Well, when I first played the original’s demo I remember it felt like nothing else out there. Definitely not like any Uncharted in terms of movement or melee. Maybe the Arkham games were the closest in terms of melee and that was still pretty slapstick next to how TLoU was presented.
For one there was a clear sense of urgency and aggression with how you could sprint up to an enemy to finish them off after throwing a bottle at them, or running away when you’re outgunned. The deliberate weightiness and inertia given to the act of punching where it feels like exertion is a factor and the hits actually sound like flesh and bone colliding, or smashing a 2x4 over someone’s frame is translated from the screen to the controller better than anything else maybe even to this day. Unless Part 2 improves upon it which it likely could.
Part 2 was co-written by the lead writer for season one of Westworld, which is arguably still the best in that series. She spent 13 months on that show but 3.5 years on this game. She said writing for TV is like playing Call of Duty and working on videogames is like going to war. I’m not sure how much of her work will translate into the final game, but from interviews it sounds like there was a pretty symbiotic relationship with Neil Druckmann.
As an aside I never understood why everyone praises Amy Hennig’s writing as being some kind of industry standard-bearer when to me it’s always just seemed like fluffy popcorn flick stuff, like it was meant for a Disney movie. Actually some Disney movies are more impressive thematically. The first two stories were enjoyable and well done of course, but ultimately had nothing interesting to say beyond “well that was fun”. When UC3 tried giving Nate dramatic depth it just felt awkward and forced; maybe because the first two games never established him to be more than a pulpy, affable adventurer.
Naughty Dog does polish the shit out of what they do. The melee, like you say, is deliberate and very meaty, but mechanically it is just mashing square. IIRC the 1st Uncharted had you do a simple 3-button combo (square-triangle-square?) that I believe had to be timed properly in the midst of a frantic gunfight and it had the most satisfying melee in the series. And, the shooting is very functional but messes up a lot of
little things, and never really feels as smooth or exacting as other games. Mass Effect 3's shooting actually feels better than Uncharted or TLOU. I recall the best feeling weapon in TLOU being the bow actually because I loved having to compensate for drop and lead the target and getting that headshot felt really good.
Anyone that's better the typically below average writing that most games have is seen as better than they actually are.
It seemed to me that he didn't think the gameplay itself was terrible but that very little is advanced from the gameplay of the original. As far as character go though, like I said, we won't know whether he's being accurate or not till the embargo lifts.
Skillup is accurate as long as you believe he gave his honest opinion. You loving the story doesn't make his opinion inaccurate. Siskel & Ebert would quite often disagree about movies, there's nothing wrong with that.
For example, I like Killer Is Dead, but can see it's flaws in plain level design, QTEitis, and some boring mini games with the gigolo missions. Most fans liked it fine, and on the Steam page, most gamers liked it and converted them or got them interested in to Grasshoppers others works. To the extent that Suda's older titles are now on Steam too: Silver Case and Killer 7.
This Suda reference reminded me of this
worst SNES endings video that I just watched a couple days back. Apparently Suda wrote a really messed up ending to a wrestling game for the SNES.