Before I jump into things. Let me partly re-iterate my stance. A game that has a primary focus on Multiplayer selling for 60 dollars just rubs me the wrong way for a few reasons on it's own. Coupled with the fact that it requires a Subscription on top of said costs just kinda clinches my annoyance at it. That being said, I feel that if all their focus is on an MP experience, I don't know if they can fully deliver on a variety worthy of 60$ upfront+Mandatory Subscription costs for the Console. Hear me out before you burn me at the stake...
Multiplayer games exist and grow predominantly from Players. Not developers. Yes, the dev team creates the world, the maps, the rules. But without the Player, the world is meaningless. Making the Content Creator have to pay the full price for a(by design) incomplete product just irks me. But, like I said, I didn't intend to get Xbone or Titanfall, I'm just curious as to why we've accepted this. Though I agree with BrotherRool regarding his/her Mathematics on the subject, it helps make me understand the logic behind the decision to buy it. But as I iterate further in the post, I play games to Experience Stories that I otherwise could not. I do not have a visually inclined mind. I think with words, not pictures or images. As such, video game stories are the most important part of the experience for me. Games like Super Mario never really do it for me on the same level as some RPG's or JRPG's.
Soopy said:
The live subscription isn't a flaw with Titan fall though. So I don't feel its fair to be critical because of it.
This is a problem with Xbox, not Titan fall.
I hate being "That guy" who nit picks. But if they don't have their own dedicated servers set up for this, then it is a point of valid criticism(Obviously in my opinion of the matter). Don't get me wrong. The guys and gals who are making this have every right to spitshine their experience whatever way they desire. If that means pure MP experience, more power to them. I know I'm NOT the target audience. I have a love and adoration for Single Player campaigns that has evolved since Local MP is basically non existent these days. I've lived in borderline poverty my whole life(still do) so that's always been a dirty nitpick of mine.
Vigormortis said:
What fascinates me about Titanfall, at least as far as the gaming community is concerned, is how petty and ridiculous some of the complaints have been.
For years now, people, especially on this forum, have been incessantly bitching about todays games having either tacked on multiplayer or singleplayer experiences. They whine about how the studios design for a game clearly favored one mode of play over the other, and how much that mode (and subsequently the game) suffered by a splitting of resources to make both.
Yet, here we have a small dev team, of which is making a game with a specific style of play in mind, deciding to forgo stretching their already thin resources to make a singleplayer campaign, and the gaming community around here is bitching about it. They're insistent that the game needs both modes or it's a waste of time.
Jesus jumped-up Christ, I am honestly starting to hate being associated with the gaming community now-a-days.
Don't get me wrong. I hate tacked on MP as much as the next guy, feel the same when it's tacked on SP. If they want to unify their bases and focus purely on an Excellent Multiplayer Experience instead of a half baked Single Player and Multiplayer split, more power to them.
My issue is paying for a subscription has always been a pain to me. Granted I was a WoW whore for years. Didn't like the 15 bucks a month I had to fork over for the game, but I got so much out of it, it felt fair. Xbox Live on the other hand I've always felt cheated. I don't know if it's my lackluster connection(I'm lucky to get 400kbps down on downloads.) or the fact that I'm in Canada, but I frequently get Disconnected from MP games. I'm also terrible at making friends in games(Both online and Offline. Combination of my Autism and my naturally high skill level in most video games makes people want to avoid me because I'm "That guy" as told by Yahtzee regarding those players who play the games alone and can't be beaten.) so the additional "bonuses" of XBLG were non existent for me. Coupled with the fact that as a Canadian, netflix is limited, Hulu/TSN/w/e else they threw at me(Plus all the fucking advertisements!) were basically non functional at best, irksome at worse.
TL;DR I've always felt cheated by XBLG, which is the issue I have with this games model.
Glongpre said:
Dirty Hipsters said:
I really don't get what's supposed to be so interesting about Titanfall. It just looks like Killzone 3, but without the single player story.
Maybe someone who is excited for the game will explain to me what all the buzz is about.
It has better mobility than other FPS and has mechs, which are also mobile. And it is like cod.
I don't see why it can't be 60 dollars, I mean Bioshock Infinite is worth 60 for a couple playthroughs but playing multiplayer everyday for years is not?
I'm a story snob, to a degree. I loved Final Fantasy 9 for its story. Didn't particularly care for 7 and 8 for similar reasons.(blasphemy I know.) Love Kingdom hearts and Kingdom Hearts 2 because it was fun, I felt like a 14 year old boy shouldn't be so god damned excited to be running around with Goofy and Donald. But I enjoyed the game, enjoyed the story.(I feel even more moronic as a 23 year old man looking at Kingdom Hearts 3 Reveal and going FUCKING FINALLY!!!!) Saints Row 2 is in my top 5 games of the last generation, my top 20 favorites. Saints Row 3, is the only game I've ever returned in my whole life. The difference between them? A good story was behind SR 2, a terribly half baked poorly written repeatedly changed pile of dung was rolled out for SR3. (The gameplay mechanics for both were about on par. Certain things in 2 I favored, certain things in 3 I favor. They both get about an 8.5 on Gameplay mechanics.) Bioshock Infinite I could take a 60 dollar hit for. The story, while a bit...um, fucking odd. Was at least close to how immersively beautiful the original Bioshock was. I play games less for the escapism and more for the "Interactive Book" feel of it. (I'm not a visual thinking autistic, I'm a verbal thinker. I have a hard time creating imagery to match what's being read in a book, hence my gravitation towards games.) From my stand point, a game with a pure focus on Multiplayer, that is to say Competetive and not Co-Operative, is rather biased towards being against the idea. But, to each their own.
Also unrelated, but how can I fail a Captcha in which I'm supposed to describe something with any word(s)?(Bearing in mind the fact that I didn't say anything crass.)