Which you are willfully ignoring because it suits your narrative.Strazdas said:...underlying mechanics...
One game has magic as the main ranged attack. One has guns as the main ranged attack.
One has standard size characters and that's it. One has the base player and three distinctive power levels for the giant robots that players can call in at any point in the game.
One uses perspective to give you enhanced situational awereness. One provides you with a limited range radar and what you can see from your character's perspective.
Literally the only things that are the same about this are online multiplayer (Titanfall is not an MMO as matches are small) and team based gameplay.
By you logic then Brink = Titanfall = WoW = LoL = Team Fortress = TF2 = Evolve = Multiwinia = Call of Duty franchise multiplayer = Half-Life Deathmatch = HL2 Deathmatch = Robot Roller-Derby Disco Dodgeball = Unreal Tournament franchise
But here's the thing... All of these games are NOT the same! It is readily obvious that they are not the same. Stop saying that they are the same when clearly they are not!