Ah. I understand.major_chaos said:That part wasn't aimed at you, it was more a cautionary disclaimer because currently it seems that on both the GFAQs board and the Steam board for this game (and to a lesser extent the official forum) even an extremely mild criticism causes vast amounts of rage, and I wasn't sure if any of that had leaked on to the escapist.Vigormortis said:I'm not sure who's been "raging" at you, but it's certainly not coming from me. I've no qualms with people who aren't fans of the games I like. "Different strokes for different blokes", so-to-(crudely)-speak.
meh each to there own, I find these kinda games combat becomes clumsy if you must keep track of and dance your fingers on the numbers to link skills, hence I usually have one...maybe two active skills and all kinda of passives (heck I had a very successful, fun run of a pure passive skills Berzerker) So to me passive synergy is greatmajor_chaos said:Yes passives and actives have synergy, that's what passives are for, but in TL2 none of the active skills seem to work well together, I never found myself doing "combos" so to speak. As an example: (I'm going to assume you have played enough to know what i'm talking about, if not I apologize)Vigormortis said:SnipThe engineer has the Coup de Grace passive that causes you to do massive damage to stunned enemies, but IMO it would have been more engaging if this was some kind of active AOE that did the same thing alowing you to "combo" by, say dashing into a bunch of monsters with shield bash then using Coup de Grace to deal massive damage. I would say this is an overall weakness of TL2's skill system, it just feels like the best builds always come from maxing a bunch of passives and the 2-3 actives that benefit from them the most.
OT: I'm certainly enjoying it for $20 but there are a lot of little annoyances that add up to make the game less than great.
[sub] Disclaimer: I freely admit this is all opinion, so the rage that TL fans seem to be showing to people who dare say the game isn't perfect is wasted on me [/sub]
Diablo III did not "introduce", it "removed"; oversimplified.Mike Kayatta said:"Torchlight II's stubborn adherence to the old ways of hack-n-slash outwardly rejects the majority of changes games like Diablo III tried to introduce to the genre, especially when it comes to stats, skills, and leveling."