Doom: While the visuals and mechanics are a bit outdated, I have yet to encounter anything else with such fun combat.
Silent Hill 2: Not only is it good on it's own merits, but all of the technical issues, like the loading screens before each room and the awkward pauses in dialogue, actually add to the game rather than detract from it.
Blood: While the title implies it to be a self-proclaimed gorefest (and while it certainly delivers in that aspect), Blood earns points for the brilliant level design, great aesthetics, and best of all, the main character. If an undead, vengeance seeking gunslinger wasn't enough, he's also certifiably insane. While most Build Engine games had one liners, and Caleb certainly has a lot of those, half of his lines are him screaming with laughter, triggered when he blows his enemies to hundreds of tiny pieces.
System Shock 2: The RPG elements are tight (despite being heavily in favor of a hacker character), and the gameplay is fun, but the best thing is the atmosphere. Unlike some horror games that take place on spaceships, the Von Braun looks like it would've been a nice place to live before everything went crazy. The enemy design is excellent, and I couldn't go into detail as to why SHODAN is so great without filling up half of a page.
Deus Ex: Imagine System Shock 2's RPG elements tuned to perfection. Then, add a deep, lengthy, conspiracy laden plot full of twists and turns, and you get Deus Ex. I don't feel like I need to sing it's praises too much, because I think that if you know what a video game is, you've had at least one person tell you how great Deus Ex is.
I have a lot of other games that I'd like to mention, but if I keep describing them like this than going to ten will get really tedious.
Silent Hill 2: Not only is it good on it's own merits, but all of the technical issues, like the loading screens before each room and the awkward pauses in dialogue, actually add to the game rather than detract from it.
Blood: While the title implies it to be a self-proclaimed gorefest (and while it certainly delivers in that aspect), Blood earns points for the brilliant level design, great aesthetics, and best of all, the main character. If an undead, vengeance seeking gunslinger wasn't enough, he's also certifiably insane. While most Build Engine games had one liners, and Caleb certainly has a lot of those, half of his lines are him screaming with laughter, triggered when he blows his enemies to hundreds of tiny pieces.
System Shock 2: The RPG elements are tight (despite being heavily in favor of a hacker character), and the gameplay is fun, but the best thing is the atmosphere. Unlike some horror games that take place on spaceships, the Von Braun looks like it would've been a nice place to live before everything went crazy. The enemy design is excellent, and I couldn't go into detail as to why SHODAN is so great without filling up half of a page.
Deus Ex: Imagine System Shock 2's RPG elements tuned to perfection. Then, add a deep, lengthy, conspiracy laden plot full of twists and turns, and you get Deus Ex. I don't feel like I need to sing it's praises too much, because I think that if you know what a video game is, you've had at least one person tell you how great Deus Ex is.
I have a lot of other games that I'd like to mention, but if I keep describing them like this than going to ten will get really tedious.