It can't be that they said triple A not triple eh.Brad Shepard said:There going to need a hell of a lot more then 4 million to make a AAA game if its part 2 of Too human...
... that is the best quote i have ever heard!Herb sewell said:It can't be that they said triple A not triple eh.Brad Shepard said:There going to need a hell of a lot more then 4 million to make a AAA game if its part 2 of Too human...
If i may comment, if there going to give any game a grant for art, why not revive Clover and give it to Okami, or maybe Shadow of the Colossus developer Team Ico?Greg Tito said:Thanks, Matt. I think it's actually a good use of taxpayer money because otherwise art and culture wouldn't exist, or at least it would be much harder.Matt_LRR said:Just to add some context.
Many Americans don't realize that a lot of nations support the arts directly through funding like this. In the U.S., you have to jump through hoops or sell out if you want to be an artist, especially in a field like theater or fine arts.
So kudos, Canadia.
Thank you. I would actually be psyched to see them do a similar project to the Twin snakes but for Sons of Liberty. If updated right it would certainly be a good way to spend 4 mil.Brad Shepard said:... that is the best quote i have ever heard!Herb sewell said:It can't be that they said triple A not triple eh.Brad Shepard said:There going to need a hell of a lot more then 4 million to make a AAA game if its part 2 of Too human...
Uh, what?lijenstina said:H0ncho said:Hah! Proof subsidies doesn't work. The next time a politician talks about how you need to "invest in America/Canada/Europe" or "support our companies" or shit like that, remember this incident. And keep in mind that politicians are no better at picking the bests car/bank/manufacturing-company than they are at picking the best gaming company.
/politics
Hah! Straw Man arguments do not work too.
With that reasoning there is no human endeavor that can not be refuted.
I don't think that word means what you think it means./logic
This posts proves that people do not understand the meaning of words while communicating with each other- hence all the communication ever between all the people on planet Earth is pointless.H0ncho said:Uh, what?
I don't see how that is a refutation, or even a coherent response, to my post.
I'm not alone.I don't think that word means what you think it means.
... unless, of course, I can show that the same things that cause mismanagement in case x(gaming) is present in case y, z (car companies, banks).Invoking particular cases of mismanagement or bad decisions and trying to shoot down the whole concept is flawed.
I bought it for $5 off eBay the other day. It's great fun, and the cybernetic Mythology idea is quite interesting also. I'm not very far into the game, but my one gripe is that every sword attack launches them in the air. A little annoying, but I have played far worse games. FarCry 2 anyone?D_987 said:I really hope it's the promised sequel to Too Human - that game got a lot of undeserved hate. The story was poor and not very well explained - but the combat was fast, exciting and addictive - add in a competent loot system with large amounts of custermization and co-op play and you have a game with a lot of replayability. The graphics weren't the best, but the large, epic environments and terrific soundtrack made up for that - the fact the art design was excellent doesn't hurt either.
Hype really hurt this game, but I have to wonder how many of those haters have actually given the game a fair chance...
Are you... serious? No way.D_987 said:I really hope it's the promised sequel to Too Human - that game got a lot of undeserved hate. The story was poor and not very well explained - but the combat was fast, exciting and addictive - add in a competent loot system with large amounts of custermization and co-op play and you have a game with a lot of replayability. The graphics weren't the best, but the large, epic environments and terrific soundtrack made up for that - the fact the art design was excellent doesn't hurt either.
Hype really hurt this game, but I have to wonder how many of those haters have actually given the game a fair chance...
It's horrible. I played it for about twenty minutes and I wanted to jump off a building. The Camera doesn't cooperate with you, the fighting controls are really strange and akward, (You attack with one of the control sticks if I remember correctly) and of course the drawn-out death scenes grind away at your sanity.ForgottenPr0digy said:Soon in the mail I'm going to get Too Human and I'm going to see how well the game is?
if the game is good I think it should a sequel same goes for Eternal darkness as well.
Where's capitalism when you need it amirite? I thought Silicon Knights had gone out of business a long time ago, and it's shame that the Canadian government is wasting money that could've gone to a smaller developer to help them get into the mainstream. Maybe Silicon Knights is too big to fail.cuddly_tomato said:I already posted about this in another thread, but I want to get this off my chest here.
Firstly, there are shit loads of game developers in Ontario.
http://mikecorey.gamegoose.ca/canadianProvinceOntarioCompanies.php
Which makes all this...
Crap., but that it is legal if there are no competing local companies. Silicon Knights is the only AAA game developer in the region of Niagara, and the entire province of Ontario for that matter.
"Their growth and their success is very important to our community," Dykstra said. "Not only in terms of job creation but also in terms of attracting and retaining the types of highly skilled workers Niagara needs to prosper. This isn't going to have a negative impact on any other companies in Ontario."
Secondly, this is pure bullcrap. They are giving money to a badly managed game company (Too Human, like or not, was a commercial disaster), who have been backed by both Microsoft and Nintendo (and they still are part owned by Nintendo) ostensibly to help them be a success. They have been there already and they blew it. Why will this time be any different? Also, how many of those 65 new jobs are going to be given to the 30 people they fired last year?
Thirdly, Silicon Knights have never been able to develop a game on time and on budget for their entire history. Even their better games over-ran both. It would be in the best interests of gaming to let them go belly-up and the more talented developers move on to other companies.
Fourthly, they are embroiled in a messy legal action with Epic, who are in a much more comfortable position. If the courts find in favour of Epic, are the Canadian Taxpayers going to be bailing out Silicon Knights for infringement of copyright of the Unreal engine?