Yeah, what a ripjob. You only got, like, 12 months head start on most people. Would you rather play with nobody?ObsidianJones said:Yup! They can only be applauded for what ended up screwing over people like me who actually paid for it.
Yeah, what a ripjob. You only got, like, 12 months head start on most people. Would you rather play with nobody?ObsidianJones said:Yup! They can only be applauded for what ended up screwing over people like me who actually paid for it.
I rather an integral part of the game play experience, variety, not be sliced off and then nickel and dimed in the first place. Separating the haves and the have nots needlessly as an incentive to pay more for what should be already a part of the experience.-Datura- said:Yeah, what a ripjob. You only got, like, 12 months head start on most people. Would you rather play with nobody?ObsidianJones said:Yup! They can only be applauded for what ended up screwing over people like me who actually paid for it.
Could you explain how this is any different from a game going on a massive sale a year after release or even being given away like they do for PS+ and sometimes on steam.ObsidianJones said:I rather an integral part of the game play experience, variety, not be sliced off and then nickel and dimed in the first place. Separating the haves and the have nots needlessly as an incentive to pay more for what should be already a part of the experience.-Datura- said:Yeah, what a ripjob. You only got, like, 12 months head start on most people. Would you rather play with nobody?ObsidianJones said:Yup! They can only be applauded for what ended up screwing over people like me who actually paid for it.
And while that's what we have now, it comes at a cost of possibly a few hundred thousand already dropping down the money for it.
I know it's fun to be flippant, but when it comes to paying for something early or getting something free... I'd stick to the free camp every day, all day. And as this is something that people have mentioned to me before (I'm not saying that you're actually saying we're getting the game early), the season pass buyers didn't get it before everyone else. We got it at the same time. It was just already paid for. Non season pass owners could have gotten it at any time. In fact, if they chose, they could have gotten it on the same day that the DLC dropped as the season pass owners.
They just happened to luck out now with the Devs going "I know you didn't find this worth your money... SURPRISE, YOU GET IT ANYWAY!"
Hard to see this as anything but a middle finger to the ones that did buy the season pass. Which is why they always say. Season passes are for suckers.Elfgore said:This is great what they've done, but they kinda screwed over people who liked the game enough from the get go to buy the season pass. Seems kinda stupid to piss them off by pretty much saying they wasted twenty-five dollars. Don't get me wrong, I'm applauding what they've done, but they really should give something back to the people who have purchased the season pass.[footnote]No, I have not purchased this game yet. I would be in the group benefiting from this.[/footnote]
Those people are few and far between.Elfgore said:This is great what they've done, but they kinda screwed over people who liked the game enough from the get go to buy the season pass.
And you're making my point.Fireprufe15 said:Could you explain how this is any different from a game going on a massive sale a year after release or even being given away like they do for PS+ and sometimes on steam.
The simple fact is that games devaluate over time. It will always be a bad financial decision to buy day 1 or early in life. If it devaluated so much that it is worth $0, tough luck to you, person who spent money on it.
Well of course it's a bad strategy. But the thing is, the game has no playerbase anymore. It's giving away DLC for free in order to get people to buy the base game.ObsidianJones said:And you're making my point.Fireprufe15 said:Could you explain how this is any different from a game going on a massive sale a year after release or even being given away like they do for PS+ and sometimes on steam.
The simple fact is that games devaluate over time. It will always be a bad financial decision to buy day 1 or early in life. If it devaluated so much that it is worth $0, tough luck to you, person who spent money on it.
What is the incentive to buy it now if it will devalue over time? Why not wait and hope it goes free like other games? If not, just settle for the main game.
It's a bad strategy for developers. Done enough over time, it will de-value their own DLC if we come to expect it will eventually go for free.
I don't think the Player Base is that dead. I have not had a problem finding a match. But, the vast majority of people that are going to buy this, already have done so (Including me, and I got a bargain price on all of it). Maybe maintain interest in the IP? I think Titanfall 2 is coming soon.Atlas13 said:the thing is, the game has no playerbase anymore.
Exactly. You buy it day one because you want it day one, not because it is a good financial decision, which it never is.Atlas13 said:Well of course it's a bad strategy. But the thing is, the game has no playerbase anymore. It's giving away DLC for free in order to get people to buy the base game.ObsidianJones said:And you're making my point.Fireprufe15 said:Could you explain how this is any different from a game going on a massive sale a year after release or even being given away like they do for PS+ and sometimes on steam.
The simple fact is that games devaluate over time. It will always be a bad financial decision to buy day 1 or early in life. If it devaluated so much that it is worth $0, tough luck to you, person who spent money on it.
What is the incentive to buy it now if it will devalue over time? Why not wait and hope it goes free like other games? If not, just settle for the main game.
It's a bad strategy for developers. Done enough over time, it will de-value their own DLC if we come to expect it will eventually go for free.
Do you expect every single thing you buy to be a AAA gold experience? The fact of the matter is things can fail. The fact of the matter is that no one is really playing it, and no one is buying it.
The incentive of buying a game when it comes out is to have it now instead of later. You're paying more to experience it earlier. Yes you can wait for sales, and in fact many people do that. Everyone who ever bought videogames knows if you don't want to pay full price for a game, you wait until it's on sale. I'm sorry you somehow didn't know that, but its no ones fault but your own. And would you rather never have played the game in the past year that it's been out in order to save the money you spent?
But you miss the point. Games don't devalue simply because they devalue, they devalue over time because less and less people actually buy them.ObsidianJones said:And you're making my point.Fireprufe15 said:Could you explain how this is any different from a game going on a massive sale a year after release or even being given away like they do for PS+ and sometimes on steam.
The simple fact is that games devaluate over time. It will always be a bad financial decision to buy day 1 or early in life. If it devaluated so much that it is worth $0, tough luck to you, person who spent money on it.
What is the incentive to buy it now if it will devalue over time? Why not wait and hope it goes free like other games? If not, just settle for the main game.
It's a bad strategy for developers. Done enough over time, it will de-value their own DLC if we come to expect it will eventually go for free.
Depending on your internet speed though you might spend the first day just downloading it all...McElroy said:Hey, maybe I should wind up my two days of free 'game time' to celebrate this. Meanwhile the standard edition of Titanfall is no longer available in Origin. So basically while the DLC is now free, the game got 5 bucks more expensive. (IIRC the standard edition was 14.90 and now the deluxe version is 19.90.)
I don't know how much the DLCs add to it, but the standard dl size is apparently about 21GB. It's still big as hell, yeah, but I have a 100Mb/s connection so that's only 30 minutes in ideal conditions.AnthrSolidSnake said:Depending on your internet speed though you might spend the first day just downloading it all...McElroy said:Hey, maybe I should wind up my two days of free 'game time' to celebrate this. Meanwhile the standard edition of Titanfall is no longer available in Origin. So basically while the DLC is now free, the game got 5 bucks more expensive. (IIRC the standard edition was 14.90 and now the deluxe version is 19.90.)
I forgot they compressed the download itself. I was thinking of it's 50+GB install size.McElroy said:I don't know how much the DLCs add to it, but the standard dl size is apparently about 21GB. It's still big as hell, yeah, but I have a 100Mb/s connection so that's only 30 minutes in ideal conditions.AnthrSolidSnake said:Depending on your internet speed though you might spend the first day just downloading it all...McElroy said:Hey, maybe I should wind up my two days of free 'game time' to celebrate this. Meanwhile the standard edition of Titanfall is no longer available in Origin. So basically while the DLC is now free, the game got 5 bucks more expensive. (IIRC the standard edition was 14.90 and now the deluxe version is 19.90.)
I speak of DLC, you speak of games. My gripe is that developers plan and strip away parts of games and sell it for DLC to add monetization.Fireprufe15 said:But you miss the point. Games don't devalue simply because they devalue, they devalue over time because less and less people actually buy them.
So you would rather have games cost $60 for life?
Every single thing we buy now is a triple A experience. Which seems to be hold back and nickel and dime. Which is causing me to return to my ways of the steam sale. Which some developers seem not to like.Atlas13 said:Well of course it's a bad strategy. But the thing is, the game has no playerbase anymore. It's giving away DLC for free in order to get people to buy the base game.
Do you expect every single thing you buy to be a AAA gold experience? The fact of the matter is things can fail. The fact of the matter is that no one is really playing it, and no one is buying it.
The incentive of buying a game when it comes out is to have it now instead of later. You're paying more to experience it earlier. Yes you can wait for sales, and in fact many people do that. Everyone who ever bought videogames knows if you don't want to pay full price for a game, you wait until it's on sale. I'm sorry you somehow didn't know that, but its no ones fault but your own. And would you rather never have played the game in the past year that it's been out in order to save the money you spent?
do you expect singleplayer component from world of warcraft? A mmo is a mmo. its good that they dont just throw a convoluted singleplayer just to mark a tick in the box. if thats not your thing thats fine, dont play it, but expecting MMOs to cater t your needs is unfair.truckspond said:Still no viable offline singleplayer component.
Still no value for me in this game
Thats simple. The incentive is that you get to play it now and not in a year or two. and to those that want to play it its incentive give enough that some people shell out 80 dollars for a game that drops to 40 in a month. and they KNOW it will drop, but the month of fun is worth the difference for them. thats the incentive. Its the exact same as when TF2 went free. some people asked what was the point of buying it for those that did and the answer was simply. you got to enjoy a great game for 5 years.ObsidianJones said:What is the incentive to buy it now if it will devalue over time? Why not wait and hope it goes free like other games? If not, just settle for the main game.
It's a bad strategy for developers. Done enough over time, it will de-value their own DLC if we come to expect it will eventually go for free.