No, I just despise it when people start acting petty and trollish (ie. every online match I've ever played). There's too many people online who take it seriously. I'd rather play bots who exist to fight you and don't have any agenda, such as following you around making your game miserable when they respawn.Yuuki said:Is it that hard to pretend that enemy players are bots? Hell that's what happens in most online shooters anyway, almost nobody communicates or interacts and everyone might as well be rather intelligent (and unpredictable) bots.lacktheknack said:This.Broken Blade said:I respect them for making that call. Unfortunately, it also kills most of my interest in this game. :\
I might grab it on sale if it has a You Vs. Bots mode, but otherwise... why would you force me to interact with other people where they aren't in punching distance? Ick.
As a matter of fact, I could most likely put you against an enemy player in an arena-shooter like Quake or AssaultCube (they have bots) and then ask you afterwards whether you played against a bot or an average human player, you wouldn't be able to tell the difference! I had tried such a thing a few years ago.
Some people don't like multiplayer because they can't tweak the "difficulty" (i.e. they can't switch to easy mode and steamroll everything in sight), are you one of them? Just curious, not meaning any offense
On the other side of the coin, some people are turned off by singleplayer - they don't see any satisfaction in stomping AI-controlled enemies because in 99% of games the AI is extremely thick, extremely predictable (in shooters especially) and it is vastly more gratifying to know that you're beating something controlled by a real living person who will learn from their mistakes and devise new cunning ways to exact their revenge upon you!
(^ Boy that was one long sentence.)
The main gripe people have with MP is the lack of story focus and the skill-through-repetition aspect. From what I've read anyway >.<
I doubt it was ever 40% of their content.Saviordd1 said:Well since your cutting 40% of the content I expect the game to be 40% cheaper, if not I'm not buying it.
I think his "single player isn't popular enough" comment needs to be taken in context. Namely, that of him commenting on the state of the competitive, online gaming scene. And, not just in the FPS genre.piinyouri said:That hurts my heart.
"Single player isn't popular enough to justify the costs"
Ow.
I haven't been following this game at all though, so really have no idea what it's about, but if it's going to be a competitor to Call of Duty and other competitive online games then can understand the decision and respect it.
I don't know. These were the guys responsible for COD4s campaign. Say what you will about the franchise as a whole, but 4s campaign was pretty well inspired.MeChaNiZ3D said:Well, we go on all the time about half-assed multiplayer in singleplayers games, I think it's good that they stick to their strengths. If they don't even think it's worthwhile making, somehow I doubt it would have been that inspired anyway.
What fascinates me about Titanfall, at least as far as the gaming community is concerned, is how petty and ridiculous some of the complaints have been.
Example:
For years now, people, especially on this forum, have been incessantly bitching about todays games having either tacked on multiplayer or singleplayer experiences. They whine about how the studios design for a game clearly favored one mode of play over the other, and how much that mode (and subsequently the game) suffered by a splitting of resources to make both.
Yet, here we have a small dev team, of which is making a game with a specific style of play in mind, deciding to forgo stretching their already thin resources to make a singleplayer campaign, and the gaming community around here is bitching about it. They're insistent that the game needs both modes or it's a waste of time.
Jesus jumped-up Christ, I am honestly starting to hate being associated with the gaming community now-a-days.
Which is a good point. Anyone complaining about this game need only look at Team Fortress 2. That game is widely successful and does not have a lick of single player.RaNDM G said:There's a substantial amount of gamers out there who would buy a game for the single-player, and only muck around in multiplayer after finishing the campaign. I happen to be one of them. If I wanted multiplayer only, I'm fine with Team Fortress 2.
Broken Blade said:I respect them for making that call. Unfortunately, it also kills most of my interest in this game. :\
wait it has no campaign AND no local play... well that means I won't be touching it either. To bad I was excited to play this too.Atmos Duality said:Online Only?
Welp, I've decided against buying Titanfall now.
Nothing gained, nothing lost.
TheScientificIssole said:Call of Duty is MURICA? The game where the same two British dudes and their international based team save the day? Or the one where you play as an American soldier and another soldier from another country, and the international campaign is always better? I think one of us might be blindly criticizing a game because we think we are above something. I also feel as if you call it MURICA because you like to line up your opinions in a way that make your stance on patriotism apparent.Anathrax said:Wohoo! We cut out the crappy, "cinematic", cutscene laden explosions everyone I'm so macho MURICA single player in what is supposed to be a multiplayer focus title. Now if only Batolfeel and Collar Duty would do the same.
Edit: Because let's face it, "Wouldn't justify the costs"? It would be a Micheal Bay film*Infinity
Thing is with focusing on the multiplayer experience is it relies very much on things they can't control; namely the players. I'm pretty sure if we went back and asked everyone who's posted here saying they won't buy the game now, a major reason for not wanting multiplayer would be because they didn't want to deal with other players, especially the whiny ones or hackers.Arnoxthe1 said:I can't believe people are whining about this.
Unreal Tournament and Quake 3 have both shown EASILY that you don't need a strong SP campaign or even any at all to make an awesome game.
Trust me, this is a good thing. It means they're straightening out their priorities and putting all of their work into making the multiplayer an unforgettable experience.
Sums up my feelings about this game.Cognimancer said:probably isn't necessary.