[shock] Titanfall had a story?!? [/shock]
If the single player is longer than 10 hours, I will be equally as shocked.
If the single player is longer than 10 hours, I will be equally as shocked.
Treyarch doesn't make Titanfall.JagermanXcell said:snip
There were fairly decent Titan bots added into the game a few months after release. It was a necessity for the Frontier Defense mode.Naldan said:How about bots? Get decent bots, maybe? Is it more lucrative to invest into a campaign rather than having decent bots? They already have some kind of AI, I can't believe that it's so hard to make task-ready bots.
In Titanfall's case, it was a matter of time and resources. Simply put: They had to make some cuts to get the game released. They were still an upstart dev company at the time and had to make due with what they could. They had to build all of their assets from scratch. They managed to license the Source engine from Valve but had to rebuild it almost from the ground up to get it to do what they needed it to do. Hell, through most of the game's development the studio had only a handful of computers to build the game with.What is wrong with these people who develope shooters? All the time either no SP at all or a throw-away campaign done in 4 hours. Medal of Honor, Battlefield (nowadays), Titanfall.
Larger more open maps? That is actually the last thing I want. That just means that you are doomed if you don't have a mech. The smaller maps with lots of building are designed like that for balance reasons. Now if they did that and had it in it's own all-mechs-all-the-time game mod then maybe. But doing that you would loss out on the mix of pilot vs. mech fights and just the fun of running around as the pilot. I would love a game with massive pure mech on mech combat like that but I don't think it fits well for Titanfall. Maybe I should check out Mechwarrior.Imperioratorex Caprae said:I liked the idea of Titanfall and yes a single player/co-op experience was sorely missing from that game. Also the mechs were too constrained in multiplayer by small maps whereas a larger Battlefield-esque map would work so much better. Would love to see some other styles of mech as well, like artillery, keep em behind the front lines, dropping the hammer and clearing the way for the smaller faster infantry mechs and more tank-like mechs. So much potential for the game to be great both in the multiplayer arena and singleplayer game but they can't keep trying to remake Call of Duty Modern Warfare with mechs, they need to separate it and make a game that stands on its own merits.
The complaint is as follows, and of course it will be meaningless to you if you don't see it that way.Vigormortis said:No, thank you. I'd prefer fewer weapons designed around role fulfillment and balance rather than a deluge of weapons with no clear goal in mind.ObsidianJones said:Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.
Seriously, I don't get this complaint. An overabundance of weapons does NOT automatically improve the game. In fact, in many cases, it hurts it.
I personally like Titanfall's approach, having the rifle, the shotgun, the burst rifle etc. You know how your gun is going to play and you don't need to compare guns of a similar role, because they all have just the one role.ObsidianJones said:The complaint is as follows, and of course it will be meaningless to you if you don't see it that way.Vigormortis said:No, thank you. I'd prefer fewer weapons designed around role fulfillment and balance rather than a deluge of weapons with no clear goal in mind.ObsidianJones said:Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.
Seriously, I don't get this complaint. An overabundance of weapons does NOT automatically improve the game. In fact, in many cases, it hurts it.
An overabundance of weapons does not automatically improve a game. Nor does a handful of weapons actually lend itself to role fulfillment, especially when not everyone will play the role the same.
TF2 is a perfect example in both extremes.
Back in my heyday in TF2 on the Xbox 360, there were certain classes I just wouldn't play because I never liked shotguns. Just didn't care for them. That closed the door for people like me who tend to gravitate to a certain weapon style.
When the first new weapons were released for TF2 on the PC, I was ecstatic. I could play the roles I want in a manner that fit me. Or at least didn't make me feel like Demoman number 435,679,101.
Now with the plethora of weapons... yeah, too much. I won't touch it.
An overabundance does not automatically improve the game, but neither does strapping someone in and saying 'This is all you get'. I'm the type of guy who likes experimenting and trying new things or working a thing from a different angle. Personally, I never the feeling that I could do that with Titanfall.
It does seem a little like veering from one extreme to another. The game gets criticised for having no campaign, so for the next one they opt to retell 100 years of American history."So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space," said Stern, giving us a little bit of a hint at what Titanfall 2's story would entail. "We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet."
I can't even begin to comprehend why selling half a game for full price is somehow suddenly a consideration for purchasing it.Dalrien said:I can't even begin to comprehend why tagging on an obligatory campaign to a mainly multiplayer experience somehow suddenly makes it a consideration for purchasing it.
*Roll eyes*
The only reason I didn't bother with it was because it was multi-player only, no matter how much I like the concept. Sorry, I just don't do multi-player. I didn't complain, but I also decided I wasn't gonna bother, even with good reviews.Rommel102 said:I'm happy they are going to add more content to the game, but I'm pretty skeptical that the "single player campaign" will be the reason that people go out and buy it.
The game sold fine, sounds more like they are aware that some users didn't stay with the game for long because they didn't have context for what they were doing. Game never had micro transactions and the DLC was later given away.Sniper Team 4 said:I kind of cross my arms and raise my eyebrows at the whole, "One of the shortcomings of the first game was we just did not have the mechanism to tell everyone 'here's who you are, here's where you are and who's around you." bit, because I don't buy it. I get more of the feeling, "Multiplayer only so we can keep making a profit with DLC and microtransations," and when the game didn't sell amazingly, they realized that wasn't such a good idea.
I've always understood that the core of the game was great. It just lacked anything beyond that core. The story was basically nonexistent. And if the story said your team lost a battle, winning wouldn't change that in the story. By and large it seems that more story would be a good thing. And not being tied to Xbox can only help. I'll certainly be interested in getting it on my PS4.Elfgore said:As someone who played Titanfall non-stop whenever I went to my friends who had its house. Color me excited. A single player campaign would be great for a game I already found awesome.
Thank you for the input. I was more talking about Titanfall 2 when saying "What's wrong with the devs." I know that it's extremely challenging, but what really puzzles me:Vigormortis said:[...]
I think the answer is more frickin' everything when it comes to Titanfall 2.ObsidianJones said:Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.
No, the only reason you didn't buy the game is because apparently you don't like multiplayer games.Dalisclock said:The only reason I didn't bother with it was because it was multi-player only, no matter how much I like the concept. Sorry, I just don't do multi-player. I didn't complain, but I also decided I wasn't gonna bother, even with good reviews.Rommel102 said:I'm happy they are going to add more content to the game, but I'm pretty skeptical that the "single player campaign" will be the reason that people go out and buy it.
If the single-player campaign ends up being good, I'll put down money for it.
Yeah, I picked it up (with an Xbox One console!) based on the hype. What a huge mistake. I played for a couple of weeks and then picked up Watch Dogs to justify my hardware investment. Zero for two.ObsidianJones said:and I'll wait until the first sale before thinking about picking it up.
Already burned from presales.
Okay.....how is that different then what I said?Rommel102 said:No, the only reason you didn't buy the game is because apparently you don't like multiplayer games.Dalisclock said:The only reason I didn't bother with it was because it was multi-player only, no matter how much I like the concept. Sorry, I just don't do multi-player. I didn't complain, but I also decided I wasn't gonna bother, even with good reviews.Rommel102 said:I'm happy they are going to add more content to the game, but I'm pretty skeptical that the "single player campaign" will be the reason that people go out and buy it.
If the single-player campaign ends up being good, I'll put down money for it.
I'd be fine with a single player game set in the Titanfall Universe/a singleplayer version of titanfall with no multiplayer.Rommel102 said:Titanfall was a multiplayer game. I'd rather they make a 30 hour single player campaign in the Titanfall universe than waste time and resources on appending a lackluster 8 hour campaign onto Titanfall 2.
The gaming world has changed immeasurably in the last 15 years but we are still expecting single player and multi-player games to be fully fleshed out and included in the same package. This fragments the developer teams, dramatically increases the cost, and ends up being a waste for the devs as has been proven time and time again with COD and other FPS games where most people don't even finish the campaign, or beat it one time and then spend 200 times longer in the multiplayer.
Just separate them into the proper two games that they should be.