

XenoScifi

New member
Dec 30, 2013
143
0
0
A game the doesn't need a sequel. AAA online only games being remade every year or 2 is a direct slap in the face to the consumer. They could actually just add to TitanFall as is with a reasonably priced expansion with maps, weapons, play modes and even throw in a single player experience! THAT would be more worthwhile instead of just remaking the exact same game (and we fucking know they will) with maybe a new something or other THAT COULD HAVE WENT INTO AN EXPANSION.

Could you imagine DOTA or Counter-Strike being remade every few years? No, of course not. Who wants to restart all that progress over again?
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
Johnny Novgorod said:
No, that distinction would go to Blizzard's what's-its-name (seriously, I don't remember). Overwatch?

But...but...Johnny.......it's not Team Fortress 2! It's nothing like Team Fortress 2! Just look at this game-play!

*links a game-play vid that looks precisely like Team Fortress 2 in a futuristic, not 60's era, sci-fi setting*

See?! NOTHING LIKE TEAM FORTRESS 2!!!!

An Ceannaire said:
Yes. Just reached Gen 10 last night. The server populations are dwindling though.
Sadly, the Xbox versions have far larger player bases than the PC version.

But really, Respawn have only themselves to blame. Having it as an exclusive for Origin was a colossal mistake. Hell, forget a Steam version, even having the game available on Uplay or other services would have helped sales dramatically.

Hopefully this changes with Titanfall 2. And, I'm really hoping their DLC practices change as well - for the better, that is. (Yes, Vince, free maps are a great idea. But for the love of FSM, DO NOT COPY TURTLE ROCK'S AND 2K'S DLC PRACTICES!)
 

Lightspeaker

New member
Dec 31, 2011
934
0
0
An Ceannaire said:
martyrdrebel27 said:
but the game itself was filled with fun, fast gameplay, smart level design, and managed to stay balanced despite the inherent imbalance of man vs. titan.
Very true. In particular, people tend to overlook how well the Titanfall levels were designed. With the exception of the DLC map "Rise", there wasn't a single map I was ever disappointed to see come up in rotation.
I kinda have to disagree here. I felt that most of the original maps were good but I very much grew to dislike several of the DLC maps. Some of them felt very poorly balanced and just...thrown together I guess.

That being said some of the maps in that game were truly exceptional. And I can't really hold that against it anyway since all games like that have better maps and worse maps.
 

truckspond

New member
Oct 26, 2013
403
0
0
Unless they put some kind of story explanation for anything that is going on beyond "Never mind that they have the same stuff that we do, shoot them!" and at the very least add an offline botmatch mode then I will still not be interested in paying anything more than $0.01 for this game
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
So Titanfall 1 is still going to last for at least 5 years, right guys?

An Ceannaire said:
Yes. Just reached Gen 10 last night. The server populations are dwindling though.
try non-peak times, cant even get a game because not enough people playing on all but the most popular gamemode.
 

martyrdrebel27

New member
Feb 16, 2009
1,320
0
0
An Ceannaire said:
martyrdrebel27 said:
but the game itself was filled with fun, fast gameplay, smart level design, and managed to stay balanced despite the inherent imbalance of man vs. titan.
Very true. In particular, people tend to overlook how well the Titanfall levels were designed. With the exception of the DLC map "Rise", there wasn't a single map I was ever disappointed to see come up in rotation.
yeah, i first realized it when i ducked behind cover... in a titan. that's when it hit me. these maps work as competitive shooter maps on both the macro and micro scales, with the pathing of each overlapping in smart ways. most "mech" games that include a ground component usually has the mech portion play out in big open areas, or boring cities. the levels in titanfall should have been award winning.

the biggest complaint i tend to hear about the game (despite multiplayer only AAA)is that there aren't enough guns. i think that's such a bullshit argument. for one, they never seem to be counting half of the game's arsenal: the titan weapons. for whatever reason they seem to think that only infantry weapons count, and for some reason they feel the need to have dozens of incrementally different weapons. i blame battlefield for it's uselessly wide array of weapons.