That's not true at all.Mike Kayatta said:GAunderrated said:Btw great review for T2. I was hoping you would talk about the online play more since it is a new feature from the original torchlight but still great overall.At the moment, there's not a lot to say about the multiplayer other than the fact that it's there. There's no level scaling or quest sharing mechanics at work; it just doesn't affect the experience positively or negatively beyond being Torchlight II, but with another person around. There's certainly nothing wrong with it - and I'm glad they've included it as an option - but it's like any other feature without a whole lot of personality, like the autosave or respawn system.Clankenbeard said:No mention of the Multiplayer? I have 3 copies of TL2 to play with my kids, but haven't found time to boot it up yet. Am I headed for happiness or disappointment?
I assume that by 'level scaling' you mean scaling of their difficulty. Enemies gets a lot stronger with more people, and there's several abilities that's clearly intended for co-operative play. Like the engineer's healbot and damage shield, the zerker's ability to make enemies more vulnerable, the outlander's charge buff, etc.
On veteran difficulty with 3 or more players around, you will need to co-operate, or you're guaranteed to be smashed into a fine paste.