AJey said:
Vergial said:
AJey said:
Why is it so hard for people to contextualize?! I never said anything about console version of Torchlight being impossible or hard to make. Only that mechanically it would be inferior to mouse driven controls. And I'm a fanboy because of that? I didnt know objectively verifiable facts make people fanboys.
Yes, yes you are. The game cannot be inferior if there are no real changes. If the same data is displayed, skills work the same, and everything is simply adapted to a different control scheme then no, the game ccannot be inferior. You still have yet to back up any of your outlandish claims.
Fun fact: different != inferior.
Go crawl back into your fanboy hole unless you can actually back something up, just as I have.
Wow. Now after that statement I am truly shocked. Then tell me, if there is no difference in control scheme, then why cant console shooter players beat PC shooter players, or why cant PC fighters beat console fighters? You want to tell me there is no difference between mouse accuracy and controller accuracy? Ha ha ha! How about you crawl out of whatever hole you're stuck in and do some basic research.
I'll feed the troll just once more, his excessive stupidity is mind-boggling at this point.
There is no difference in Action-RPG control scheme, the thumbsticks would provide the instant-feedback you'd expect for moving and attacking. Precision isn't a necessity in TL2, so long as you're murdering something, you're doing fine.
A thumbstick setup for FPS titles isn't the greatest, since you seem keen on bringing multiple genres into the mix (notice how the topic is largely about TL2 and porting TL2? You're so insecure in your own knowledge that you have to resort to bringing other genres into the discussion). Reason is that a flick of the wrist will GENERALLY be far more effective than slowly turning around at whatever rate analog can whip up.
That said, there are definitely console players that can turn/shoot/aim with the exact precision of a mouse/keyboard user. Rare as they are, they certainly exist. Practice makes perfect. The control scheme itself is inherently worse on a console-based FPS, but in the hands of the right player, it hardly matters.
As for Fighting games, you can't be that stupid to bring that up. Digital input or analog input, both respond in exactly the same way on the PC or otherwise. Console fighters have no advantage at all, so I know for a fact that you're pulling THAT one from your ass. As for the proof: Pressing a button on the keyboard will result in the exact same result as pressing a button on a control pad. In fact, for the sake of argument (and shutting you up, unlikely as that is), the buttons even have the same distance before they reach the control circuits, be it keyboard OR control pad.
And, hilariously, I've clobbered my own share of control-pad users with my good ol' keyboard. And I'm certain I've lost to many control pad users as well.
Back ON topic: TL2 would function precisely the same, regardless of platform. I've already proven this, you have yet to bring up a single valid point.
I'm honestly done feeding your stupidity. Everyone on this thread can see you're talkin' out your ass by now.