Resident Evil 3 gave you the option of dodging if you got the button timing right, rather than firing. Got caught between two Hunters who took turns to do their decapitation strike which I managed to dodge a good dozen times - though I was wanting to shoot them. It didn't end well.
Resident Evil 5: Reapers and Duvalia. Their insta-kills were a surprise.
Dead Space: one of the tentacles grabs me and starts dragging me through the corridor. Ah, that big orange thing looks suspicious, I'll shoot that. Oh wait, I've got the Line Gun and it won't let me fire it, hang on I'll change to the Plasma Cutter ... ohh it's dragged me quite far, never mind a clean shot here ... oops missed ... still we'll try again ... blast it and ... missed again ... fuck it full auto and ... oh I'm in a tunnel ... yes I've escaped from the tenta ... wait it it's grabbed me again and ... are those bones it's just spat out???
The Unreal Tournaments mentions are stirring some memories - I do remember some opposing players being scarily good with a redeemer (pilotable nuke) but turning around to see the spiral smoke pattern of six homing rockets ...
There was also one of the user created Assault maps on UT2k4 - one of the 'storm the castle' where a combination of rocket hits left my battered corpse resting on the final objective - which was the nearest the team got that game to that objective.
Another tank related death - on the map Robot Factory there was an Ion Cannon (big plasma explosions with lots of splash damage and lots of push. Somehow, it managed to fling a tank into the air and guess who caught the tank in the side of the head ... to make it worse, the tank was on the same team as I was ...
Left 4 Dead 2 - (having never played L4D)first ever game (offline) step out onto the ledge around the hotel, step back into the room for a Charger to appear in the doorway. Me, he and Nick ended up on a roof a surprising distance away from the hotel.
Resident Evil 5: Reapers and Duvalia. Their insta-kills were a surprise.
Dead Space: one of the tentacles grabs me and starts dragging me through the corridor. Ah, that big orange thing looks suspicious, I'll shoot that. Oh wait, I've got the Line Gun and it won't let me fire it, hang on I'll change to the Plasma Cutter ... ohh it's dragged me quite far, never mind a clean shot here ... oops missed ... still we'll try again ... blast it and ... missed again ... fuck it full auto and ... oh I'm in a tunnel ... yes I've escaped from the tenta ... wait it it's grabbed me again and ... are those bones it's just spat out???
The Unreal Tournaments mentions are stirring some memories - I do remember some opposing players being scarily good with a redeemer (pilotable nuke) but turning around to see the spiral smoke pattern of six homing rockets ...
There was also one of the user created Assault maps on UT2k4 - one of the 'storm the castle' where a combination of rocket hits left my battered corpse resting on the final objective - which was the nearest the team got that game to that objective.
Another tank related death - on the map Robot Factory there was an Ion Cannon (big plasma explosions with lots of splash damage and lots of push. Somehow, it managed to fling a tank into the air and guess who caught the tank in the side of the head ... to make it worse, the tank was on the same team as I was ...
Left 4 Dead 2 - (having never played L4D)first ever game (offline) step out onto the ledge around the hotel, step back into the room for a Charger to appear in the doorway. Me, he and Nick ended up on a roof a surprising distance away from the hotel.