Torchlight 2 Devs Have "No Plans" For Console Release

Lunar Templar

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AJey said:
Lunar Templar said:
AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.

I'll take blame for this one. Should have been more specific. You're right, Diablo might have been designed with a console in mind. That's where UI issues come in, 6 slots etc. But why didnt you mention the most important difference? Controls. Regardless of how you look at it, mouse driven UI is always better, variety of kotkeys that keyboard provides is always better, and of course the accuracy that mouse provides is always better. See, being designed for a console made Diablo worse, as you have demonstrated. So thanks for proving my point, Mr. High-on-the-horse. Next time you go blowing holes, dont aim down or you will shoot yourself in the foot.
and you honestly wonder why people keep calling you a PC fanboy despite saying other wise ..... if it walks like a duck and talks like a duck an all that.

Designed with consoles in mind IS NOT DIABLO 3'S PROBLEM.

It's the fact it's been dumbed down, ACTUALLY dumbed down(you know, that thing you mistakenly think the 'control issue' you seem to enjoy being constantly wrong about is). All form of choice that was in the other Diablo games having been ripped out, in favor of ... the mess we got. D3's problems are long, the control scheme chosen, not one of them.

Which falls back to your earlier Bethesda example, bad devs fucking up a game from the ground floor up, only difference between D3 and a TES game is D3 lacks the benefits of modders to correct the mistakes brought on by the devs incompetence.

Next time you think you've made a point, make sure it's not hinged on the other guy not being more familiar with the game then you.


Vergial said:
If he wants to use an already-broken game (that, by the way, was broken since launch) as an example, let him. It proves no point of his and is funny to laugh at.

I made the mistake of buying that 'game'. The story is pathetic, gameplay is simple-minded and witless (I'm mostly referring to distribution of stat points or skill points; i.e., there ARE no points to spread), choices are just gone. I absolutely ADORED Diablo 1 and 2. I didn't think they could fuck number 3 up so badly.

Actually, let's use this for fun. Diablo 3 on PC? It is inferior to Diablo 2. Why? They removed a VAST amount of what made Diablo a Diablo game: killing monsters, gathering loot, then spending stat/skill points to make a character all your own to bring to battle with the loot you find.

Diablo 1, I made a battlemage. He wore heavy armor, wielded a greatsword, and cast spells. I was ABLE to do this in Diablo 1. Diablo 2 lets you do LARGELY the same stuff, with minor variations. You were still perfectly able to customize and perfect a class and build to suit your playstyle.

Diablo 3 took away any customization aside from "lol here's a handful of skills, and you don't pick your stats we'll do it for you". Sure, they kept loot, but who the hell cares if you can't play the way YOU want? Further, they nuked the other classes in favor of a very limited selection of cliched fighting styles. This doesn't seem like a gripe at first (consider Diablo 1, again), but remember that they took CHOICE away. I tried so hard to run a battlemage in D3, I really did. but eventually I ran into some bosses that just one-shot you regardless of armor/health simply because the Wizard has almost no health to begin with.

In Diablo 1, since you could place stats where YOU wanted to, running a battlemage was completely doable and fun. The complement of spells helped it along very nicely as well. D1 may have had only 3 classes like D3, but because of the variety of OPTIONS and CHOICES you had, you could build anything.

Diablo 3, despite being on PC as well, is VASTLY inferior to its predecessors because of a distinct lack of options, features, and above all else, choices. However, since they already broke the game, it CANNOT be inferior on consoles; the options in the PC version will remain, as will everything else.

Anyone claiming it is inferior because of a control scheme is only fooling themselves.

PEE ESS: Lunar, it's fun talking with ya. Just sayin'.
Hi again :D

Yeah I bought into the D3 hype to, made it one trip through and, the cutscene's where nicely done >.> that's about the only thing I have nice to say about, shame about everything else though, TL2 is such a vastly superior game it boggles my mind as to why anyone still plays D3. Really wish I could have taken it back for a refund. :/

Fun talking with you to.
 

AJey

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Vergial said:
AJey said:
Why is it so hard for people to contextualize?! I never said anything about console version of Torchlight being impossible or hard to make. Only that mechanically it would be inferior to mouse driven controls. And I'm a fanboy because of that? I didnt know objectively verifiable facts make people fanboys.
Yes, yes you are. The game cannot be inferior if there are no real changes. If the same data is displayed, skills work the same, and everything is simply adapted to a different control scheme then no, the game ccannot be inferior. You still have yet to back up any of your outlandish claims.

Fun fact: different != inferior.

Go crawl back into your fanboy hole unless you can actually back something up, just as I have.
Wow. Now after that statement I am truly shocked. Then tell me, if there is no difference in control scheme, then why cant console shooter players beat PC shooter players, or why cant PC fighters beat console fighters? You want to tell me there is no difference between mouse accuracy and controller accuracy? Ha ha ha! How about you crawl out of whatever hole you're stuck in and do some basic research.
 

AJey

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Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.

I'll take blame for this one. Should have been more specific. You're right, Diablo might have been designed with a console in mind. That's where UI issues come in, 6 slots etc. But why didnt you mention the most important difference? Controls. Regardless of how you look at it, mouse driven UI is always better, variety of kotkeys that keyboard provides is always better, and of course the accuracy that mouse provides is always better. See, being designed for a console made Diablo worse, as you have demonstrated. So thanks for proving my point, Mr. High-on-the-horse. Next time you go blowing holes, dont aim down or you will shoot yourself in the foot.
and you honestly wonder why people keep calling you a PC fanboy despite saying other wise ..... if it walks like a duck and talks like a duck an all that.

Designed with consoles in mind IS NOT DIABLO 3'S PROBLEM.

It's the fact it's been dumbed down, ACTUALLY dumbed down(you know, that thing you mistakenly think the 'control issue' you seem to enjoy being constantly wrong about is). All form of choice that was in the other Diablo games having been ripped out, in favor of ... the mess we got. D3's problems are long, the control scheme chosen, not one of them.

Which falls back to your earlier Bethesda example, bad devs fucking up a game from the ground floor up, only difference between D3 and a TES game is D3 lacks the benefits of modders to correct the mistakes brought on by the devs incompetence.

Next time you think you've made a point, make sure it's not hinged on the other guy not being more familiar with the game then you.
let me make it simple for you, since context is not your strong suit. Is mouse accuracy and controller accuracy on par? Yes or no?
 

Vergial

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AJey said:
Vergial said:
AJey said:
Why is it so hard for people to contextualize?! I never said anything about console version of Torchlight being impossible or hard to make. Only that mechanically it would be inferior to mouse driven controls. And I'm a fanboy because of that? I didnt know objectively verifiable facts make people fanboys.
Yes, yes you are. The game cannot be inferior if there are no real changes. If the same data is displayed, skills work the same, and everything is simply adapted to a different control scheme then no, the game ccannot be inferior. You still have yet to back up any of your outlandish claims.

Fun fact: different != inferior.

Go crawl back into your fanboy hole unless you can actually back something up, just as I have.
Wow. Now after that statement I am truly shocked. Then tell me, if there is no difference in control scheme, then why cant console shooter players beat PC shooter players, or why cant PC fighters beat console fighters? You want to tell me there is no difference between mouse accuracy and controller accuracy? Ha ha ha! How about you crawl out of whatever hole you're stuck in and do some basic research.
I'll feed the troll just once more, his excessive stupidity is mind-boggling at this point.

There is no difference in Action-RPG control scheme, the thumbsticks would provide the instant-feedback you'd expect for moving and attacking. Precision isn't a necessity in TL2, so long as you're murdering something, you're doing fine.

A thumbstick setup for FPS titles isn't the greatest, since you seem keen on bringing multiple genres into the mix (notice how the topic is largely about TL2 and porting TL2? You're so insecure in your own knowledge that you have to resort to bringing other genres into the discussion). Reason is that a flick of the wrist will GENERALLY be far more effective than slowly turning around at whatever rate analog can whip up.

That said, there are definitely console players that can turn/shoot/aim with the exact precision of a mouse/keyboard user. Rare as they are, they certainly exist. Practice makes perfect. The control scheme itself is inherently worse on a console-based FPS, but in the hands of the right player, it hardly matters.

As for Fighting games, you can't be that stupid to bring that up. Digital input or analog input, both respond in exactly the same way on the PC or otherwise. Console fighters have no advantage at all, so I know for a fact that you're pulling THAT one from your ass. As for the proof: Pressing a button on the keyboard will result in the exact same result as pressing a button on a control pad. In fact, for the sake of argument (and shutting you up, unlikely as that is), the buttons even have the same distance before they reach the control circuits, be it keyboard OR control pad.

And, hilariously, I've clobbered my own share of control-pad users with my good ol' keyboard. And I'm certain I've lost to many control pad users as well.

Back ON topic: TL2 would function precisely the same, regardless of platform. I've already proven this, you have yet to bring up a single valid point.

I'm honestly done feeding your stupidity. Everyone on this thread can see you're talkin' out your ass by now.
 

Lunar Templar

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AJey said:
Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.

I'll take blame for this one. Should have been more specific. You're right, Diablo might have been designed with a console in mind. That's where UI issues come in, 6 slots etc. But why didnt you mention the most important difference? Controls. Regardless of how you look at it, mouse driven UI is always better, variety of kotkeys that keyboard provides is always better, and of course the accuracy that mouse provides is always better. See, being designed for a console made Diablo worse, as you have demonstrated. So thanks for proving my point, Mr. High-on-the-horse. Next time you go blowing holes, dont aim down or you will shoot yourself in the foot.
and you honestly wonder why people keep calling you a PC fanboy despite saying other wise ..... if it walks like a duck and talks like a duck an all that.

Designed with consoles in mind IS NOT DIABLO 3'S PROBLEM.

It's the fact it's been dumbed down, ACTUALLY dumbed down(you know, that thing you mistakenly think the 'control issue' you seem to enjoy being constantly wrong about is). All form of choice that was in the other Diablo games having been ripped out, in favor of ... the mess we got. D3's problems are long, the control scheme chosen, not one of them.

Which falls back to your earlier Bethesda example, bad devs fucking up a game from the ground floor up, only difference between D3 and a TES game is D3 lacks the benefits of modders to correct the mistakes brought on by the devs incompetence.

Next time you think you've made a point, make sure it's not hinged on the other guy not being more familiar with the game then you.
let me make it simple for you, since context is not your strong suit. Is mouse accuracy and controller accuracy on par? Yes or no?
Would help if your examples didn't suck harder then Paris Hilton had to to get on TV.

But in the context of TL2. Doesn't really matter, less if your an Ember'fuck that guy and every one around him AoE death'Mage. It really doesn't, TL2 doesn't require great aim to slaughter hoards upon hoards of monsters, hit boxes are rather large on a lot of skills, a number of skills have homing, so yeah.

So yeah 'meh, doesn't matter half as much as your making our making it seem in the context of TL2', ya know, kind I been pretty much saying the whole time.
 

AJey

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Vergial said:
AJey said:
Vergial said:
AJey said:
Why is it so hard for people to contextualize?! I never said anything about console version of Torchlight being impossible or hard to make. Only that mechanically it would be inferior to mouse driven controls. And I'm a fanboy because of that? I didnt know objectively verifiable facts make people fanboys.
Yes, yes you are. The game cannot be inferior if there are no real changes. If the same data is displayed, skills work the same, and everything is simply adapted to a different control scheme then no, the game ccannot be inferior. You still have yet to back up any of your outlandish claims.

Fun fact: different != inferior.

Go crawl back into your fanboy hole unless you can actually back something up, just as I have.
Wow. Now after that statement I am truly shocked. Then tell me, if there is no difference in control scheme, then why cant console shooter players beat PC shooter players, or why cant PC fighters beat console fighters? You want to tell me there is no difference between mouse accuracy and controller accuracy? Ha ha ha! How about you crawl out of whatever hole you're stuck in and do some basic research.
I'll feed the troll just once more, his excessive stupidity is mind-boggling at this point.

There is no difference in Action-RPG control scheme, the thumbsticks would provide the instant-feedback you'd expect for moving and attacking. Precision isn't a necessity in TL2, so long as you're murdering something, you're doing fine.

A thumbstick setup for FPS titles isn't the greatest, since you seem keen on bringing multiple genres into the mix (notice how the topic is largely about TL2 and porting TL2? You're so insecure in your own knowledge that you have to resort to bringing other genres into the discussion). Reason is that a flick of the wrist will GENERALLY be far more effective than slowly turning around at whatever rate analog can whip up.

That said, there are definitely console players that can turn/shoot/aim with the exact precision of a mouse/keyboard user. Rare as they are, they certainly exist. Practice makes perfect. The control scheme itself is inherently worse on a console-based FPS, but in the hands of the right player, it hardly matters.

As for Fighting games, you can't be that stupid to bring that up. Digital input or analog input, both respond in exactly the same way on the PC or otherwise. Console fighters have no advantage at all, so I know for a fact that you're pulling THAT one from your ass. As for the proof: Pressing a button on the keyboard will result in the exact same result as pressing a button on a control pad. In fact, for the sake of argument (and shutting you up, unlikely as that is), the buttons even have the same distance before they reach the control circuits, be it keyboard OR control pad.

And, hilariously, I've clobbered my own share of control-pad users with my good ol' keyboard. And I'm certain I've lost to many control pad users as well.

Back ON topic: TL2 would function precisely the same, regardless of platform. I've already proven this, you have yet to bring up a single valid point.

I'm honestly done feeding your stupidity. Everyone on this thread can see you're talkin' out your ass by now.
Do you call troll everyone that disagrees with you? Classy, mate, really classy!

RPG - if you really think that action RPGs play the same, it's you who is talking out of the ass. Diablo has proved it rather well. Granted, you can have good experiences on both control schemes, but I am talking about which one is better. Playing ranged characters requires precision, and if you think mouse and analog stick are on par when it comes to precision, play both versions of D3 (or at least watch them).

Shooters - Do you feel smarter, better when you insult someone with your keyboard heroism? Oh, my, how silly of me to bring up various genres of games when we are talking about differences between platforms. I must be so dumb, right. As for your excuses, ask the Shadowrun folks whether mouse or controller are better for shooters. They know! You are desperately trying to find FPS advantages for a controller yet then dare call me a fanboy. Good for you, double standards and all.

Fighters - Why do most professional players choose arcade sticks? Because so far they are the best for that genre. Not keyboard, not controller, but an arcade stick. Just like I said before, each platform has its advantageous genres, yet you are going to dispute it by injecting your personal opinions? Wow, I didnt know that objective truths are born from personal opinions. It's irrelevant how many fights you won on a keyboard or lost on a controller. What is relevant, however, is which control scheme is BEST for a certain genre. What you or I think is irrelevant.

So go ahead, call me more names and present even more conjectures. Maybe call me a troll again. You do that better than actual arguing.
 

AJey

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Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
*headdesk*

That's is your go to? really?

Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.

Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.

Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)

Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.

I'll take blame for this one. Should have been more specific. You're right, Diablo might have been designed with a console in mind. That's where UI issues come in, 6 slots etc. But why didnt you mention the most important difference? Controls. Regardless of how you look at it, mouse driven UI is always better, variety of kotkeys that keyboard provides is always better, and of course the accuracy that mouse provides is always better. See, being designed for a console made Diablo worse, as you have demonstrated. So thanks for proving my point, Mr. High-on-the-horse. Next time you go blowing holes, dont aim down or you will shoot yourself in the foot.
and you honestly wonder why people keep calling you a PC fanboy despite saying other wise ..... if it walks like a duck and talks like a duck an all that.

Designed with consoles in mind IS NOT DIABLO 3'S PROBLEM.

It's the fact it's been dumbed down, ACTUALLY dumbed down(you know, that thing you mistakenly think the 'control issue' you seem to enjoy being constantly wrong about is). All form of choice that was in the other Diablo games having been ripped out, in favor of ... the mess we got. D3's problems are long, the control scheme chosen, not one of them.

Which falls back to your earlier Bethesda example, bad devs fucking up a game from the ground floor up, only difference between D3 and a TES game is D3 lacks the benefits of modders to correct the mistakes brought on by the devs incompetence.

Next time you think you've made a point, make sure it's not hinged on the other guy not being more familiar with the game then you.
let me make it simple for you, since context is not your strong suit. Is mouse accuracy and controller accuracy on par? Yes or no?
Would help if your examples didn't suck harder then Paris Hilton had to to get on TV.

But in the context of TL2. Doesn't really matter, less if your an Ember'fuck that guy and every one around him AoE death'Mage. It really doesn't, TL2 doesn't require great aim to slaughter hoards upon hoards of monsters, hit boxes are rather large on a lot of skills, a number of skills have homing, so yeah.

So yeah 'meh, doesn't matter half as much as your making our making it seem in the context of TL2', ya know, kind I been pretty much saying the whole time.
Good to know that you are not interested in the conversation, only your assumed superiority. It takes talent to misconstrue and misinterpret simple things, but you did well. I hope the view from that high horse is good, because it's only in your head.
 

Lunar Templar

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AJey said:
Good to know that you are not interested in the conversation, only your assumed superiority. It takes talent to misconstrue and misinterpret simple things, but you did well. I hope the view from that high horse is good, because it's only in your head.
so, disagree with you = delusional? That what your saying?

Well I suppose it's to be expected from some one who couldn't be bothered to form an argument beyond 'because I said so'
 

AJey

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Lunar Templar said:
AJey said:
Good to know that you are not interested in the conversation, only your assumed superiority. It takes talent to misconstrue and misinterpret simple things, but you did well. I hope the view from that high horse is good, because it's only in your head.
so, disagree with you = delusional? That what your saying?

Well I suppose it's to be expected from some one who couldn't be bothered to form an argument beyond 'because I said so'
Ha ha ha! This is getting amusing, truly. Your ability to come up with silly conjectures is astonishing. How are you doing that? "disagree with you = delusional?" - how did you come up with that? How? It's contextually bonkers. What the hell?!

So providing direct comparisons is now considered "because I said so"? Great logic, mate. Honestly, your mind works weirdly.
 

Lunar Templar

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Sep 20, 2009
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AJey said:
Lunar Templar said:
AJey said:
Good to know that you are not interested in the conversation, only your assumed superiority. It takes talent to misconstrue and misinterpret simple things, but you did well. I hope the view from that high horse is good, because it's only in your head.
so, disagree with you = delusional? That what your saying?

Well I suppose it's to be expected from some one who couldn't be bothered to form an argument beyond 'because I said so'
Ha ha ha! This is getting amusing, truly. Your ability to come up with silly conjectures is astonishing. How are you doing that? "disagree with you = delusional?" - how did you come up with that? How? It's contextually bonkers. What the hell?!

So providing direct comparisons is now considered "because I said so"? Great logic, mate. Honestly, your mind works weirdly.
While I COULD waste more of my life explaining something you should be able to figure out on your own, AND continue a discussion about something that, factually, is totally meaningless and at the end of the day nothing more then opinion...

I got my PC back up and running again.

so, yeah ....

My utility for you as a distraction from boredom is pretty much over.

I'd say its been fun, and thought provoking, and you presented you points well, but that would make me a colossal lier on the scale of most American politicians. But as a time waster, you did an satisfactory job, not great but good enough.

So yeah, at the end of the day, this whole discussion was just me using you to stave off boredom for a little while longer via the discussion of something that I don't actually care one way or another about :3
 

AJey

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Feb 11, 2011
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Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
Good to know that you are not interested in the conversation, only your assumed superiority. It takes talent to misconstrue and misinterpret simple things, but you did well. I hope the view from that high horse is good, because it's only in your head.
so, disagree with you = delusional? That what your saying?

Well I suppose it's to be expected from some one who couldn't be bothered to form an argument beyond 'because I said so'
Ha ha ha! This is getting amusing, truly. Your ability to come up with silly conjectures is astonishing. How are you doing that? "disagree with you = delusional?" - how did you come up with that? How? It's contextually bonkers. What the hell?!

So providing direct comparisons is now considered "because I said so"? Great logic, mate. Honestly, your mind works weirdly.
While I COULD waste more of my life explaining something you should be able to figure out on your own, AND continue a discussion about something that, factually, is totally meaningless and at the end of the day nothing more then opinion...

I got my PC back up and running again.

so, yeah ....

My utility for you as a distraction from boredom is pretty much over.

I'd say its been fun, and thought provoking, and you presented you points well, but that would make me a colossal lier on the scale of most American politicians. But as a time waster, you did an satisfactory job, not great but good enough.

So yeah, at the end of the day, this whole discussion was just me using you to stave off boredom for a little while longer via the discussion of something that I don't actually care one way or another about :3
Yeah, yeah... distraction, fun, boredom, blah blah blah. Whatever rows your boat, buddy. Seen too many of you heyboard heroes to give a shit. Just keep thinking you're right by default. It served you good so far, right?
 

Lunar Templar

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AJey said:
Yeah, yeah... distraction, fun, boredom, blah blah blah. Whatever rows your boat, buddy. Seen too many of you heyboard heroes to give a shit. Just keep thinking you're right by default. It served you good so far, right?
would help if you knew how to make a point with out killing it at the same time.

more over, you once again, missed an important detail.

I never cared about any of this to begin with :p
 

AJey

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Lunar Templar said:
AJey said:
Yeah, yeah... distraction, fun, boredom, blah blah blah. Whatever rows your boat, buddy. Seen too many of you heyboard heroes to give a shit. Just keep thinking you're right by default. It served you good so far, right?
would help if you knew how to make a point with out killing it at the same time.

more over, you once again, missed an important detail.

I never cared about any of this to begin with :p
For someone who doesnt care, you are rather eager to reply. So keep on repeating that. Maybe it will magically become true.
 

Lunar Templar

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Sep 20, 2009
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AJey said:
Lunar Templar said:
AJey said:
Yeah, yeah... distraction, fun, boredom, blah blah blah. Whatever rows your boat, buddy. Seen too many of you heyboard heroes to give a shit. Just keep thinking you're right by default. It served you good so far, right?
would help if you knew how to make a point with out killing it at the same time.

more over, you once again, missed an important detail.

I never cared about any of this to begin with :p
For someone who doesnt care, you are rather eager to reply. So keep on repeating that. Maybe it will magically become true.
about the KB/M VS game pad thing? not at all. but then, pretty sure you noticed that conversation died about the time i refused to take the bait of your leading question.

just replying to your personal attacks against me now. don't like it stop replying
 

AJey

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Feb 11, 2011
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Lunar Templar said:
AJey said:
Lunar Templar said:
AJey said:
Yeah, yeah... distraction, fun, boredom, blah blah blah. Whatever rows your boat, buddy. Seen too many of you heyboard heroes to give a shit. Just keep thinking you're right by default. It served you good so far, right?
would help if you knew how to make a point with out killing it at the same time.

more over, you once again, missed an important detail.

I never cared about any of this to begin with :p
For someone who doesnt care, you are rather eager to reply. So keep on repeating that. Maybe it will magically become true.
about the KB/M VS game pad thing? not at all. but then, pretty sure you noticed that conversation died about the time i refused to take the bait of your leading question.

just replying to your personal attacks against me now. don't like it stop replying
Personal attacks? Ha ha ha! You are a funny guy, Mr. double-standard.
 

AJey

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Kheapathic said:
AJey said:
Kheapathic said:
AJey said:
Preference has nothing to do with it. You can prefer an inferior system and be happy with it. I am talking about objective advantages. So you agree RTS are better on PC. What about FPS? Shooting is more accurate with a mouse how ever you look at it. What about action RPGs? A mouse gives you much better precision. Racing can be better with controller, and platformers, and point-and-click adventures, and simulators etc. Just like I said, both have their advantageous genres. Why you refuse to see that action RPGs are better on PC is beyond me.
What objective advantage would that be? If you're fighting against the AI, there's not much of an advantage because of your control scheme. If you're playing against others, I'm unaware of a game that allows different control methods, so again no advantage. I don't see them as superior because I've had no problems in games with either control methods. I'm not a snob who demands to be accomodated and can adapt to what's given to me. So again, why with no coaxing did you have to come in here and piss all over everything in the name of superiority?
So now you gonna put words in my mouth? Who asked to be accommodated exactly? I dont remember myself doing that.

The fact that you have to ask what advantages mouse offers says a lot to me. Your little conjecture about AI or other players is irrelevant. Mouse is better for aiming. Period. End of story. If you cant understand such simple fact, you have no business schooling others.
Your lambasting of the other poster when he gave a thought out control scheme. You'd rather play on a keyboard and mouse, where you can have everything at your fingertips, but you dismiss instead of recognizing a controller scheme that would work. You're wanting to be accomodated.

Mouse is better for aiming, okay; but if all your opponents are using the same thing is it really an advantage or just putting yourself on a level playing field? As for my "conjecture" about the AI; they're there to be destroyed, your control method of doing so preferential. I also don't play many shooters, because I find them bland, so I'll cede that one to you. I also never claimed to have schooled you or anyone.

I'll ask again, why without coaxing did you feel the need to come here and piss all over everything? Especially when the announcement was there isn't going to be a console version. Are you that starved for attention and acceptance?
Let me clear one thing up - I never dismissed alternative control schemes. Never. I was comparing keyboard + mouse to controller. That was my crime in this comment thread. I admit, my original comment came off arrogant and angry, but angry is exactly what i feel when I read about cross-platforming and ports. For example, pretty much everyone can agree that FPS with a mouse is much more efficient. But because consoles are dominant gaming platforms, most FPSs come out on consoles and maybe get a port to PC (not often a good port I might add). Or take Skyrim and how its UI was designed for a console, thus making it extremely inconvenient. Same problem with JRPGs since all of them are designed with a controller in mind, so you cant have mechanically complex game. You dont have enough control freedom and flexibility. Just like I said to others, every genre has its advantageous platform. My problem, my original problem that I implied in that very first comment, was that developers often disregard what is best for the game, and choose what is best for making money. I'm mainly PC gamer, but I like occasional Wii, or a JRPG on PS3, I even picked up Pokemon Black and White for DS a week ago and am interested in new Vita approach. I just hate when a game can have more complexity, freedom or simple convenience, and it all is ignored for the sake of availability.