CriticKitten said:
Ummmm...where has it ever been said that TitanFall is going to be a CoD rip-off? That seems to be the core of your argument, which isn't even addressing the core of my argument.
To my knowledge, TitanFall is going to be more of a Mech Warrior rip-off than a CoD rip-off. Sooooooo how are they copying their competition? By making a game that has multiplayer? Just so you know, there's a lot of games out there that have multiplayer. What I've been saying is that in the shooter business (which TitanFall is supposed to be a shooter, that doesn't make it a CoD clone any more than Boarderlands is a CoD clone) if you want to have a successful competitive multiplayer game, you're going to be contending with CoD's competitive multiplayer which is already quite well established. The risk being taken isn't that they're copying CoD. If that were the case you'd be 100% right. The risk is that they're NOT copying CoD, they're trying something new.
So like I've been saying from the beginning: it's a GOOD thing that they're not wasting their time by forcing in a singpleplayer campaign when they're just wanting to make a multiplayer game. Again, by focusing their resources into multiplayer, they're giving themselves the best chance of creating something that will - if the risk pays off - pull gamers away from the yearly installments of CoD and instead get them to enjoy a completely new experience.
EvilRoy said:
It is reasonable to want to have the best possible chance when competing in that kind of market, but the important thing to remember is that your best possible chance still isn't very good. Better to put your nose on the chopping block rather than your neck if the best case gives you odds lower than midnight on a craps table.
Again, a perfectly valid point, which is why it most certainly is risky to be going all-in on this project. They'll either come out alright or fall flat on their face. But that's their decision.
Look, somehow this went from me trying to say that people shouldn't get pissed off about a game being announced as multiplayer only to discussing the pros and cons of taking risks in the gaming business. All I was trying to do is point out that it's a bit hypocritical for us gamers to get upset when multiplayer is forced into a traditionally singleplayer game but then demand that singleplayer campaigns be added to games that are specifically being designed to be multiplayer. This gets back to the point that the guy in the article was trying to make: the majority of people get CoD games for the multiplayer while the singleplayer just feels tacked-on. As such, can you really blame them for saying "We're just going to skip the singleplayer that the majority of people won't even care about so we can deliver the best possible multiplayer experience"?
BloodSquirrel said:
See, you're going straight to "How can we?" and skipping "Should we?".
There's a point where the risks of trying to break into a certain market outweigh the potential benefits from succeeding. It's like asking how you'll ever headbutt your way through a concrete wall if you don't try. You won't, but maybe that's not as bad as what will happen in you do try.
Unless Titanfall is much lower budget than being a high-profile "buy our console" exclusive would suggest then the changes of it making back its money are slim.
See my above response to EvilRoy, I don't know how we got on the subject of wise business practices, it's just a strange tangent that has come from what I was originally trying to say. My main point is that in games that are clearly designed with a multiplayer emphasis (i.e. CoD), the singleplayer seems like it's really just been tacked-on, the same way the multiplayer in Mass Effect 3 (which was designed to be a singleplayer game) felt tacked-on. You shouldn't hold it against a gaming company for saying "We're just gonna skip the bit that very few people care about in the first place."
Respawn wants to develop a multiplayer game, that's what it boils down to. They can either spread out their resources and make a singleplayer campaign that they never wanted to make in the first place, or they can focus their resources to offer the best possible multiplayer experience that they can. There's nothing in the rulebook that says they have to tack on a singleplayer campaign, just as there's nothing in the rulebook that says that all games must have multiplayer. Just to be clear, this "rulebook" is simply a metaphor.