Torchlight 2 Devs Have "No Plans" For Console Release

AJey

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Feb 11, 2011
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Kheapathic said:
AJey said:
Kheapathic said:
AJey said:
Kheapathic said:
AJey said:
SonicWaffle said:
benvorbeck said:
AJey said:
Finally, a company willing to refrain from dumbing down their game for the console market.
Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it
Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?
Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.
The only truth around here is it doesn't matter what the conversation is about, there's always "THAT GUY" who will show up and piss all over it in the name of glorious PC gaming. You let your fandom dictate your attitude in the name of superiority. I guess the truth is you're a mental deficiet, because highlighting enemies and clicking them to death isn't exactly what I'd call hard.
Well, Mr. high-on-the-horse, lets look at the facts then. First, baseless assumptions are done by two kinds of people: those who see too little and those who see what's not there. I suppose we know where you fall, judging by the fact that you think my comment is about the glory of PC gaming. Secondly, I dont possess fandom to any gaming platform. Each have their merits. I see you are doing well on assumptions. Third, if you thought my statement was wrong, why didnt you address it? Because you know that I'm right. For a game like Torchlight 2 to be adapted for a console, many things would have to change and most of them in a bad direction. From lack of modding support to lack of buttons on a controller, Not to mention the superiority of keyboard + mouse controls. The game would be dumbed down to fit inside the boundaries of a console. Ironic you accuse me of fandom when you cant see these simplest things.
Baseless assumptions on both sides, so don't act like you're no guilty of this as well. You claim to not possess fandom, but without coaxing you post about dumbing things down for consoles. You bring up how I didn't address what's wrong with your statement, because I understand PC's are generally more powerful than consoles and have more options with a keyboard and mouse; mods are a preference for each user, so no need to address that. You acknowledge how I didn't press that issue, because I don't see it as wrong. What I do see is the standard "PC are better" coming in and pissing on everything, like you have to keep the console players away from the game. Ergo I claim what I see, an obnoxious brat stirring shit because they have to let everyone know that PC's are superior. Good for you, when you stop measuring your dick by your PC's processing power maybe you'll understand the complaints that many people have about the PC users here.
Look, if you want to misconstrue everything I say, be my guest. It's even amusing actually. But at least stay on topic. Here, let me make it clear and simple for you - I dont care if PC or consoles are better. I Dont Care!!! All I'm saying is that console version of Torchlight 2 would be inferior to PC version of Torchlight 2. Purely mechanically. That's it.
I'm not misconrtueing anything you say, and I highly doubt you care if PC or consoles are better. The thread was going just fine before you came in and had to have your comment about the company not dumbing it down for the console crowd. There was no argument before you came in and wanted to make your statement about which is superior. If you don't care about which is better, I have to question you motive for making that statement. Again, there was no argument, so what was the point of your statement; aside from your smug satisfaction that the game wouldn't be available on other platforms?
Uh, my comment is self-explanatory, really. It consists of few very basic words and is easy to understand. I have no idea why you have trouble understanding it. I was simply pleased that this game wont be dumbed down for a console. It's simple, really. Mechanically speaking, most genres are better for a PC based on control scheme alone. Other games are better for a controller, again, based on control scheme. If they were to take PC controls of that game and put them on a controller, it would have been inferior controls. Just like mouse is better for shooting, having keyboard is better for certain RPGs. What's not to understand?
 

AJey

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Lunar Templar said:
AJey said:
What is wrong with you? Am I speaking foreign language or something? Can you understand simple context or not? I dont care about your silly button layouts. All I am arguing here is a simple truth - PC version of Torchlight 2 will always be better than console version of Torchlight 2 due to mechanical limitations. It's irrelevant how good or bad the port might be. That's not the point for crying out loud. Keyboard and mouse are objectively better for that game than a controller. Can you understand that or not?
bad choice of words ....

Objectively better, isn't factually better. KB/M is factually better for RTS, as example. All saying something is 'objectively better' translates to is 'it is of my own opinion that this is better', and opinion is hardly credible as fact. Especially since the port in question is never going to happen anyway so your ranting about something that's never gonna happen anyway, thus there's no way to confirm beyond doubt which version would be actually better or not. It's just your opinion the PC version would be better, nothing more. Please stop acting like it's anything more then that. It's becoming irritating to read.
Hotkey based RPGs or mouse-driven RPG's are better on PC. If you think it is not objectively true, you should compare the two together.
 

clippen05

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AJey said:
Finally, a company willing to refrain from dumbing down their game for the console market.
It's nice to see a game that remains exclusive for PC once it achieves success... almost all others get ported but we get like no ports to PC :(
 

AJey

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Feb 11, 2011
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Kheapathic said:
AJey said:
Kheapathic said:
AJey said:
Kheapathic said:
AJey said:
Kheapathic said:
AJey said:
SonicWaffle said:
benvorbeck said:
AJey said:
Finally, a company willing to refrain from dumbing down their game for the console market.
Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it
Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?
Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.
The only truth around here is it doesn't matter what the conversation is about, there's always "THAT GUY" who will show up and piss all over it in the name of glorious PC gaming. You let your fandom dictate your attitude in the name of superiority. I guess the truth is you're a mental deficiet, because highlighting enemies and clicking them to death isn't exactly what I'd call hard.
Well, Mr. high-on-the-horse, lets look at the facts then. First, baseless assumptions are done by two kinds of people: those who see too little and those who see what's not there. I suppose we know where you fall, judging by the fact that you think my comment is about the glory of PC gaming. Secondly, I dont possess fandom to any gaming platform. Each have their merits. I see you are doing well on assumptions. Third, if you thought my statement was wrong, why didnt you address it? Because you know that I'm right. For a game like Torchlight 2 to be adapted for a console, many things would have to change and most of them in a bad direction. From lack of modding support to lack of buttons on a controller, Not to mention the superiority of keyboard + mouse controls. The game would be dumbed down to fit inside the boundaries of a console. Ironic you accuse me of fandom when you cant see these simplest things.
Baseless assumptions on both sides, so don't act like you're no guilty of this as well. You claim to not possess fandom, but without coaxing you post about dumbing things down for consoles. You bring up how I didn't address what's wrong with your statement, because I understand PC's are generally more powerful than consoles and have more options with a keyboard and mouse; mods are a preference for each user, so no need to address that. You acknowledge how I didn't press that issue, because I don't see it as wrong. What I do see is the standard "PC are better" coming in and pissing on everything, like you have to keep the console players away from the game. Ergo I claim what I see, an obnoxious brat stirring shit because they have to let everyone know that PC's are superior. Good for you, when you stop measuring your dick by your PC's processing power maybe you'll understand the complaints that many people have about the PC users here.
Look, if you want to misconstrue everything I say, be my guest. It's even amusing actually. But at least stay on topic. Here, let me make it clear and simple for you - I dont care if PC or consoles are better. I Dont Care!!! All I'm saying is that console version of Torchlight 2 would be inferior to PC version of Torchlight 2. Purely mechanically. That's it.
I'm not misconrtueing anything you say, and I highly doubt you care if PC or consoles are better. The thread was going just fine before you came in and had to have your comment about the company not dumbing it down for the console crowd. There was no argument before you came in and wanted to make your statement about which is superior. If you don't care about which is better, I have to question you motive for making that statement. Again, there was no argument, so what was the point of your statement; aside from your smug satisfaction that the game wouldn't be available on other platforms?
Uh, my comment is self-explanatory, really. It consists of few very basic words and is easy to understand. I have no idea why you have trouble understanding it. I was simply pleased that this game wont be dumbed down for a console. It's simple, really. Mechanically speaking, most genres are better for a PC based on control scheme alone. Other games are better for a controller, again, based on control scheme. If they were to take PC controls of that game and put them on a controller, it would have been inferior controls. Just like mouse is better for shooting, having keyboard is better for certain RPGs. What's not to understand?
And yet you still claim to hold no preference. Your mechanically speaking is your opinion; RTS I can agree with, others are open for personal preference. And even if the control scheme is different, you'd rather keep a game away from others instead of letting the devs find a way to work around a limitation. Do you really not understand how your preference is showing?
Preference has nothing to do with it. You can prefer an inferior system and be happy with it. I am talking about objective advantages. So you agree RTS are better on PC. What about FPS? Shooting is more accurate with a mouse how ever you look at it. What about action RPGs? A mouse gives you much better precision. Racing can be better with controller, and platformers, and point-and-click adventures, and simulators etc. Just like I said, both have their advantageous genres. Why you refuse to see that action RPGs are better on PC is beyond me.
 

Vigormortis

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Lunar Templar said:
bad choice of words ....

Objectively better, isn't factually better.
Actually...it is. I think you're thinking of subjectively better. Which would be an opinion.

Objectively better would imply something is perceived as "superior" based on it's merits. Or rather, "the facts".

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

But anyway, while I can see part of what this Ajey guy is getting at, he's being rude about it. And, going about it in all the wrong ways.

Torchlight 2, if ported to consoles, wouldn't be "dumbed down". Saying so is ludicrous.

However, there would need to be drastic alterations to both core gameplay mechanics as well as the UI and input systems. We might even see some features removed in the interest of better control with a controller.

Even so, this guys claim that Torchlight 2 would somehow be "ruined" by coming to consoles is just ridiculous. If anything, it could equate to a boon for the PC version. In so far as the extra cash flow from a console release could help Runic continue crafting new updates and content for all versions.
 

Stryc9

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Nov 12, 2008
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Mr.K. said:
Wait didn't they say this is going to consoles at some point... then again they might have missed the window with that one, game was cheap from the start so at this point they would probably get very little back for their effort.
No, they've always said there'd be no console release for Torchlight II. Apparently Torchlight on Xbox was a massive pain in the ass for them and they'd rather not go through it again with this one. Can't say that I blame them myself. A lot of people are still pissed off there's not Mac version yet. For a while you couldn't go two pages on their forums without someone creating a thread complaining about it.
 

Vergial

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Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
SonicWaffle said:
benvorbeck said:
AJey said:
Finally, a company willing to refrain from dumbing down their game for the console market.
Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it
Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?
Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.
>.> Tourchlight 2 isn't that 'complex' a game. donno what your on about with this 'dumbing down' none sense.
Then just try squeezing keyboard + mouse controls into a controller. Even if you manage, keyboard + mouse will beat it any day of the week. Then go for the UI and replace the comfort of a mouse driven UI into arrow driven UI. The skills and combat and the convenience of hotkeys. And the list is long. Much would have to be changed and most of it in a bad way.
:3

your funny

the 'convenience' (snickers) of hot keys is the easiest if you actually knew anything about the button layout on a the modern controller.

using a 360 pad as an example.

shoulder/triggers = 1-4
d-pad = 5-8
YXBA = mouse slots and 9-0
thumb sticks = L for movement R for aiming and those skills that require you to place them to work
thumb stick buttons = mana/HP pots
start/back = the menus on the left an right of the screen.

The UI being altered would be the 'hardest part' but at the end of the day I'm very certain they could come up with something just as good for a console release, assuming they had any intent to.

The only REAL detriment to a console release of TL2 over its PC counter part is the loss of mods. But since this IS TL2 and not a TES game (a series which really NEEDS its mods to be even passable) the vanilla TL2 is a great game on its own and doesn't really need the mods.

Took me 5 minutes, tops, think that up. Not that you'll listen. In fact I fully expect you to blow it off and the continue to rant against the 'dumbing down' of games like that's what porting a PC game to a console is, or continue console bashing, or both.

Guess what? you get to be wrong, so very, very wrong. Altering a control scheme to work on another platform is not dumbing the game down. The dumbing down of games is all the hand holding in the modern FPS, or the across the board drop in difficulty of the average game (like how DMC:Devil May Cry is considerably easier then DMC 4) that is what dumbing a game down is.

Reply or don't, I couldn't care less, since I pretty much know what your gonna say anyway.
Coming from a PC-gaming lunatic, and from a guy who will very quickly vomit words about how much better PC control is over control pads of any kind:

Torchlight 2 on consoles? Considering the team is smart enough to outdo Diablo (in my eyes anyway), smart enough to not put any bullshit DRM (nothing invasive anyways), and smart enough to allow the community to use modding tools openly and freely? Yea, these guys would do PERFECTLY fine on consoles, this includes controls.

In fact, the button assignments you suggested aren't bad at all. Easily handled, simple to remember (for some, anyway, I'd fuck it up personally).

AJey really is just coming off as a fanboy at this point, refusing to listen to your well-put words. And this is coming from...well, a near-fanboy.

Consider your previous points on the button assignments; they are literally no different than 1-0 on a keyboard. No different at ALL except more compact. Z and X for pots? Putting them to thumbsticks is a very intelligent move: both are readily accessible in case the player begins to lack Mana OR Health. Left to move? Everyone would feel right at home. Right to aim/swing? Actually fits quite well to anyone who has played a top-down shooter on the consoles, such as Geometry Wars or some such. There'd be a distinct lack of confusion.

What about new players? A little practice and even they'd slip right into the controls.

Redesigning the UI would be quite easy for these guys as well. They bloody well made Torchlight 2, after all. I'd miss the mods like mad (I use a few, Synergies included), but dammit, it'd be just as fun on a console.

It's not rocket science: You're very very correct.
 

RevRaptor

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It's a real shame its not coming to xbox. I have TL1 on the xbox and its awesome. The controls work brilliantly too.

Its funny how the pc fan boys scream and stomp about how their games would never work well on console because mouse + keyboard is better, while us dirty console heavens just look at them like they're retarded and get back to happily playing the game they said could not be played with a controller :p
 

Lunar Templar

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AJey said:
Hotkey based RPGs or mouse-driven RPG's are better on PC. If you think it is not objectively true, you should compare the two together.
You gonna actually back any of this shit you been slingen up at some point? or you gonna just keep rocken 'it'll be worse cause, lol consoles' cause that's not an argument.

cause if that's all your gonna keep doing, do feel free to stop replying anytime now.

Vergial said:
Coming from a PC-gaming lunatic, and from a guy who will very quickly vomit words about how much better PC control is over control pads of any kind:

Torchlight 2 on consoles? Considering the team is smart enough to outdo Diablo (in my eyes anyway), smart enough to not put any bullshit DRM (nothing invasive anyways), and smart enough to allow the community to use modding tools openly and freely? Yea, these guys would do PERFECTLY fine on consoles, this includes controls.

In fact, the button assignments you suggested aren't bad at all. Easily handled, simple to remember (for some, anyway, I'd fuck it up personally).

AJey really is just coming off as a fanboy at this point, refusing to listen to your well-put words. And this is coming from...well, a near-fanboy.

Consider your previous points on the button assignments; they are literally no different than 1-0 on a keyboard. No different at ALL except more compact. Z and X for pots? Putting them to thumbsticks is a very intelligent move: both are readily accessible in case the player begins to lack Mana OR Health. Left to move? Everyone would feel right at home. Right to aim/swing? Actually fits quite well to anyone who has played a top-down shooter on the consoles, such as Geometry Wars or some such. There'd be a distinct lack of confusion.

What about new players? A little practice and even they'd slip right into the controls.

Redesigning the UI would be quite easy for these guys as well. They bloody well made Torchlight 2, after all. I'd miss the mods like mad (I use a few, Synergies included), but dammit, it'd be just as fun on a console.

It's not rocket science: You're very very correct.
If he is a PC fanboy he's done a rather poor job defending his position, not just the not listening part but not back up anything he's said at all. Opinion is fine, but it's hardly fact.

Thank your the glowing praise of my control setup. There is a lack of confusion with it to, I use a set like this for some of the action MMOs I play, also, tell me what you think if this for a fix to my UI issue from earlier.

A WiiU controller, the HP/Mana pots would likely need to be moved to the touch screen due the fact I don't think the thumb stick on the WiiU controller have buttons under them, but the touch screen it self could easily handle all the menus and maybe the aiming and skills that need placement as an alternate control scheme.

Vigormortis said:
But anyway, while I can see part of what this Ajey guy is getting at, he's being rude about it. And, going about it in all the wrong ways.

Torchlight 2, if ported to consoles, wouldn't be "dumbed down". Saying so is ludicrous.

However, there would need to be drastic alterations to both core gameplay mechanics as well as the UI and input systems. We might even see some features removed in the interest of better control with a controller.

Even so, this guys claim that Torchlight 2 would somehow be "ruined" by coming to consoles is just ridiculous. If anything, it could equate to a boon for the PC version. In so far as the extra cash flow from a console release could help Runic continue crafting new updates and content for all versions.
See above for my UI fix, could work to cut the work load on converting the game and keep it closer to the PC version.

and I kinda feel like that last bit is what I've been trying to say the whole time >.>
 

Vergial

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Lunar Templar said:
If he is a PC fanboy he's done a rather poor job defending his position, not just the not listening part but not back up anything he's said at all. Opinion is fine, but it's hardly fact.

Thank your the glowing praise of my control setup. There is a lack of confusion with it to, I use a set like this for some of the action MMOs I play, also, tell me what you think if this for a fix to my UI issue from earlier.

A WiiU controller, the HP/Mana pots would likely need to be moved to the touch screen due the fact I don't think the thumb stick on the WiiU controller have buttons under them, but the touch screen it self could easily handle all the menus and maybe the aiming and skills that need placement as an alternate control scheme.
The fix itself isn't a bad idea at all, really. At least, speaking of a WiiU port, and I think it'd do VERY nicely for that console in particular. PS3 and XB360 (or either next-gen console) would likely need a bit more thought. Still fun to think about.

Also as a fun thought: when I'm playing Torchlight 2 on PC, sometimes I have a need to run like a pansy and drink some health pots. Well, sometimes the "click border" on various enemies is so huge that instead of running from the mob, my character decides to dive INTO it and thwack someone a couple times.

Taking movement from a click location and giving to a thumbstick would actually IMPROVE that issue. It's an issue that doesn't bug me much (it hasn't killed me, but it HAS made me panic as I press Z into my desk), but I'm sure it'd be frustrating to newer players.

So speaking from a FACTUAL standpoint (as well as a little backup from opinion), a control pad would actually work better for TL2. Instead of a 'dumbing down', it would actually BENEFIT from a thumbstick movement scheme.

And I feel this needs reiteration while I'm present at the boards (which is rare for me as it is): I cannot possibly fathom how it'd be a dumbing down when controllers these days have the SAME NUMBER OF HOTKEYS as Torchlight 2 needs and uses for a keyboard. There are no less inputs, there are no restrictive controls, there is no downside.



EDIT: HOW DID I MISS THIS OHGOD. I figure this one would be hilarious to comment on.

"Bethesda's half assed programing "skills""

I HALF-agree on that front. Remember, their world is absolutely frikkin' massive, with thousands of NPCs and various other diddlies you can play with. In terms of coding, a lot of what they did is actually very good. The problems come into play when an NPCs code tries to play with code it...well, shouldn't be playing with.

Can they code? Of course they can, and they do it just fine. Problem is, 'just fine' isn't good enough for the scope of their games, and we end up with Sabre Cats spiralling into the sunset as a plethora of players look on in absolute horror.

Let's face it though, people buy Bethesda games FOR those glitches. Or, at least, I do. Cuz Jesus Christ Almighty do I get a laugh when my quest-specific NPC decides it's a nice day to go swimming INTO THE ROAD, never to be seen again.
 

AJey

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Feb 11, 2011
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Kheapathic said:
AJey said:
Preference has nothing to do with it. You can prefer an inferior system and be happy with it. I am talking about objective advantages. So you agree RTS are better on PC. What about FPS? Shooting is more accurate with a mouse how ever you look at it. What about action RPGs? A mouse gives you much better precision. Racing can be better with controller, and platformers, and point-and-click adventures, and simulators etc. Just like I said, both have their advantageous genres. Why you refuse to see that action RPGs are better on PC is beyond me.
What objective advantage would that be? If you're fighting against the AI, there's not much of an advantage because of your control scheme. If you're playing against others, I'm unaware of a game that allows different control methods, so again no advantage. I don't see them as superior because I've had no problems in games with either control methods. I'm not a snob who demands to be accomodated and can adapt to what's given to me. So again, why with no coaxing did you have to come in here and piss all over everything in the name of superiority?
So now you gonna put words in my mouth? Who asked to be accommodated exactly? I dont remember myself doing that.

The fact that you have to ask what advantages mouse offers says a lot to me. Your little conjecture about AI or other players is irrelevant. Mouse is better for aiming. Period. End of story. If you cant understand such simple fact, you have no business schooling others.
 

AJey

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Feb 11, 2011
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Lunar Templar said:
AJey said:
Hotkey based RPGs or mouse-driven RPG's are better on PC. If you think it is not objectively true, you should compare the two together.
You gonna actually back any of this shit you been slingen up at some point? or you gonna just keep rocken 'it'll be worse cause, lol consoles' cause that's not an argument.

cause if that's all your gonna keep doing, do feel free to stop replying anytime now.

Lunar Templar said:
AJey said:
Hotkey based RPGs or mouse-driven RPG's are better on PC. If you think it is not objectively true, you should compare the two together.
You gonna actually back any of this shit you been slingen up at some point? or you gonna just keep rocken 'it'll be worse cause, lol consoles' cause that's not an argument.

cause if that's all your gonna keep doing, do feel free to stop replying anytime now.

Vergial said:
Coming from a PC-gaming lunatic, and from a guy who will very quickly vomit words about how much better PC control is over control pads of any kind:

Torchlight 2 on consoles? Considering the team is smart enough to outdo Diablo (in my eyes anyway), smart enough to not put any bullshit DRM (nothing invasive anyways), and smart enough to allow the community to use modding tools openly and freely? Yea, these guys would do PERFECTLY fine on consoles, this includes controls.

In fact, the button assignments you suggested aren't bad at all. Easily handled, simple to remember (for some, anyway, I'd fuck it up personally).

AJey really is just coming off as a fanboy at this point, refusing to listen to your well-put words. And this is coming from...well, a near-fanboy.

Consider your previous points on the button assignments; they are literally no different than 1-0 on a keyboard. No different at ALL except more compact. Z and X for pots? Putting them to thumbsticks is a very intelligent move: both are readily accessible in case the player begins to lack Mana OR Health. Left to move? Everyone would feel right at home. Right to aim/swing? Actually fits quite well to anyone who has played a top-down shooter on the consoles, such as Geometry Wars or some such. There'd be a distinct lack of confusion.

What about new players? A little practice and even they'd slip right into the controls.

Redesigning the UI would be quite easy for these guys as well. They bloody well made Torchlight 2, after all. I'd miss the mods like mad (I use a few, Synergies included), but dammit, it'd be just as fun on a console.

It's not rocket science: You're very very correct.
If he is a PC fanboy he's done a rather poor job defending his position, not just the not listening part but not back up anything he's said at all. Opinion is fine, but it's hardly fact.

Thank your the glowing praise of my control setup. There is a lack of confusion with it to, I use a set like this for some of the action MMOs I play, also, tell me what you think if this for a fix to my UI issue from earlier.

A WiiU controller, the HP/Mana pots would likely need to be moved to the touch screen due the fact I don't think the thumb stick on the WiiU controller have buttons under them, but the touch screen it self could easily handle all the menus and maybe the aiming and skills that need placement as an alternate control scheme.

Vigormortis said:
But anyway, while I can see part of what this Ajey guy is getting at, he's being rude about it. And, going about it in all the wrong ways.

Torchlight 2, if ported to consoles, wouldn't be "dumbed down". Saying so is ludicrous.

However, there would need to be drastic alterations to both core gameplay mechanics as well as the UI and input systems. We might even see some features removed in the interest of better control with a controller.

Even so, this guys claim that Torchlight 2 would somehow be "ruined" by coming to consoles is just ridiculous. If anything, it could equate to a boon for the PC version. In so far as the extra cash flow from a console release could help Runic continue crafting new updates and content for all versions.
See above for my UI fix, could work to cut the work load on converting the game and keep it closer to the PC version.

and I kinda feel like that last bit is what I've been trying to say the whole time >.>
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
 

AJey

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Feb 11, 2011
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Vergial said:
Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
SonicWaffle said:
benvorbeck said:
AJey said:
Finally, a company willing to refrain from dumbing down their game for the console market.
Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it
Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?
Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.
>.> Tourchlight 2 isn't that 'complex' a game. donno what your on about with this 'dumbing down' none sense.
Then just try squeezing keyboard + mouse controls into a controller. Even if you manage, keyboard + mouse will beat it any day of the week. Then go for the UI and replace the comfort of a mouse driven UI into arrow driven UI. The skills and combat and the convenience of hotkeys. And the list is long. Much would have to be changed and most of it in a bad way.
:3

your funny

the 'convenience' (snickers) of hot keys is the easiest if you actually knew anything about the button layout on a the modern controller.

using a 360 pad as an example.

shoulder/triggers = 1-4
d-pad = 5-8
YXBA = mouse slots and 9-0
thumb sticks = L for movement R for aiming and those skills that require you to place them to work
thumb stick buttons = mana/HP pots
start/back = the menus on the left an right of the screen.

The UI being altered would be the 'hardest part' but at the end of the day I'm very certain they could come up with something just as good for a console release, assuming they had any intent to.

The only REAL detriment to a console release of TL2 over its PC counter part is the loss of mods. But since this IS TL2 and not a TES game (a series which really NEEDS its mods to be even passable) the vanilla TL2 is a great game on its own and doesn't really need the mods.

Took me 5 minutes, tops, think that up. Not that you'll listen. In fact I fully expect you to blow it off and the continue to rant against the 'dumbing down' of games like that's what porting a PC game to a console is, or continue console bashing, or both.

Guess what? you get to be wrong, so very, very wrong. Altering a control scheme to work on another platform is not dumbing the game down. The dumbing down of games is all the hand holding in the modern FPS, or the across the board drop in difficulty of the average game (like how DMC:Devil May Cry is considerably easier then DMC 4) that is what dumbing a game down is.

Reply or don't, I couldn't care less, since I pretty much know what your gonna say anyway.
Coming from a PC-gaming lunatic, and from a guy who will very quickly vomit words about how much better PC control is over control pads of any kind:

Torchlight 2 on consoles? Considering the team is smart enough to outdo Diablo (in my eyes anyway), smart enough to not put any bullshit DRM (nothing invasive anyways), and smart enough to allow the community to use modding tools openly and freely? Yea, these guys would do PERFECTLY fine on consoles, this includes controls.

In fact, the button assignments you suggested aren't bad at all. Easily handled, simple to remember (for some, anyway, I'd fuck it up personally).

AJey really is just coming off as a fanboy at this point, refusing to listen to your well-put words. And this is coming from...well, a near-fanboy.

Consider your previous points on the button assignments; they are literally no different than 1-0 on a keyboard. No different at ALL except more compact. Z and X for pots? Putting them to thumbsticks is a very intelligent move: both are readily accessible in case the player begins to lack Mana OR Health. Left to move? Everyone would feel right at home. Right to aim/swing? Actually fits quite well to anyone who has played a top-down shooter on the consoles, such as Geometry Wars or some such. There'd be a distinct lack of confusion.

What about new players? A little practice and even they'd slip right into the controls.

Redesigning the UI would be quite easy for these guys as well. They bloody well made Torchlight 2, after all. I'd miss the mods like mad (I use a few, Synergies included), but dammit, it'd be just as fun on a console.

It's not rocket science: You're very very correct.
Why is it so hard for people to contextualize?! I never said anything about console version of Torchlight being impossible or hard to make. Only that mechanically it would be inferior to mouse driven controls. And I'm a fanboy because of that? I didnt know objectively verifiable facts make people fanboys.
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
2,742
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*stops playing Final Fantasy 14: A Realm Reborn*

Hey guys! How's everyth-

*looks at thread posts*

....huh. Well, this is a thing now. Didn't know that people cared so much about controls. Wonder if anyone will do a YouTube video with a side-by-side comparison of FF14: ARR with PS3 and PC control mechanics sometime soon. Just for gits and shiggles.

*goes back to playing Final Fantasy 14: A Realm Reborn*

OT: So they don't want to make Torchlight 2 for consoles. That's their decision. Hope they go far because the developers are an awesome team capable of making awesome games!
 

Lunar Templar

New member
Sep 20, 2009
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AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.
 

Vergial

New member
Mar 16, 2009
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AJey said:
Why is it so hard for people to contextualize?! I never said anything about console version of Torchlight being impossible or hard to make. Only that mechanically it would be inferior to mouse driven controls. And I'm a fanboy because of that? I didnt know objectively verifiable facts make people fanboys.
Yes, yes you are. The game cannot be inferior if there are no real changes. If the same data is displayed, skills work the same, and everything is simply adapted to a different control scheme then no, the game ccannot be inferior. You still have yet to back up any of your outlandish claims.

Fun fact: different != inferior.

Go crawl back into your fanboy hole unless you can actually back something up, just as I have.
 

Vergial

New member
Mar 16, 2009
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Lunar Templar said:
AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.
If he wants to use an already-broken game (that, by the way, was broken since launch) as an example, let him. It proves no point of his and is funny to laugh at.

I made the mistake of buying that 'game'. The story is pathetic, gameplay is simple-minded and witless (I'm mostly referring to distribution of stat points or skill points; i.e., there ARE no points to spread), choices are just gone. I absolutely ADORED Diablo 1 and 2. I didn't think they could fuck number 3 up so badly.

Actually, let's use this for fun. Diablo 3 on PC? It is inferior to Diablo 2. Why? They removed a VAST amount of what made Diablo a Diablo game: killing monsters, gathering loot, then spending stat/skill points to make a character all your own to bring to battle with the loot you find.

Diablo 1, I made a battlemage. He wore heavy armor, wielded a greatsword, and cast spells. I was ABLE to do this in Diablo 1. Diablo 2 lets you do LARGELY the same stuff, with minor variations. You were still perfectly able to customize and perfect a class and build to suit your playstyle.

Diablo 3 took away any customization aside from "lol here's a handful of skills, and you don't pick your stats we'll do it for you". Sure, they kept loot, but who the hell cares if you can't play the way YOU want? Further, they nuked the other classes in favor of a very limited selection of cliched fighting styles. This doesn't seem like a gripe at first (consider Diablo 1, again), but remember that they took CHOICE away. I tried so hard to run a battlemage in D3, I really did. but eventually I ran into some bosses that just one-shot you regardless of armor/health simply because the Wizard has almost no health to begin with.

In Diablo 1, since you could place stats where YOU wanted to, running a battlemage was completely doable and fun. The complement of spells helped it along very nicely as well. D1 may have had only 3 classes like D3, but because of the variety of OPTIONS and CHOICES you had, you could build anything.

Diablo 3, despite being on PC as well, is VASTLY inferior to its predecessors because of a distinct lack of options, features, and above all else, choices. However, since they already broke the game, it CANNOT be inferior on consoles; the options in the PC version will remain, as will everything else.

Anyone claiming it is inferior because of a control scheme is only fooling themselves.

PEE ESS: Lunar, it's fun talking with ya. Just sayin'.
 

AJey

New member
Feb 11, 2011
164
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Lunar Templar said:
AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.

I'll take blame for this one. Should have been more specific. You're right, Diablo might have been designed with a console in mind. That's where UI issues come in, 6 slots etc. But why didnt you mention the most important difference? Controls. Regardless of how you look at it, mouse driven UI is always better, variety of kotkeys that keyboard provides is always better, and of course the accuracy that mouse provides is always better. See, being designed for a console made Diablo worse, as you have demonstrated. So thanks for proving my point, Mr. High-on-the-horse. Next time you go blowing holes, dont aim down or you will shoot yourself in the foot.