AAA games from a design standpoint aren't really very good. Look at IGN's reviews of the
AssCreed series, the lowest score of the mainline series is 6.8 for Rogue (not counting the portable games or remasters or 2D games). AssCreed is the ultimate AAA version of throw shit at the wall and see what sicks. Oh, people hated the tower defense crap, let's get rid of it. Oh, people actually liked that ship stuff in AC3, let's make a pirate game then. IGN gave Unity a 7.8 and that was a buggy mess of game that wasn't even a polished turd. Even the very 1st AssCreed didn't really know what it was. The main assassinations were super lite versions of a Hitman game basically. The idea of the rest of the game was that you'd gather your own intel (unlike Hitman), which isn't a bad idea, it was just horribly executed with the same 3 or 4 things done over and over again. The whole platforming/parkour system was fresh and new then, but the game design supporting it was nothing but. Then, they just ditched the whole structure of the 1st game for a very GTA-like mission structure because actually making the 1st game but designed well is far harder. Lastly, the AssCreed games don't even have the interesting systemic gameplay elements of other Ubisoft games like FarCry or Watch Dogs, which are both also better stealth games than the game that's about ASSASSINS.
And.. Dunkey
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