Naldan said:
Thank you for the input. I was more talking about Titanfall 2 when saying "What's wrong with the devs." I know that it's extremely challenging, but what really puzzles me:
These campaigns are often, as far as I know, rather expensive to make. And need a lot of time. Is it really easier to build these instead of a useful AI? Since the maps have to be there anyway, because it's a multiplayer-focused game.
It comes down to two things:
1: Cost to produce.
2: Return on investment
With the complexity of the movement systems in
Titanfall, and the logistics of all of the things a player has to keep in mind during any given moment of a match, I imagine it must be
very difficult to create a convincing AI that can not only make use of these systems, but also do so both competently
AND incompetently[footnote]The AI has to be good, but not TOO good, otherwise it will always win and frustrate the players.[/footnote]. This makes the process of building the AI system both difficult and expensive.
Which goes into point two. If they think there isn't enough demand for AI opponents, going through the cost and effort of building such a complex system isn't worth the investment.
I'm hoping point two isn't stopping them from including decent AI in
Titanfall 2, but if it is missing I'll understand why. [sub]Will still be greatly disappointed, though.[/sub]