wizzy555 said:
Ok, lets put it a different way. Lets say we have this discussion next year and the number of women in the game industry increased 10%. Can you predict if you would still think more is better?
You really want to do this? Fine.
Well, first off we'd need to know the starting numbers. I don't, so I'll make numbers up for examples.
Let's say that 3% of all game designers currently are women. If that increases by 10%, then that would be 3.3% of all game designers. That's such a small increase as to be within mathematical error.
If 10% of all game designers are currently women, then a 10% increase would raise that to 11%. That is still pretty pathetic.
Unless you mean an additional 10% of the total are women. In that case, using the two examples above:
An increase of 3% to 13% would be wonderful! That's a huge change and I would approve.
An increase of 10% to 20% would likewise be wonderful. That would be a doubling of the current women in the industry, and be much closer to the graduation numbers I mentioned previously.
So my answer is - 10% of current numbers is so small as to have no impact. Whereas 10% of total is a significant improvement in either case.
So there's some spitballing for you.
However, asking for numbers will NEVER work. We say "more" because we don't KNOW how many is enough. We have to have some more to find out. Right now, the actual number is (I believe) somewhere between the two numbers I randomly chose. I believe (according to a Jimquisition video) that the number is single digit, but I don't remember the exact number. So more than single digits.
The point, however, has never been the numbers. It is the fact that, right now, we have practically nothing but men, who make games for men. And those men are failing to make games appealing to women. If we have more women, it is more likely that we will have games that acknowledge or even target women as an audience. Not exclusively, but additionally. If there are some women in control of some games, then we are more likely to see games that appeal to both genders equally rather than just men.
This knee-jerk reaction to "more" is ignorant and petty. Many businesses have added "more" women - and it hasn't stopped men from getting jobs or being represented. The business world is STILL male dominated after several decades of targeted hiring of women. However, the business world has grown more equal.
This technique of "more" has worked in the past. People protested this SAME WAY in the 1980s and 1990s - and they were WRONG THEN. Programs like affirmative action WORKED, and worked well.
So, when is enough? I KEEP SAYING
graduation rates, but no one appears to be listening to that bit. I don't have them memorized, but if I recall when I graduated college 10 years ago, about 30% of the computer science graduates were women. I don't know what the numbers are now, but logically if at least 30% of computer science graduates are women, then 30% of game designers should be women.
But I'm not sure things even need to be that strict. What I want is Enough women - enough women to be able to be a voice within the games industry that will prevent sexism before it happens. Women who will be in on creative meetings and say things like "do we really want to portray our female characters like that?" and explain what the issue is.
If women are present, then they can add their viewpoint at the ground level rather than having to complain about it after the fact.
And that's the real issue here. I keep getting responses in this thread about numbers, but this is really about fear. Your fear that women are going to take your games away.
And I'm sick of it. It's pathetic. And these ignorant and petulant arguments makes me realize just how much of a boys-only club the gaming world is.