Truthful. However, the Switch isn't worse than PS3, and remember how many games this gen were released on PS3 / XBOX360 the same day than in PS4 and XB1. So I no longer believe when a developer decides to not port the game because the console is underpowered. To my ears it's just PR talk for "we don't think it will sell"Charcharo said:To be fair, many of the Wii versions were unplayable or nerfed (game design wise) to run on the pathetic excuse for a conslow.CaitSeith said:Whenever the "not porting because it's underpowered" argument comes out, I just check the list of Wii games that 3rd party developers ported from XBOX 360/PS3 and laugh at the non-sense. They would be singing a different song if they thought their ports would sell well on the Switch, no matter how underpowered the platform was.
The Switch isnt that bad, true... but it is bad.
This was basically my thought. It's true, Titanfall WOULDN'T work on the Switch. But Titanfall barely worked on the PC. I feel like Respawn has been pushing the 'edgy, sweary non-corporate true blooded gamer outsider!' card a bit too hard lately, and this is just another example of them trying to push that image like a sweaty overweight hasbeenFox12 said:I know, right? The Nintendo Switch will probably sell almost as poorly as Titanfall.
This confuses me. Most devs that make games of this caliber have said the exact same thing for the same reason-albeit in a mature manner.RealRT said:Goodie! Finally a developer with some sense. I guess I know what my next FPS purchase will be.
Seriously though, the fuck is with that? The licensing cost for use of the .oog codec CANNOT be high enough to justify having half your games' filesize be audio. And audio decoding isn't exactly a challenging task for the systems anymore.-Dragmire- said:Yeah well, considering that AAA developers don't want to compress audio files anymore, there will probably be many more people that will refuse to port games.